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Lyra Vane - AI-generated fantasy Character

Lyra Vane

Human · Rogue / Bard (Assassin / College of Eloquence) · Level 20 · Criminal

Lyra Vane

Charming and impossibly calm, Lyra treats every conversation like a high-stakes performance.
AC17
HP123/123
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 123 · 30 ft.
AlignmentNeutral EvilGenderFemaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Poisoner's kit,
Disguise kit,
Lute

Languages

Common,
Thieves' Cant,
Elvish

Features

9 features

Action

  • Cunning Action

    When Bonus Action

    You can take a Bonus Action on each of your turns in Combat. This action can be used only to take the Dash, Disengage, or Hide action.

Reaction

  • Uncanny Dodge

    When When an attacker you can see hits you with an attack

    You can use your reaction to halve the attack's damage against you.

Always on

  • Sneak AttackLevel 1

    Deal 9d6 extra damage to one creature you hit with an attack if you have advantage or if another enemy of the target is within 5 feet.

  • AssassinateLevel 3

    You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

  • Silver TongueLevel 18

    When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.

  • Death StrikeLevel 17

    When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 19). On a failed save, double the damage of your attack against the creature.

  • Reliable TalentLevel 11

    Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

  • Ability Score IncreaseHumanAll ability scores increase by 1.
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.

Spells

5 spells

Spellcasting. Lyra Vane casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): ,

2nd level (2 slots):

Gear

4 items

Weapons

  • Dagger of Venom
    A magical +1 dagger that can coat itself in poison once per day.

Armor

  • Studded Leather Armor
    Toughened leather reinforced with close-set rivets.

Tools

  • Poisoner's Kit
    A kit used to create and apply poisons.
  • Thieves' Tools
    A set of tools used for picking locks and disarming traps.

Appearance

Lyra is a vision of lethal elegance. Her skin is a pale canvas almost entirely hidden by solid black ink tattoos that swirl in hypnotic, organic patterns from her neck to her toes. She favors minimal, translucent silks that reveal the complexity of her ink, moving with a predator's grace. Her face is strikingly beautiful, framed by raven-black hair, and her eyes hold a cold, intelligent depth.

Mannerisms

Lyra moves with a slow, deliberate fluidity that suggests she is always dancing. She has a habit of tilting her head slightly when listening, like a bird of prey identifying the weak point in its dinner.

Personality

Charming and impossibly calm, Lyra treats every conversation like a high-stakes performance. She speaks in a melodic, soothing voice that masks her complete lack of empathy. She views other sentient beings as either tools to be used or canvases to be permanently silenced, finding a strange, artistic peace in the moment of a target's expiration.

Ideals

Artistry. Every death I orchestrate must be a masterpiece of silence and precision.

Bonds

My tattoos are the only honest record of my life. If my ink were ever to be marred, I would lose my identity.

Flaws

I am addicted to the thrill of high-stakes infiltration and cannot resist targeting those who believe they are untouchable, regardless of the danger.

Quirks

She hums a low, funeral dirge while cleaning her blades.
She never blinks when staring into someone's eyes during a conversation.
She meticulously traces her tattoos when she is bored.

Background

Raised in the soot-choked alleys of Atrix, Lyra quickly learned that the most effective way to survive was to become the thing others feared. She began as a simple street thief, but she soon discovered that the ultimate power over a person is the power to end them. Her serial killings began as a necessity but evolved into a dark, ritualistic art form, each murder commemorated by a new addition to the black ink sleeves that cover her body. Over time, she integrated the silver-tongued manipulations of a bard into her repertoire, allowing her to talk her way into the highest courts and most secure bedrooms of Atrix. She does not kill for gold or politics, though she will take both. She kills for the perfection of the act, viewing the world as a sprawling gallery where she is the premier, albeit hidden, artist.

“She began as a simple street thief, but she soon discovered that the ultimate power over a person is the power to end them.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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