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Pomme Crumblewick - AI-generated fantasy Character

Pomme Crumblewick

Gnome · Wizard (School of Evocation) · Level 3 · Sage

Pomme Crumblewick

Pomme is meticulous, earnest, and endlessly inquisitive.
AC9
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 9 · HP 11 · 30 ft.
AlignmentNeutral GoodGenderMaleAge54 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Tools

Calligrapher's Supplies,
Tinker's Tools

Languages

Common,
Gnomish,
Draconic

Features

14 features

Always on

  • Wizard Spellcasting

    When When Pomme uses an action or other spellcasting time to cast a prepared spell.

    Pomme casts a wizard cantrip or another prepared wizard spell from his spellbook.

  • SpellbookLevel 1

    Pomme has a spellbook containing his wizard spells. He can use it as the focus for his wizard spellcasting and can add additional wizard spells to it as he adventures and studies.

  • SpellcastingLevel 1

    Pomme can cast wizard spells using Intelligence as his spellcasting ability. He can prepare three wizard spells from his spellbook after a Long Rest and can cast ritual spells from the spellbook without preparing them if they have the Ritual tag.

  • Arcane RecoveryLevel 1

    Once per Long Rest, after a Short Rest, Pomme can recover expended spell slots with a combined level of two. No recovered slot can be higher than 2nd level.

  • ScholarLevel 2

    Pomme can add his Intelligence modifier, currently 0, to the number of prepared wizard spells whenever a wizard feature refers to that number. His spellbook can also be used as a spellcasting focus.

  • Evocation SavantLevel 3

    Pomme has chosen the School of Evocation. He gains the Evocation Savant feature and can use Sculpt Spells when casting certain Evocation spells.

  • Sculpt SpellsLevel 3

    When Pomme casts an Evocation spell that affects other creatures he can see, he can choose a number of those creatures equal to 1 plus the spell's level. Chosen creatures automatically succeed on their saving throws against the spell and take no damage if they would normally take half damage on a successful save.

  • TraitGnomeDarkvision, 60 feet.
  • TraitGnomeGnomish Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws.
  • TraitGnomeRock Gnome lineage, granting Tinker proficiency and the ability to create small clockwork devices during a Long Rest.
  • TraitGnomeCreature type Humanoid.
  • TraitGnomeSize Small.
  • TraitGnomeSpeed 30 feet.
  • ResearcherSage

    Pomme can usually identify where to obtain obscure information, libraries, tutors, scholars, or specialized records. When he cannot recall a fact, he knows a reliable place or person from which to learn it.

Spells

13 spells

Spellcasting. Pomme Crumblewick casts with Intelligence (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , , , , ,

2nd level (2 slots):

Gear

8 items

Weapons

  • Quarterstaff
    A simple wooden staff used for walking and as a spellcasting implement.

Tools

  • Calligrapher's Supplies
    A set of fine writing tools, ink, and a small supply of prepared writing materials.

Gear

  • Spellbook
    A spellbook containing Pomme's starting wizard spells.
  • Scholar's Pack
    A backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • History Book
    A scholarly book concerning the history of a lost magical observatory.
  • 8×
    Parchment
    Clean parchment suitable for copying diagrams, notes, and spells.
  • Robe
    A plain but well-maintained scholar's robe.

Purse

  • 8×
    Gold Pieces
    Unspent coin carried in a stitched inner pocket.

Appearance

Pomme is a small male rock gnome with warm copper-brown skin, a round face, bright green eyes, and thick russet hair swept into a carefully combed crest. His large hands are permanently stained with blue-black ink, especially around the fingertips and beneath the nails, from years of copying spell diagrams. A battered brass magnifying lens hangs from his neck, its leather cord polished smooth where his thumb repeatedly rubs it. He wears layered scholar's robes patched at the elbows, a belt crowded with chalk, quills, folded notes, and tiny clockwork components.

Mannerisms

Pomme speaks in precise, carefully structured sentences, often pausing to visualize an invisible diagram before answering. When nervous, he taps the brass magnifying lens at his chest three times and silently mouths the first syllable of a spell.

Personality

Pomme is meticulous, earnest, and endlessly inquisitive. He is easily delighted by obscure facts, mechanical puzzles, and elegant magical solutions. He tries to appear composed, but his excitement frequently makes him talk too quickly and gesture with whatever object is nearest to hand.

Ideals

Knowledge should be preserved, questioned, and shared. A secret that cannot survive honest examination is probably dangerous.

Bonds

The missing pages from the observatory's oldest spellbook are part of Pomme's family history, and he will risk almost anything to recover them.

Flaws

Pomme cannot resist correcting an inaccurate quotation, even when doing so is tactically disastrous. He also overestimates the usefulness of preparation and underestimates the danger of acting too slowly.

Quirks

Labels his personal belongings with tiny handwritten tags.
Collects broken quills and insists that each one has a useful future.
Counts the corners of every room before sitting down.
Names particularly successful spells after pastries.
Keeps a running list of questions he refuses to die without answering.

Background

Pomme Crumblewick was raised in a Rock Gnome enclave built around an abandoned observatory. While other young gnomes dismantled astrolabes and rebuilt them into singing kettles, Pomme preferred to copy the observatory's ruined spellbooks. His hands became stained with ink, his posture became permanently hunched over desks, and his curiosity grew larger than his courage. He eventually discovered that several pages in the observatory's oldest volume had been deliberately removed, leaving behind references to a vanished wizard who had attempted to map the boundary between memory and magic. Pomme entered formal wizardly study under a severe but patient archivist, who taught him that a spell is not merely power, but an argument written in symbols. His talent is real, though inconsistent, and his weak constitution makes every casting physically exhausting. He has recently left the archive to find the missing pages and determine whether the vanished wizard was a brilliant pioneer or a dangerous fool. Pomme hopes to recover the truth before someone less careful finds it first.

“While other young gnomes dismantled astrolabes and rebuilt them into singing kettles, Pomme preferred to copy the observatory's ruined spellbooks.”
From their backstory
Background
Sage

Connections

Species

Gnome

Media

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