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Khurdan Varkesh - AI-generated fantasy Character

Khurdan Varkesh

Dwarf · Fighter (Champion) · Level 6 · Soldier

Khurdan Varkesh

Khurdan is direct, observant, and protective without being sentimental about it.
AC16
HP51/51
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 51 · 30 ft.
AlignmentChaotic GoodGenderMaleAge112 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One Gaming Set,
Vehicles (Land)

Languages

Common,
Dwarvish

Features

15 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action on your turn.

Bonus action

  • Second WindLevel 1

    When Bonus Action

    As a Bonus Action, regain 1d10 + 6 hit points. Two uses per Long Rest, with one use restored by a Short Rest.

  • Tactical ShiftLevel 5

    When After using Second Wind

    After using Second Wind as a Bonus Action, move up to half your Speed without provoking Opportunity Attacks.

  • TraitDwarfStonecunning, as a Bonus Action, you can activate Tremorsense with a range of 60 feet for 10 minutes. You can use it a number of times equal to your Proficiency Bonus per Long Rest.

Always on

  • Action SurgeLevel 2

    When On your turn

    Take one additional action on your turn, except the Magic action. Two uses per Long Rest, with one use restored by a Short Rest.

  • Tactical MindLevel 2

    When After failing a proficient skill check

    When you fail a proficient skill check, expend a Second Wind use to add 1d10 to the check.

  • Weapon MasteryLevel 1

    When When making an attack

    When attacking with a weapon, use the mastery property of that weapon if it is one of your three mastered weapon types.

  • Fighting StyleLevel 1

    You gain proficiency with martial weapons and training in all armor and shields. You can choose a Fighting Style feat for which you qualify.

  • Fighter SubclassLevel 3

    You gain a Fighter subclass. You can use the features of that subclass at the indicated Fighter levels.

  • Remarkable AthleteLevel 3

    You have advantage on Initiative rolls. In addition, whenever you make a Strength, Dexterity, or Constitution check, you can add your Proficiency Bonus if the check does not already include it.

  • Ability Score ImprovementLevel 6

    You gain one feat of your choice for which you qualify. Khurdan has the Sentinel feat.

  • TraitDwarfDarkvision, you can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitDwarfDwarven Resilience, you have Advantage on saving throws to avoid or end the Poisoned condition, and you have Resistance to Poison damage.
  • TraitDwarfDwarven Toughness, your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
  • Military RankSoldier

    You retain the respect and influence associated with your former military rank. Soldiers and veterans recognize your service, and you can invoke your rank to request basic assistance, temporary shelter, or access to military camps and facilities when doing so does not place others in obvious danger.

Gear

11 items

Weapons

  • Greatsword
    A two-handed martial weapon with a heavy blade.
  • 2×
    Handaxe
    A one-handed martial weapon useful for throwing.
  • Light Crossbow
    A ranged weapon with a simple wooden stock.

Armor

  • Chain Mail
    Heavy armor made of interlocking metal rings.

Tools

  • Gaming Set
    A gaming set used by soldiers to pass long watches.

Gear

  • 20×
    Bolts
    Ammunition for the light crossbow.
  • Soldier's Pack
    A soldier's standard field kit, including bedroll, mess kit, tinderbox, rations, rope, and waterskin.
  • Healer's Kit
    A compact kit for treating battlefield injuries.
  • Insignia of Rank
    A small military keepsake from his former unit.
  • Traveler's Clothes
    A set of common travel clothes, patched and carefully brushed.

Purse

  • 14×
    Gold Pieces
    Money remaining from his starting military pay.

Appearance

A broad-shouldered male dwarf with iron-gray hair braided close to the skull and a square beard bound with a single copper ring. His nose is blunt and reddened from cold marches, and his dark brown eyes are quick, alert, and unexpectedly warm. He wears well-maintained chain mail beneath a weathered red-brown military coat. The most noticeable thing about him is an old leather field journal strapped flat against his left hip, its lower corner polished pale from years of being thumbed while he thinks. Before speaking, he pauses, draws a quiet breath through his nose, and clears his throat once, as if arranging his words in ranks.

Mannerisms

He pauses before answering, takes one quiet breath through his nose, and clears his throat once. When listening to a plan, he taps the worn corner of his field journal with two fingers. When angry, he becomes more polite, not less.

Personality

Khurdan is direct, observant, and protective without being sentimental about it. He treats every group like a squad until proven otherwise, assigning practical roles, checking supplies, and making sure the quietest person has been heard. His humor is dry and badly timed, usually arriving immediately after a crisis. Despite his rough military manner, he is gentle with frightened people and surprisingly patient with children, animals, and anyone trying honestly to learn.

Ideals

Freedom. No commander, lord, or sacred tradition has the right to make a person disposable. Authority must earn obedience every day.

Bonds

The surviving members of his old squad are his family, and he will cross any distance to answer a call from one of them. He also carries the names of the refugees he saved, written in his field journal, and considers their survival a debt he must keep repaying.

Flaws

He has little patience for hesitation once danger is clear, and can mistake caution for cowardice. He also keeps mental tallies of every favor, sacrifice, and broken promise, even when he insists that he does not.

Quirks

He records the names of strangers who help him, even if the favor was small.
He silently checks every door hinge, buckle, and weapon strap in a new camp.
He calls anyone who shares danger with him 'the squad,' regardless of rank or species.
He dislikes perfectly clean boots and deliberately scuffs new ones before a journey.

Background

Khurdan Varkesh was born in a stonehold where every family kept a record of its dead and every child learned to count by names. He entered the hold's professional army young, not because he loved obedience, but because he was good at noticing the small failures that got people killed. A loose buckle, a missing ration crate, a sentry who stopped humming. Khurdan became a squad leader, then a field sergeant, earning a reputation for improbable plans and a refusal to abandon anyone who could still stand. His company was eventually ordered to burn a mountain village suspected of aiding raiders. Khurdan discovered that the supposed enemy had been sheltering refugees, including dwarves from his own hold. He disobeyed, turned his soldiers against the order, and led the villagers through an old mining route to safety. The army stripped him of rank, but the surviving soldiers still call him Sergeant Varkesh. Now he travels as a fighter for hire and a protector of the overlooked, carrying the names of every person his choices saved, and several whose names he learned too late.

“A loose buckle, a missing ration crate, a sentry who stopped humming.”
From their backstory
Background
Soldier

Connections

Species

Dwarf

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