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Malice Travra - AI-generated fantasy Character

Malice Travra

Drow · Fighter · Level 1 · Acolyte

Malice Travra

Malice is controlled, observant, and unsettlingly courteous.
AC16
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 12 · 30 ft.
AlignmentChaotic EvilGenderFemaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Firearms if available in the campaign

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Undercommon,
Abyssal

Features

11 features

Bonus action

  • Second WindLevel 1

    Malice can expend a use of Second Wind as a Bonus Action to regain 1d10 + 1 hit points. She has two uses, and regains one use after a Short Rest and all expended uses after a Long Rest.

Always on

  • Nick

    When When attacking with a Light weapon

    When Malice makes a Light weapon attack as part of the Attack action, she can make one extra attack with a different Light weapon as part of the same action, provided she has not already made an extra attack with that weapon this turn.

  • Vex

    When After hitting a creature with a Vex weapon

    When Malice hits a creature with a Vex weapon and deals damage, she gains Advantage on her next attack roll against that creature before the end of her next turn.

  • Weapon MasterLevel 1

    Malice can draw or stow two weapons when she would normally draw or stow only one. She can also use a weapon as a spellcasting focus for any spells granted by a feature, though she has no Fighter spellcasting at this level.

  • Fighting Style: DefenseLevel 1

    Malice chooses the Defense Fighting Style, gaining a +1 bonus to Armor Class while wearing armor.

  • TraitDrowDarkvision, Malice can see in dim light within 120 feet as if it were bright light and in darkness as if it were dim light.
  • TraitDrowFey Ancestry, Malice has Advantage on saving throws to avoid or end the Charmed condition.
  • TraitDrowKeen Senses, Malice has proficiency in the Perception skill.
  • TraitDrowTrance, Malice does not need to sleep and can finish a Long Rest in 4 hours through meditation.
  • TraitDrowDrow Magic, Malice knows the Dancing Lights cantrip. At level 3 she can cast Faerie Fire once per Long Rest, and at level 5 she can cast Darkness once per Long Rest. Charisma is her spellcasting ability for these spells.
  • Shelter of the FaithfulAcolyte

    Malice can usually receive free healing and care at a temple, shrine, or other religious community devoted to Lolth or a closely related spider deity, though the attendants may expect her to perform religious duties in return. Her former rank gives her limited recognition among drow cultists who know House Travra.

Gear

13 items

Weapons

  • Scimitar
    A curved martial blade used for swift cuts and deceptive feints. Weapon Mastery: Nick.
  • Shortsword
    A narrow off-hand blade concealed beneath her robes. Weapon Mastery: Vex.
  • Longbow
    A compact recurved bow with a black spider-silk grip.
  • 2×
    Handaxe
    Balanced hatchets used as hidden throwing weapons. Weapon Mastery: Vex.

Armor

  • Studded leather armor
    Studded leather armor made from dark lacquered hide, worn beneath layered robes.

Gear

  • 20×
    Arrows
    Arrows carried in a lacquered quiver.
  • Dungeoneer's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and basic adventuring gear.
  • Holy symbol
    A spider-shaped holy symbol of Lolth carved from polished black stone.
  • Prayer book
    A small book containing prayers, genealogies, and ritual diagrams dedicated to Lolth.
  • 5×
    Incense sticks
    Used in rites of smoke and surrender.
  • Vestments
    Dark ceremonial clothing marked with the colors of House Travra, now partially burned and altered.
  • Common clothes
    Plain clothing for travel and disguise.

Purse

  • Pouch of gold
    Coin left from her former religious stipend.

Appearance

Malice is a lean, athletic drow woman with obsidian-gray skin, white hair cut to her jaw, and vivid crimson eyes. Her left ear is pierced with three tiny iron spiders. She wears studded leather beneath layered crimson, violet, and saffron robes, cut short enough for movement and reinforced with hidden pockets. A lacquered half-mask rests at her belt, painted with a stylized black widow. Her curved scimitar is decorated with spider-silk cord, while a shortsword and two handaxes remain concealed beneath her robes.

Mannerisms

Malice pauses before answering difficult questions, as though listening to a spider hidden somewhere nearby. She cleans her blades after every conversation, even if they were never drawn, and addresses important enemies by their full names before attacking.

Personality

Malice is controlled, observant, and unsettlingly courteous. She studies every room for exits, witnesses, and useful weaknesses. She enjoys elaborate etiquette because it makes cruelty feel ceremonial, and she treats combat as a performance in which the opponent has already agreed to lose by accepting her invitation.

Ideals

Devotion. Lolth does not reward the kind or the fair. She rewards the one who proves willing to become the sharpest fang in the web.

Bonds

She still carries a burned fragment of House Travra's genealogical record, and intends to erase the house completely by killing the priestess who replaced her.

Flaws

She cannot resist turning a victory into a lesson, even when silence or mercy would be wiser. She also mistakes fear for devotion and becomes vindictive when anyone refuses to acknowledge her superiority.

Quirks

She names particularly elegant poisons after failed prayers.
She leaves a tiny knot of black thread at the scene of every deliberate betrayal.
She feeds crumbs to spiders before eating her own meals.
She keeps a tally of favors owed to her, including favors nobody remembers promising.

Background

Malice was born Aurelia Travra, the second daughter of a minor but ambitious drow house. From childhood, she was trained for the priesthood, taught to read the movements of spiders, recite sacrificial litanies, and smile while lesser creatures begged. She was expected to become a useful priestess, a marriage piece, or both. During a midnight rite in the House Travra chapel, a pale spider descended from the temple ceiling and bit her palm before the altar. The venom did not kill her. Instead, every candle went black, and a voice whispered that prayer was too small a weapon for what Lolth required. By dawn, Aurelia had slaughtered the ceremonial guardians, burned her family records, and walked out wearing the robes meant for her elevation. She abandoned her birth name and became Malice, believing a name should describe the wound it leaves behind. In the years since, she has studied surface-world accounts of samurai and transformed their discipline into the Path of the Black Widow. To Malice, honor is not fairness. It is control, patience, theatrical cruelty, and absolute devotion to the hand that holds the web. She now travels as Lolth's blade, seeking rivals to humiliate, betray, poison, and finally offer to the Spider Queen.

“She was expected to become a useful priestess, a marriage piece, or both.”
From their backstory
Background
Acolyte

Connections

Species

Drow

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