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Zephyrai

Air Genasi · Bard (College of Lore) · Level 3 · Entertainer

Zephyrai

Zephyrai is radiant, affectionate, and relentlessly hopeful.
AC13
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 10 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Violin,
Flute,
Drum,
Viol

Languages

Common,
Primordial

Features

16 features

Bonus action

  • Bardic Inspiration (d6)Level 1

    Zephyrai can use a musical performance to inspire an ally within 60 feet. As a bonus action, she grants one creature a Bardic Inspiration die, a d6, which the creature can add to one ability check, attack roll, or saving throw made within the next 10 minutes. She can use this feature four times per long rest.

Always on

  • Vicious Mockery

    When An enemy Zephyrai can see within 60 feet

    Zephyrai plays a cutting phrase that wounds an enemy's confidence, dealing 1d4 psychic damage on a failed Wisdom saving throw. The target has disadvantage on its next attack roll before the end of its next turn.

  • Dissonant Whispers

    When One creature Zephyrai can see within 60 feet

    Zephyrai plays a sharp, haunting melody that deals 3d6 psychic damage on a failed Wisdom saving throw and forces the target to use its reaction to move as far as its speed allows away from her on a failure.

  • Healing Word

    When A creature within 60 feet that Zephyrai can see

    Zephyrai grants an ally a burst of restorative magic, healing 1d4 plus 4 hit points.

  • SpellcastingLevel 1

    Zephyrai is a spellcaster who uses Charisma as her spellcasting ability. She knows two bard cantrips and six bard spells, and can use a musical instrument as a spellcasting focus.

  • Jack of All TradesLevel 2

    Zephyrai adds half her proficiency bonus, rounded down, to any ability check that does not already include her proficiency bonus.

  • Song of Rest (d6)Level 2

    Zephyrai can perform during a short rest. Any ally who hears the performance gains an extra 1d6 hit points if they spend one or more Hit Dice to regain hit points at the end of the rest.

  • ExpertiseLevel 3

    Zephyrai gains proficiency with three additional skills of her choice. She chooses Deception, Insight, and Persuasion. She also gains expertise in Performance and Persuasion, doubling her proficiency bonus for those skills.

  • Bonus ProficienciesLevel 3

    Zephyrai gains proficiency with three additional musical instruments, the flute, drum, and viol. She also gains proficiency with three additional skills, Deception, Insight, and Persuasion.

  • Cutting WordsLevel 3

    When a creature Zephyrai can see within 60 feet makes an attack roll, ability check, or damage roll, she can use her reaction and expend one use of Bardic Inspiration to subtract the die result from the creature's roll. She can use this after the roll but before the DM determines whether it succeeds.

  • Ability Score IncreaseAir GenasiConstitution increases by 2 and Dexterity increases by 1.
  • DarkvisionAir GenasiZephyrai can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Unending BreathAir GenasiZephyrai can hold her breath indefinitely while she is not incapacitated.
  • Lightning ResistanceAir GenasiZephyrai has resistance to lightning damage.
  • Mingle with the WindAir GenasiZephyrai can cast levitate once per long rest without material components. Constitution is her spellcasting ability for this trait.
  • By Popular DemandEntertainer

    Zephyrai can always find a place to perform, usually in an inn, tavern, theater, or circus. In return for her performances, she can receive modest lodging and food. Local entertainers, troupe members, and admirers recognize her as part of the performance community.

Spells

8 spells

Spellcasting. Zephyrai casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

2nd level (2 slots): ,

Gear

12 items

Weapons

  • Rapier
    A light, flexible blade suitable for dueling and stage combat.
  • Dagger
    A small blade kept as a backup weapon and practical tool.

Armor

  • Leather armor
    Light armor reinforced with leather strips and decorated for performance.

Tools

  • Zephyrstring Violin
    Zephyrai's primary instrument, a supernatural violin with silver-blue strings that hum in moving air.
  • Flute
    A wooden flute used for lighter melodies and accompaniment.
  • Drum
    A hand drum used to keep time during circus performances.
  • Viol
    A small bowed string instrument used for folk tunes and dance numbers.
  • Disguise kit
    A kit used to alter her appearance for roles and performances.

Gear

  • Entertainer's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel supplies.
  • Costume
    A colorful performance costume patched and restitched many times.
  • Favor from an admirer
    A keepsake from one of Zephyrai's earliest admirers, a faded rose-colored ribbon.

Purse

  • 15×
    Gold pieces
    Money saved from years of performing.

Appearance

Zephyrai is a slender air genasi with softly blue-gray skin, pale silver hair that drifts as though touched by a constant breeze, and bright storm-blue eyes. She dresses in a flamboyant but carefully repaired traveling costume, with mismatched ribbons, embroidered cuffs, and a long coat whose lining is covered in tiny handwritten song lyrics. Her boots are scuffed from years on the road, but her violin case is polished obsessively. A silver-blue violin rests inside, its strings shimmering faintly whenever she plays. She wears a rose-colored ribbon around one wrist, replacing it whenever it frays, and greets strangers with a smile that is warmer than her unusual elemental appearance suggests.

Mannerisms

Zephyrai conducts ordinary conversations with tiny motions of her fingers, as if guiding an invisible ensemble. She hums when thinking, bows theatrically after making a joke, and tilts her head toward any nearby breeze as though it is whispering advice. When discussing romance, she becomes intensely earnest and unconsciously plucks an imaginary violin string.

Personality

Zephyrai is radiant, affectionate, and relentlessly hopeful. She treats every conversation like the beginning of a possible friendship and every stranger like a potential member of her future circus. She is a romantic who collects love songs from every town, then rewrites their endings to make them happier. Beneath her easy laughter is fierce resilience, along with a determination to make sure no talented person is left believing their difficult past is all they are.

Ideals

Freedom. No one should have to earn the right to be joyful. Every person deserves the chance to choose their own stage, their own family, and their own song.

Bonds

Zephyrai is determined to create a traveling circus for talented people who were overlooked, mistreated, or abandoned. Every performer she recruits becomes part of the family she never had. She also searches constantly for the person whose heart will harmonize with hers, believing the right romance will feel like a perfect duet rather than a cage.

Flaws

Zephyrai mistakes emotional intensity for genuine compatibility and can become attached to anyone who shows her sincere kindness. She also promises more than she can safely deliver, especially when recruiting performers or planning her future circus. Criticism of her music feels to her like criticism of her right to belong, so she may respond with dazzling confidence instead of admitting she is hurt.

Quirks

She names every instrument she owns and introduces it before introducing herself.
She collects local love songs and asks strangers how each song should have ended.
She ties a new ribbon to her violin case whenever she recruits a new companion.
She sleeps with one hand resting on the violin case.
She applauds sincerely when an enemy makes a clever threat.

Background

Zephyrai grew up in a crowded riverside district where laughter was treated as a luxury and music was often drowned out by shouting. Her air genasi heritage made her seem strange to some, but she learned early that a well-timed melody could turn suspicion into curiosity. She survived by performing wherever someone would listen, playing a borrowed violin in markets, kitchens, and alleyways. Her childhood was rough, but she refuses to let it become the author of her life. When she remembers hunger, neglect, or the sting of being dismissed, she answers with another song and an even brighter smile.

“Her air genasi heritage made her seem strange to some, but she learned early that a well-timed melody could turn suspicion into curiosity.”
From their backstory
Background
Entertainer

Connections

Species

Air Genasi

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