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Mikail Damaris - AI-generated fantasy Character

Mikail Damaris

Elf · Bard (College of Lore) · Level 5 · Noble

Mikail Damaris

Quietly observant and unfailingly polite, Mikail listens as though every conversation were a negotiation.
AC11
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 28 · 30 ft.
AlignmentNeutral GoodGenderNonbinaryAge126 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

One gaming set,
Three musical instruments,
Calligrapher's supplies

Languages

Common,
Elvish,
Draconic

Features

14 features

Bonus action

  • Bardic InspirationLevel 1

    You can inspire others through stirring words or music. As a Bonus Action, you inspire one creature within 60 feet that can hear you. That creature gains one Bardic Inspiration die, a d8. Within the next hour, the creature can add the die to one failed ability check, attack roll, or saving throw, after rolling the d20 but before the result is known. You can use this feature a number of times equal to your Charisma modifier, minimum once, and regain all expended uses when you finish a Long Rest.

Reaction

  • Cutting Words

    When A creature you can see within 60 feet makes a damage roll, ability check, or attack roll.

    When a creature within 60 feet that can hear you fails an ability check, attack roll, or saving throw, you can use your Reaction and expend one Bardic Inspiration die to subtract the die from the roll, potentially turning the failure into a worse result.

  • College of LoreLevel 3

    You gain features from the College of Lore Bard subclass, including Cutting Words. When a creature you can see within 60 feet makes a damage roll, ability check, or attack roll, you can use your Reaction and expend one use of Bardic Inspiration to subtract the Bardic Inspiration die from the roll.

Always on

  • SpellcastingLevel 1

    You can use a musical instrument or another spellcasting focus as a focus for your Bard spells. You can cast Bard spells using Charisma as your spellcasting ability.

  • Jack of All TradesLevel 2

    You can add half your Proficiency Bonus, rounded down, to any ability check you make that uses a skill or tool proficiency you lack.

  • Font of InspirationLevel 5

    You regain all expended uses of Bardic Inspiration when you finish a Short or Long Rest.

  • Expertise and Additional Bard SkillsLevel 3

    You gain Expertise in two skills of your choice. Your Proficiency Bonus is doubled for any ability check you make that uses either chosen skill. You also gain proficiency with three more Bard skills of your choice.

  • Bard SpellcastingLevel 1

    You can use a musical instrument or another spellcasting focus as a focus for your Bard spells. You can cast Bard spells using Charisma as your spellcasting ability.

  • DarkvisionElfYou have Darkvision with a range of 60 feet.
  • Elven LineageElfYou gain a lineage option that grants additional magical abilities. Mikail has chosen High Elf lineage and knows the Prestidigitation cantrip.
  • Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
  • TranceElfYou do not need to sleep, and magic cannot put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation.
  • Keen SensesElfYou have proficiency in the Perception skill.
  • SkilledNoble

    You have the Skilled Origin feat. You gain proficiency in any combination of three skills or tools of your choice. You also possess the social standing and connections associated with noble birth, including a signet ring and familiarity with aristocratic customs.

Spells

12 spells

Spellcasting. Mikail Damaris casts with Charisma (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , , , ,

2nd level (3 slots): , ,

3rd level (2 slots):

Gear

7 items

Weapons

  • 2×
    Dagger
    Simple melee weapons with balanced blades

Armor

  • Leather armor
    Light armor suitable for travel and performance

Tools

  • Lute
    A plain wooden lute with a repaired neck and gut strings

Gear

  • Entertainer's pack
    Pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin
  • Fine clothes
    A finely made but repeatedly mended outfit appropriate for formal gatherings
  • Signet ring
    Silver family signet ring bearing the Damaris seal

Purse

  • 25×
    Gold pieces
    A small purse containing starting coin

Appearance

A lean, understated high elf with weathered olive skin, dark brown hair cut to the jaw, and gray-green eyes that rarely stop measuring a room. Their fine clothes have been repaired so many times that the original tailoring is difficult to see. A narrow silver signet ring hangs from a cord at the throat rather than being worn on the hand. Their instrument is a plain wooden lute, polished smooth by years of use.

Mannerisms

Mikail smooths one sleeve before speaking, taps the body of their lute when thinking, and addresses servants and nobles with exactly the same careful courtesy.

Personality

Quietly observant and unfailingly polite, Mikail listens as though every conversation were a negotiation. They dislike grand displays but have a dry sense of humor, a strong protective instinct, and an unusual talent for making frightened people feel that someone competent has arrived.

Ideals

Dignity. Birth is an accident, but how one treats the powerless is a choice. No title excuses cruelty.

Bonds

The Damaris signet ring belongs to the family, not to Mikail alone. They will recover it and restore the household's reputation, but only by exposing the relative who sold their family's debts to a foreign creditor.

Flaws

Mikail cannot resist correcting a powerful person's manners, even when silence would be safer. They also spend money they do not have to preserve the appearance that their family has not fallen.

Quirks

Keeps a handwritten list of useful phrases overheard in taverns.
Names every instrument string after a family member.
Leaves a single copper coin beside any musician whose performance they enjoyed.
Refuses to sit with their back to an open doorway.

Background

Mikail Damaris was born into a minor elven household whose wealth came from managing roads, ferries, and grain contracts rather than from grand estates. The Damaris name opened doors, but it never made the family powerful. Mikail grew up hearing petitioners in the entry hall, merchants arguing over scales, and servants singing old harbor songs while they worked. They learned early that a well-chosen phrase could settle a quarrel faster than a threat, and that people often revealed more while listening to music than while answering questions.

“The Damaris name opened doors, but it never made the family powerful.”
From their backstory
Background
Noble

Connections

Species

Elf

Media

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