Bryly
Bryly
Sheet
AC 15 · HP 33 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Cunning ActionLevel 2
When Bonus action
Bryly can make a bonus action to Dash, Disengage, or Hide.
- Fast HandsLevel 3
When Bonus action
Bryly can make a bonus action Dexterity check with thieves' tools, disarm a trap, open a lock, or take the Use an Object action.
- Nimble EscapeGoblinBryly can take the Disengage or Hide action as a bonus action on each of her turns.
Always on
- Uncanny DodgeLevel 5
When When an attacker Bryly can see hits her
Bryly can halve the damage from an attack that hits her by using her reaction.
- Nimble Escape
When After using Disengage as a bonus action
Bryly can make a melee weapon attack against a creature within 5 feet when she uses Nimble Escape to Disengage.
- Sneak AttackLevel 1
Bryly deals an extra 3d6 damage once per turn when she hits with a finesse or ranged weapon and has advantage on the attack roll, or when an eligible enemy is adjacent to one of her allies.
- Thieves' CantLevel 1
Bryly knows the secret language of thieves and can recognize hidden signs, codes, and symbols used by criminal networks.
- Roguish Archetype: ThiefLevel 3
Bryly is a Thief. She gains proficiency with thieves' tools if not already proficient, and gains the Fast Hands and Second-Story Work features.
- Second-Story WorkLevel 3
Bryly gains a climbing speed equal to her walking speed, and climbing no longer costs extra movement. She can also make running jumps after moving only 5 feet on foot.
- Ability Score ImprovementLevel 4
Bryly can choose one ability score to increase by 2, or two ability scores to increase by 1. Her Dexterity increases by 2, from 14 to 16.
- DarkvisionGoblinBryly can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though she sees only in shades of gray.
- Fury of the SmallGoblinOnce per short or long rest, Bryly can deal extra damage equal to her level when she hits a creature with an attack or damages it with a spell, if the creature is larger than her.
- GoblinGoblinBryly is a Small humanoid. Her walking speed is 30 feet.
- Ability Score IncreaseGoblinBryly's Dexterity increases by 2 and her Constitution increases by 1.
- False IdentityCharlatan
Bryly can create false identities, forge documents, and maintain a convincing disguise. She knows how to manipulate social situations with a carefully constructed lie, though she now prefers using those skills to expose criminals rather than exploit victims.
Gear
10 itemsWeapons
- RapierA narrow blade balanced for quick strikes and concealed use.
- ShortbowA compact ranged weapon with a leather-wrapped grip.
- 2×DaggerA second light blade suitable for close combat or throwing.
Armor
- Leather armorA light suit of supple leather armor with concealed stitching and reinforced seams.
Tools
- Disguise kitA disguise kit containing cosmetics, wigs, clothing pieces, and other materials for altering appearance.
- Forgery kitA set of forged papers, writing materials, sealing wax, and imitation signet devices.
Gear
- 20×ArrowsAmmunition for Bryly's shortbow.
- Burglar's packA burglar's pack containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin.
- Fine clothesA set of finely made clothing used for social deception and disguises.
Purse
- 15×Gold piecesA small purse containing starting funds.
Appearance
Bryly is a small, wiry goblin woman with moss-green skin, large amber eyes, and sharp ears decorated with mismatched brass earrings. Her black hair is cropped short on one side and tied into a messy topknot on the other. She wears a well-maintained leather coat with numerous hidden pockets, soft dark trousers, and a red scarf that once belonged to her family's restaurant. Her fingers are stained with ink, charcoal, and sauce spices from years of cooking and investigating. A magnifying lens hangs beside her thieves' tools, and her expression is usually alert, skeptical, and slightly tired.
Mannerisms
Bryly narrates her observations under her breath as if explaining a case to an invisible jury. She squints at footprints, taps her nose when she detects a lie, and pauses before entering any room to count the exits.
Personality
Bryly is observant, quick-witted, compassionate, and suspicious of easy answers. She treats every conversation like an interrogation and every room like a crime scene. Beneath her sharp humor and professional confidence is a lonely daughter who still wants her family to be proud of her.
Ideals
Truth should protect the powerless. A clever lie is acceptable when it exposes cruelty, but Bryly refuses to let innocent people become the price of her investigations.
Bonds
Bryly carries her family's red restaurant scarf and secretly keeps track of the restaurant's fortunes. She wants to protect her hometown, even if its people never learn how much she has done for them.
Flaws
Bryly cannot resist proving that she is clever, especially when someone reminds her of her family's doubts. She holds grudges for years, lies when an honest explanation would be easier, and sometimes prioritizes solving a mystery over eating, sleeping, or asking for help.
Quirks
Background
Bryly was born above a cramped but lively goblin restaurant in a little town where everyone knew everyone else's business. Her family expected her to inherit the kitchen, memorize the regular customers' orders, and spend her life behind the counter. Bryly loved the restaurant, especially the clues hidden in its daily rhythm, such as who arrived late, who paid with unfamiliar coins, and which customer suddenly stopped making eye contact. She wanted to become a rogue, a detective, and a solver of mysteries, but her family dismissed those dreams as foolish fantasies and insisted that she stay home to help keep the restaurant running. After a bitter argument, Bryly left town with little more than her tools, a forged travel pass, and her mother's red scarf. She learned the arts of disguise, forgery, lockpicking, and misdirection from performers, confidence artists, and criminals who underestimated her. Eventually, she returned to the little town as an investigator, solving thefts, disappearances, and blackmail cases that the local authorities preferred to ignore. Bryly has not spoken to her family in years. She misses their cooking, their arguments, and even the noisy restaurant, but resentment keeps her from knocking on their door. Every case she solves is proof that her dreams were not foolish, yet part of her still hopes her family will one day ask her to come home.
“Her family expected her to inherit the kitchen, memorize the regular customers' orders, and spend her life behind the counter.”
- Background
- Charlatan
Connections
Species
Goblin
Media
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