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Nethelia - AI-generated fantasy Character

Nethelia

Tiefling · Druid (Circle of the Land) · Level 3 · Criminal

Nethelia

Nethelia is watchful, disciplined, and difficult to surprise.
AC17
HP30/30
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 30 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • ArcanaINT
  • InsightWIS
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Sickles,
Daggers

Tools

Thieves' tools,
Gaming set,
Herbalism kit

Languages

Common,
Infernal,
Druidic

Features

15 features

Always on

  • Wild ShapeLevel 2

    When Bonus Action

    Nethelia transforms into a learned Beast form, using Wild Shape according to the 2024 druid rules.

  • Wild CompanionLevel 2

    When Action, expending a Wild Shape use

    Nethelia summons a primal nature spirit in an unoccupied space within 30 feet.

  • Land's AidLevel 3

    When Action, expending a Wild Shape use

    Nethelia channels arctic vitality to heal an ally and harm a foe within range.

  • Thorn Whip

    When Action

    Nethelia lashes a target with thorny magical vines, damaging it and potentially pulling it closer.

  • Hellish Rebuke

    When Reaction when damaged by a creature within range

    Nethelia rebukes a creature that damages her with infernal flame.

  • DruidicLevel 1

    Nethelia knows the secret language of druids and can use it to leave hidden messages. She can also identify natural phenomena and creatures associated with druidic traditions.

  • Primal Order, MagicianLevel 2

    Nethelia chooses Magician as her Primal Order, gaining additional training in Arcana and the ability to use a druidic focus as a spellcasting focus.

  • Circle of the LandLevel 3

    Nethelia joins the Circle of the Land and gains the Circle Spells feature. She chooses the Arctic land, gaining additional prepared spells associated with cold climates and the harsh northern wilderness.

  • SpellcastingLevel 1

    Nethelia can prepare four druid spells each day, based on her druid level and Wisdom modifier. Her prepared druid spells can be cast using Wisdom as her spellcasting ability.

  • DarkvisionTieflingNethelia can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though darkness appears in shades of gray.
  • Otherworldly PresenceTieflingNethelia knows the Thaumaturgy cantrip. Charisma is her spellcasting ability for this spell.
  • Infernal LegacyTieflingNethelia can cast Hellish Rebuke once per Long Rest without a spell slot, using Charisma as her spellcasting ability.
  • Fiendish ResistanceTieflingNethelia has resistance to fire damage.
  • Creature TypeTieflingNethelia is a Humanoid.
  • Criminal ContactCriminal

    Nethelia has a reliable criminal contact who can provide information, messages, or limited assistance through underworld networks, provided the request does not place the contact in immediate danger.

Spells

10 spells

Spellcasting. Nethelia casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (2 slots): ,

Gear

11 items

Weapons

  • Sickle
    A curved harvesting blade used as both a tool and a weapon.
  • 2×
    Dagger
    A backup knife from her years aboard a raiding vessel.

Armor

  • Leather Armor
    Light armor made from treated hide, worn beneath a weatherproof cloak.
  • Shield
    A wooden shield carved with a stylized winter moon and scratched polar-bear claw marks.

Tools

  • Thieves' Tools
    A leather pouch containing lockpicks and specialized tools for disabling locks and traps.
  • Gaming Set
    A set of marked bone dice from the criminal gang that raised her.

Gear

  • Explorer's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Druidic Focus
    A carved piece of driftwood wrapped in red cord, used as a druidic spellcasting focus.
  • Crowbar
    A metal pry bar used for opening crates, doors, and frozen chests.
  • Burglar's Pack
    A small collection of practical traveling supplies from her former ship.

Purse

  • 15×
    Gold Pieces
    Loose coin saved from her criminal career.

Appearance

Nethelia is a lean, weather-hardened tiefling woman with deep crimson skin, swept-back black horns, pale gold eyes, and long dark hair usually braided with bits of sea glass and polar-bear fur. Her tail is scarred near the tip from years of shipboard fights. She wears practical leather armor beneath a weather-stained green cloak, carries a wooden shield marked with claw scratches, and keeps a curved sickle at her belt. Her hands are calloused from rigging, knives, and years of surviving on the sea.

Mannerisms

Nethelia frequently tests the edge of her sickle with one thumb while thinking. She pauses before entering any room, listening for movement and smelling the air. When angry, she speaks with unnerving calm and addresses people by their full names. She sleeps lightly, keeps her boots on, and always faces the nearest exit.

Personality

Nethelia is watchful, disciplined, and difficult to surprise. She speaks little unless she has something useful to say, but she notices every weakness in a room and every lie in a conversation. Beneath her controlled exterior is a deeply wounded survivor who wants to believe that violence can be given rules. She protects strays, abandoned children, and injured animals with an intensity that embarrasses her.

Ideals

Order. The world is cruel because people abandon their duties. Every debt must be paid, every betrayal answered, and every stolen thing returned to its rightful place.

Bonds

She carries the gang's first stolen compass and intends to return it to the one former crewmate who treated her as family. She is also bound to the frozen wilderness where her parents died, and refuses to let that place be exploited or desecrated.

Flaws

Nethelia confuses control with justice. Once she decides someone is guilty, she becomes cold, relentless, and unwilling to hear excuses. She also steals small, seemingly worthless objects whenever she is anxious, then hides them without remembering where they came from.

Quirks

Collects sea glass and arranges it by color before sleeping.
Leaves tiny claw-shaped marks in tree bark as private warnings.
Names every ship, animal companion, and weapon she uses.
Refuses to eat polar-bear meat or wear undyed white fur.
Counts doorways and windows whenever she enters a building.

Background

Nethelia was orphaned in a brutal border dispute with a polar-bear clan whose territory pressed against her people's hunting grounds. During the raid that destroyed her family, she killed the clan leader's mate in panic and fury, then watched the clan's surviving warriors retaliate by killing her parents. She escaped into the snow, carrying only a stolen knife and the memory of white fur disappearing into the storm. For years afterward, she dreamed of the dead woman's face beneath the ice and heard phantom paws following her through the dark. A rough ocean-going gang found Nethelia half-frozen near a coastal wreck and took her in. They taught her to climb rigging, open locks, move silently, and take whatever could not be defended. Their creed was simple, ownership belonged to whoever had the strength to claim it. Nethelia became an excellent burglar and scout, but the sea never quieted the ghosts of her childhood. Eventually, she abandoned the gang and began a solitary journey inland, seeking the polar-bear clan that ruined her life. Along the way, she discovered that the wild answered her anger. Vines coiled around her enemies, birds carried warnings to her camp, and the winter wind seemed to recognize her name. Now she travels as a druid and reluctant avenger, determined to find the truth beneath the old bloodshed and decide, by her own strict judgment, who deserves justice.

“She escaped into the snow, carrying only a stolen knife and the memory of white fur disappearing into the storm.”
From their backstory
Background
Criminal

Connections

Species

Tiefling

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