Skip to content
CreatePricing
Dave - AI-generated fantasy Character

Dave

Dwarf · Bard · Level 1 · Entertainer

Dave

Dave is exuberant, warm-hearted, and impossible to keep quiet for long.
AC11
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 9 · 25 ft.
AlignmentChaotic GoodGenderMaleAgeApproximately 74 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Battleaxes,
Handaxes,
Light hammers,
Warhammers

Tools

Disguise kit,
Lute,
Hand drum

Languages

Common,
Dwarvish

Features

10 features

Bonus action

  • Bardic Inspiration (d6)Level 1

    Dave can inspire others through stirring words or music. As a bonus action, he grants one creature within 60 feet a d6 Bardic Inspiration die. The creature can add the die to one ability check, attack roll, or saving throw made within the next 10 minutes. Dave can use this feature a number of times equal to his Charisma modifier, and regains all uses after a long rest.

Always on

  • SpellcastingLevel 1

    Dave is a spellcaster who uses Charisma as his spellcasting ability. He knows two bard cantrips and four 1st-level bard spells. He can use a musical instrument as a spellcasting focus.

  • Jack of All TradesLevel 2

    Dave adds half his proficiency bonus, rounded down, to any ability check he makes that does not already include his proficiency bonus. This bonus is already reflected in his skill modifiers where applicable.

  • DarkvisionDwarfDave can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he cannot discern color in darkness.
  • Dwarven ResilienceDwarfDave has advantage on saving throws against poison and resistance to poison damage.
  • Dwarven Combat TrainingDwarfDave is proficient with battleaxes, handaxes, light hammers, and warhammers.
  • StonecunningDwarfWhenever Dave makes an Intelligence (History) check related to the origin of stonework, he is considered proficient and adds double his proficiency bonus.
  • Dwarven ToughnessDwarfDave's hit point maximum increases by 1.
  • Dwarven SpeedDwarfHis walking speed is 25 feet, and heavy armor does not reduce his speed.
  • By Popular DemandEntertainer

    Dave can always find a place to perform, usually in an inn, tavern, festival, or public gathering. He can secure modest food and lodging for himself and his companions by performing, and local audiences recognize him as a familiar and welcome act.

Spells

6 spells

Spellcasting. Dave casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

9 items

Weapons

  • Rapier
    A finesse martial weapon suitable for both stage duels and real danger.
  • Dagger
    A light blade kept as a backup weapon.

Armor

  • Leather Armor
    Light armor made from treated leather.

Tools

  • Lute
    Dave's battered but beloved instrument, decorated with festival ribbons.
  • Hand Drum
    A second musical instrument from his entertainer's training.

Gear

  • Diplomat's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel necessities.
  • Entertainer's Costume
    A colorful performer’s costume suitable for festivals, taverns, and dramatic entrances.
  • Admirer's Favor
    A token from an admirer, a carved wooden pick bearing the symbol of Dave's first troupe.

Purse

  • 15×
    Gold Pieces
    Loose spending money saved from performances and odd jobs.

Appearance

Dave is a broad-shouldered male dwarf with a copper-red beard braided around small brass rings. His nose has been broken twice, his cheeks are weathered from years of tavern roads, and his lively hazel eyes always seem to be measuring a room for its best acoustics. He wears patched leather armor beneath a flamboyant blue-and-gold performer’s coat, sturdy travel boots, and a battered lute decorated with old festival ribbons.

Mannerisms

Dave punctuates serious statements with tiny theatrical bows and taps complex rhythms on nearby surfaces when thinking. He adjusts the brass rings in his beard before telling a lie, then grins as though daring listeners to notice.

Personality

Dave is exuberant, warm-hearted, and impossible to keep quiet for long. He treats strangers like a potential audience and old enemies like people who have not yet heard the right song. Beneath his boisterous confidence is a thoughtful observer who notices who is being ignored, who is being cheated, and who is pretending not to be afraid.

Ideals

Freedom. No tyrant, guildmaster, clan elder, or noble should own another person’s voice. Laughter and song belong to everyone.

Bonds

Dave carries the cracked brass mining bell from his home settlement and swears to rebuild the community that was ruined by the mine collapse. He is fiercely protective of fellow travelers, performers, and anyone exploited by the powerful.

Flaws

Dave cannot resist performing for a hostile crowd, even when silence would be safer. He is also suspicious of mine owners, wealthy patrons, and anyone who says that a disaster was simply bad luck.

Quirks

Names every lute string after a member of his old mining settlement.
Keeps a running tally of taverns where he has been banned, and considers the list a professional achievement.
Hums funeral songs while doing mundane chores.
Refuses to enter a mine without first telling it a joke.

Background

Dave was born in a mining settlement where every shift ended with a song. His kin sang to keep time in the deep roads, to mourn the dead, and to mock the foreman when the ale ran thin. Dave discovered early that he had a talent for turning grumbles into laughter. He traded hammer lessons for music lessons, learned the lute from a traveling human troupe, and soon became the settlement’s unofficial master of ceremonies, announcing weddings, wakes, brawls, and once, an extremely ill-advised poetry contest between two rival clans. When a cave-in claimed the mine and left several families in debt, Dave refused to let despair become the settlement’s final song. He took to the road as a performer, earning coin, favors, and information wherever he went. Beneath the jokes and theatrical bows, he searches for evidence that the collapse was engineered by someone who profited from the disaster. Dave adventures because every road offers another audience, another chance to help people who have been overlooked, and perhaps another clue to the truth buried beneath his home.

“His kin sang to keep time in the deep roads, to mourn the dead, and to mock the foreman when the ale ran thin.”
From their backstory
Background
Entertainer

Connections

Species

Dwarf

Media

0 images

No images yet.

Visual sheet

Turn Dave into a sheet

A high-res, share-ready sheet you can post or print.