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Tav - AI-generated fantasy Character

Tav

Elf · Druid (None at level 1) · Level 1 · Acolyte

Tav

Quietly attentive, patient, and intensely curious.
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 9 · 35 ft.
AlignmentNeutral GoodGenderMaleAge116 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Sickle,
Quarterstaff,
Druidic focus use for Druid spells

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Druidic

Features

10 features

Always on

  • Natural Rapport

    When When attempting basic communication with a beast or plant

    Tav can communicate with beasts and plants through gestures, sounds, and simple Druidic expressions, though this does not automatically make them friendly or guarantee detailed understanding.

  • DruidicLevel 1

    You know the Druidic secret language and can use it to leave hidden messages. You and other Druids automatically notice such messages, and you can recognize their presence with a successful Intelligence (Investigation) check.

  • Primal OrderLevel 1

    You gain one of the following benefits: Magician, which grants one additional Druid cantrip and proficiency in the Arcana or Nature skill, or Warden, which grants proficiency with Martial weapons and training with Medium armor. Tav has chosen Magician and gains the Druidcraft cantrip and Arcana proficiency.

  • SpellcastingLevel 1

    You can use a Druidic focus as a Spellcasting focus for your Druid spells. You can prepare four level 0 or higher Druid spells after a Long Rest, choosing from the Druid spell list. Wisdom is your spellcasting ability for these spells.

  • DarkvisionElfYou have Darkvision with a range of 60 feet.
  • Elven LineageElfYou gain the Drow, High Elf, or Wood Elf lineage. Tav is a Wood Elf, granting the Druidcraft cantrip and the Longstrider spell, which is always prepared and can be cast once without a spell slot after each Long Rest.
  • Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
  • Keen SensesElfYou have proficiency in the Perception skill.
  • TranceElfYou do not need to sleep, and magic cannot put you to sleep. You can finish a Long Rest in 4 hours by spending those hours in meditation, while remaining semiconscious.
  • Shelter of the FaithfulAcolyte

    You can perform the rites of your faith and are recognized by its adherents. You and your companions can usually receive modest aid, such as lodging and food, from temples and other religious communities of your faith, though they expect you to assist in return.

Spells

9 spells

Spellcasting. Tav casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (2 slots): , , , ,

Gear

11 items

Weapons

  • Sickle
    A curved harvesting blade used as both ritual tool and weapon

Armor

  • Leather Armor
    Supple brown leather armor reinforced with bark strips
  • Shield
    A round wooden shield bearing painted river rings

Tools

  • Calligrapher's Supplies
    A set of fine writing tools and inks

Gear

  • Druidic Focus
    A polished river stone tied in braided cord
  • Explorer's Pack
    A pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope
  • Book of Prayers
    A small book containing prayers and seasonal rites
  • Vestments
    Clean ceremonial clothing worn during temple observances
  • 10×
    Parchment
    Blank sheets used for copying remedies, prayers, and botanical notes
  • Holy Symbol
    A symbol of Tav's temple faith, worn beneath his mantle

Purse

  • 17×
    Gold Pieces
    Unspent coin from his class and background packages

Appearance

Tav is a lean, soft-spoken elf with ash-brown hair cut to his jaw and pale hazel eyes that seem to measure every living thing in the room. He wears weathered leather armor beneath a moss-green mantle, with a wooden shield marked by concentric growth rings. His hands are the most distinctive part of him. The fingertips are permanently darkened by soil, ink, and crushed leaves, while his nails are kept short and practical. Within a minute of meeting someone, most people notice him rubbing the smooth edge of a small river stone between his thumb and forefinger whenever he is thinking.

Mannerisms

Tav speaks in measured sentences and pauses before answering even simple questions. He checks the moisture of nearby soil with two fingers, rolls his river stone across his knuckles while thinking, and quietly names plants under his breath when entering unfamiliar ground.

Personality

Quietly attentive, patient, and intensely curious. Tav notices small changes in breathing, weather, posture, and plant growth before he notices social tension. He is kind in practical ways, preferring to mend a cloak or prepare medicine rather than offer grand reassurance. Around people he trusts, his dry observations and unexpectedly sharp humor emerge.

Ideals

Reverence. Every living thing has a place in the pattern, and wisdom means learning that place before trying to change it.

Bonds

The river shrine that raised me must never be abandoned, no matter how poor or forgotten it becomes.

Flaws

I become quietly judgmental when people dismiss careful observation as weakness, and I sometimes withhold help until others admit they were wrong.

Quirks

Keeps a personal catalog of unusual seeds, each wrapped in a labeled scrap of parchment.
Refuses to step on fresh moss unless there is no other path.
Writes prayers in the margins of botanical notes, then adds botanical notes to the margins of prayers.
Names recurring birds and becomes mildly offended when they fail to appear on schedule.

Background

Tav was raised among the reed villages bordering a wide, slow river where elven families tended floating gardens and kept shrines to the turning seasons. His first lessons in reverence came from an old temple gardener who taught that prayer was not only spoken, but also watered, pruned, mended, and patiently observed. Tav became an acolyte because he could remember every medicinal plant in the temple grounds and every small offering left at the shrine, though he was never especially gifted at public sermons. When a fever swept through the river settlements, Tav spent three months carrying herbs, copying remedies, and sitting with the sick. The experience left him convinced that the sacred and the natural world were not separate things. He entered the druidic path to understand the deeper patterns behind healing, decay, and renewal, while remaining affiliated with the temple that first gave him purpose. Now he travels as a quiet field-priest, gathering knowledge, protecting vulnerable communities, and searching for the source of a blight that leaves healthy plants growing with roots pointed toward the sky.

“When a fever swept through the river settlements, Tav spent three months carrying herbs, copying remedies, and sitting with the sick.”
From their backstory
Background
Acolyte

Connections

Species

Elf

Media

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