Ellora
Ellora
Sheet
AC 16 · HP 40 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAlways on
- Colossus SlayerLevel 3
When Once per turn when Ellora hits a creature below its hit point maximum with a weapon attack.
When Ellora hits a creature with a weapon attack, she deals an extra 1d8 damage if the creature is below its hit point maximum. The extra damage can occur once per turn.
- Favored EnemyLevel 1
Ellora has chosen humanoids as her favored enemies, with a particular focus on humans and shapechangers. She has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. She can also speak one language of her choice associated with her favored enemies.
- Natural ExplorerLevel 1
Ellora is particularly familiar with forest terrain. When traveling for an hour or more in her favored terrain, difficult terrain does not slow the group's travel, the group cannot become lost except by magical means, and she remains alert to danger even while engaged in other activities. She can move stealthily at a normal pace when traveling alone, finds twice as much food while foraging, and can track other creatures while also learning their exact number, sizes, and how long ago they passed.
- Fighting Style, Two-Weapon FightingLevel 2
Ellora can draw a second weapon as part of the same action used to draw the first. When she engages in two-weapon fighting, she can add her ability modifier to the damage of the second attack.
- SpellcastingLevel 2
Ellora has learned to use the magical essence of nature to cast spells. Wisdom is her spellcasting ability.
- Ranger Archetype, HunterLevel 3
Ellora has chosen the Hunter archetype, embracing precise, relentless attacks against dangerous prey.
- Primeval AwarenessLevel 3
When she spends 1 minute in communion with nature, Ellora can sense whether certain creature types are present within 1 mile, or up to 6 miles in her favored terrain. This feature does not reveal their exact location or number.
- Extra AttackLevel 5
Ellora can attack twice, instead of once, whenever she takes the Attack action on her turn.
- Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanEllora can speak, read, and write Common and two additional languages.
- WandererOutlander
Ellora has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and natural landmarks she has seen. She can find food and fresh water for herself and up to five other people each day, provided the land offers natural resources.
Spells
4 spellsSpellcasting. Ellora casts with Wisdom (spell save DC 12, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (2 slots):
Gear
8 itemsWeapons
- 2×ShortswordA pair of light martial blades, each dealing 1d6 piercing damage and possessing the finesse and light properties.
- LongbowA martial ranged weapon dealing 1d8 piercing damage, with a normal range of 150 feet and long range of 600 feet.
Armor
- Scale mailMedium armor made from overlapping metal plates, providing AC 14 plus a maximum of 2 from Dexterity.
Tools
- Bone fluteA musical instrument chosen as part of her outlander upbringing.
Gear
- 20×ArrowsAmmunition for the longbow.
- Explorer's packA sturdy pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and basic travel supplies.
- StaffA hunting trophy kept as a reminder of the wilderness and the curse she intends to overcome.
- Traveler's map caseA small, worn map case containing rough maps of the northern forests and trails known to Ellora.
Appearance
Ellora is a strong, broad-shouldered human woman with weather-browned skin, dark auburn hair kept in a severe braid, and amber-brown eyes that seem to measure every exit in a room. She keeps her clothing and equipment meticulously clean despite living on the road. Her movements are quiet and deliberate, but when angered she becomes unnervingly still, as though waiting for prey to make a mistake. A heavy fur-lined cloak hangs from her shoulders, and she wears a carved bear claw on a cord around her neck.
Mannerisms
Ellora checks the wind before answering difficult questions and unconsciously angles her body between companions and the nearest exit. She cleans her blades after every fight, even when they are already spotless. When forced to sleep indoors, she keeps one hand closed around her bear-claw pendant.
Personality
Ellora is reserved, observant, and bluntly practical. She speaks little around strangers but notices everything, from a broken twig to a tremor in someone's voice. She has a dry sense of humor that appears at unexpected moments, and she is gentler with frightened animals than she is with most people. Her self-control is deliberate rather than natural, built from constant fear that one careless emotion could give the curse more room to act.
Ideals
Freedom. No creature should be owned by its nature, its blood, or another person's cruelty. I will master the beast within me, or die refusing to serve it.
Bonds
Varric, the hunter who infected her, must die by Ellora's hand. She also remains fiercely protective of the remote settlement that raised her, especially the children who still believe she will return cured.
Flaws
Ellora cannot let an insult, threat, or unexplained disappearance go unanswered if it might be connected to Varric. She is also terrified that her determination to destroy the curse is slowly becoming an excuse to indulge the violence it brings.
Quirks
Background
Ellora was raised beyond the last surveyed road, in a scattered human settlement where hunters, trappers, and herbalists traded knowledge as readily as they traded meat. She learned to read weather through the smell of distant rain, to follow a wounded animal without rushing it, and to sleep lightly beneath trees. Her strength made her a capable hunter, while her patience and practical judgment made her useful as a guide through forests and high country. She became known for bringing lost travelers home, even when the journey led into country where no sensible person would willingly go. That life ended when a wandering hunter named Varric came to the settlement during a winter storm. He seemed charming, knowledgeable, and strangely familiar with the wilderness. One night, he revealed his curse and attacked Ellora, leaving her infected with the curse of the Lycan-bear. Since then, the change has come upon her during moments of extreme emotion, filling her body with unnatural strength and violent instinct. Ellora refuses to surrender to it. She has taken up the trail of Varric, learning every rumor about his movements and every weakness that might let her kill him. She believes that ending his life is the only way to reclaim her own, though a quiet part of her fears that the beast inside her may be waiting for the hunt to end so it can choose a new master.
“She learned to read weather through the smell of distant rain, to follow a wounded animal without rushing it, and to sleep lightly beneath trees.”
- Background
- Outlander
Connections
Species
Human
Media
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