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Nalia Mosi - AI-generated fantasy Character

Nalia Mosi

Human · Artificer · Level 1 · Sailor

Nalia Mosi

Nalia is direct, observant, and quietly protective.
AC16
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 9 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Hand crossbows,
Heavy crossbows,
Longbows,
Shortbows

Tools

Thieves' tools,
Tinker's tools,
Navigator's tools,
Vehicles, water

Languages

Common,
Dwarvish

Features

11 features

Always on

  • Magical TinkeringLevel 1

    When Touch a Tiny nonmagical object

    You touch one Tiny nonmagical object and give it a minor magical property, such as a soft light, a sound, an odor, or a visual mark. You can maintain up to three objects at once.

  • Tool-Focused Spellcasting

    When Cast an artificer spell

    You cast a prepared artificer spell through thieves' tools or artisan's tools, using Intelligence as your spellcasting ability.

  • Infuse ItemLevel 1

    You have learned how to invest mundane objects with certain infusions, turning them into magic items. At 1st level, you know four artificer infusions and can infuse two nonmagical objects at the end of a long rest. Each infusion can be applied only to an appropriate object, and an infusion ends if you die or exceed your maximum number of infused items.

  • SpellcastingLevel 1

    You have learned to channel magic through tools. You use thieves' tools or artisan's tools as a spellcasting focus for your artificer spells. Intelligence is your spellcasting ability. You can prepare artificer spells after a long rest, with the number prepared equal to your Intelligence modifier plus half your artificer level, rounded down, minimum one.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanHumans vary widely in height and build. Your size is Medium.
  • SpeedHumanYour base walking speed is 30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one extra language.
  • Ship's PassageSailor

    You can secure free passage on sailing ships for yourself and your adventuring companions in exchange for performing work aboard the vessel. You understand the workings of ships and boats and are familiar with life at sea.

Spells

6 spells

Spellcasting. Nalia Mosi casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , ,

Gear

14 items

Weapons

  • Belaying pin
    A simple wooden club used aboard ship as a belaying pin and emergency weapon.
  • Handaxe
    A compact hand axe balanced for shipboard work and combat.
  • Light crossbow
    A light crossbow with a worn stock and twenty iron bolts.

Armor

  • Scale mail
    Metal armor made from overlapping plates, practical and noisy but dependable at sea.

Tools

  • Thieves' tools
    A set of tools for opening locks, disabling traps, and maintaining delicate mechanisms.
  • Tinker's tools
    Tools for wirework, clockwork construction, soldering, and mechanical repairs.
  • Navigator's tools
    A set of navigator's tools used to chart courses and read the stars.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    A sturdy pack containing practical supplies for travel and shipboard work.
  • Silk rope
    A fifty-foot coil of silk rope, carefully tarred against sea spray.
  • Lucky charm
    A small brass washer from the first ship Nalia repaired, carried as a lucky charm.
  • Common clothes
    Plain, weather-stained clothing suitable for work on deck.
  • Pouch
    A leather pouch containing starting spending money.

Purse

  • 10×
    Gold pieces
    Starting currency from the sailor background.

Appearance

A lean, weather-browned human woman with close-cropped black hair, a narrow scar through her left eyebrow, and steady brown eyes. Her hands are marked by old burns, rope friction, and tiny brass splinters. She wears reinforced scale mail beneath a salt-stiffened blue coat, with a leather tool harness crossing her chest. Small clockwork parts, wire spools, and bits of polished driftwood hang from her belt.

Mannerisms

Nalia checks knots, buckles, and door hinges whenever she enters a room. She speaks in short practical sentences, often comparing people to ships, and taps her thumb against her forefinger when calculating a repair or risk.

Personality

Nalia is direct, observant, and quietly protective. She notices loose boards, strained voices, and poorly packed bags before she notices grand speeches. She dislikes waste, empty ceremony, and anyone who boasts without knowing how to mend what they break. Beneath her practical manner is a patient teacher who takes genuine pleasure in showing someone how a mechanism works.

Ideals

Useful things should be shared. If knowledge can keep a crew alive, hoarding it is a kind of murder.

Bonds

The wreck of the Tidewren still rests somewhere beyond the reef where her old crew died. Nalia intends to recover its bell and return it to the families of those lost.

Flaws

Nalia treats every problem as something she can repair, including people who have clearly asked to be left alone. She is slow to trust authority, quick to ignore sensible retreat, and becomes irritable when someone handles her tools without permission.

Quirks

Names every tool and apologizes to it when it breaks.
Keeps a running inventory of nearby exits, ropes, and sources of fresh water.
Collects unusual nails, screws, and bits of colored sea glass from wrecks.
Hums work songs under her breath while repairing equipment.

Background

Nalia Mosi grew up aboard river barges and coastal freighters, the daughter of a human deckhand and a ship's cook who believed every broken thing deserved one honest attempt at repair. She learned knots before she learned letters, then taught herself letters from cargo manifests and maintenance logs. By adolescence, she was repairing winches, patching lanterns, and building small brass devices to warn sailors when a line was about to snap. Her first real invention was a palm-sized crab of copper and wood that scuttled along the deck and clicked whenever it found a loose nail. Years later, a storm tore apart the merchant vessel she served on, killing most of the crew and scattering its cargo across the reefs. Nalia survived by clinging to a broken mast, but she found something stranger than wreckage in the days afterward, a sealed artificer's case wedged inside the ship's keel. The case contained unfinished designs, alchemical components, and notes about giving ordinary objects a spark of purpose. Nalia has since worked as a shipwright, deck mechanic, and occasional salvager, using the artificer's methods to make vessels safer and crews harder to kill. She adventures now to find the missing pages from the case's designs, while quietly searching for the person who originally built it.

“She learned knots before she learned letters, then taught herself letters from cargo manifests and maintenance logs.”
From their backstory
Background
Sailor

Connections

Species

Human

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