Brikzala Mbeki
Brikzala Mbeki
Sheet
AC 10 · HP 55 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
28 featuresBonus action
- Hex
When As a bonus action, curse a creature within 90 feet.
As a bonus action, Brikzala marks one creature and deals an extra 1d6 necrotic damage to it whenever he hits it with an attack. He also gains advantage on ability checks to find it.
Always on
- Eldritch Blast
When As an action, ranged spell attack against a creature within 120 feet.
A beam of crackling red force streaks toward one creature within range. On a hit, it deals 1d10 force damage plus 3 from Brikzala's Charisma modifier.
- Mage Hand
When As an action, create a spectral hand within 30 feet.
Brikzala conjures a hand-sized spectral fist that can manipulate objects, open doors, retrieve items, or perform other simple tasks.
- Minor Illusion
When As an action, create a sound or image within 30 feet.
He produces a minor sensory effect, such as a sound, scent, image, or harmless visual sign, lasting up to 1 minute.
- Charm Person
When As an action, target one humanoid within 30 feet.
A creature he can see within 60 feet must make a Wisdom saving throw or become charmed by him for up to 1 hour, viewing him as a friendly acquaintance.
- Friends
When As an action, affect one creature within 30 feet for up to 1 minute.
Brikzala wreathes himself in illusory changes, gaining advantage on Charisma checks made to persuade a creature during the spell's duration.
- Cause Fear
When As an action, target one creature within 60 feet.
A creature within 60 feet must make a Wisdom saving throw or become frightened for up to 1 minute. It can repeat the save at the end of each turn.
- Sending
When As an action, communicate telepathically with a creature on another plane, with a chance of failure.
Brikzala sends a message of up to 25 words to a creature he knows, which can reply immediately.
- Enhance Ability
When As an action, touch one willing creature.
A creature he touches gains advantage on one type of ability check of his choice for up to 1 hour.
- Hunger of Hadar
When As an action, create a point of magical darkness within 150 feet.
He creates a 15-foot-radius sphere of darkness that blocks normal and darkvision for up to 10 minutes.
- Fireball
When As an action, choose a point within 150 feet.
A 20-foot-radius sphere of flame erupts at a point within 150 feet. Creatures in the area make Dexterity saving throws, taking 8d6 fire damage on a failure or half on a success.
- Hypnotic Pattern
When As an action, create a 30-foot cube of mesmerizing light.
A creature he can see within 60 feet makes a Wisdom saving throw or becomes incapacitated and takes psychic damage whenever it takes damage, repeating the save at the end of each turn.
- Otherworldly PatronLevel 1
You are proficient with light armor and simple weapons.
- Dark One's BlessingLevel 1
You have made a pact with a fiendish power. When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier plus your warlock level.
- Eldritch InvocationsLevel 2
You learn two eldritch invocations of your choice. Brikzala knows Agonizing Blast and Mask of Many Faces.
- Pact Boon, Pact of the TomeLevel 3
You gain a Pact Boon. Brikzala's patron grants him Pact of the Tome, giving him a Book of Shadows containing three additional cantrips from any class.
- Pact MagicLevel 1
Your patron allows you to learn and cast spells using pact magic. Your spell slots are always cast at the highest available slot level and return after a short or long rest.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement. Brikzala increases his Charisma by 2, raising it from 14 to 16 after the gnome bonus is applied.
- Mask of Many FacesLevel 2
You can cast disguise self at will, without expending a spell slot or material components.
- Agonizing BlastLevel 2
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
- Book of ShadowsLevel 3
You can inscribe three cantrips from any class into your Book of Shadows. They count as warlock cantrips for you but do not count against your number of cantrips known. Brikzala's additional cantrips are guidance, spare the dying, and vicious mockery.
- Mystic Arcanum PreparationLevel 4
You can choose one spell from the warlock spell list when you gain a level in this class and replace it with another warlock spell for which you have spell slots.
- Pact Magic ImprovementLevel 5
You gain access to 3rd-level warlock pact slots and can know spells of 3rd level or lower.
- TraitGnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- TraitGnomeDarkvision, can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitGnomeGnome size, Small.
- TraitGnomeBase walking speed of 25 feet.
- Guild MembershipGuild Artisan
As a member of a respected guild, he can secure lodging, food, and basic assistance from other guild members, and can call upon the guild for political or legal support when necessary. He must pay guild dues and follow guild laws.
Spells
12 spellsSpellcasting. Brikzala Mbeki casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , ,
1st level: , ,
2nd level:
3rd level (2 slots): , , ,
Gear
12 itemsWeapons
- Light crossbowA compact blade with a hooked hilt, useful in close quarters and for cutting cord, leather, and parchment.
- Light hammerA simple iron-handled weapon favored by caravan guards and workshop sentries.
Armor
- Leather armorA finely crafted leather coat suitable for light armor, reinforced with stitched hide and brass clasps.
Tools
- Brassworker's toolsA set of artisan's tools chosen from his guild trade, brassworker's tools.
Gear
- 20×Crossbow boltsBolts carried in a fitted wooden case.
- Component pouchA component pouch containing powders, wire, charcoal, resin, and other spellcasting materials.
- Book of ShadowsA black-bound tome containing three additional cantrips and several pages of infernal diagrams.
- Scholar's packA small pouch containing the coins left from his guild apprenticeship.
- Letter of introductionA letter of introduction from his guild, suitable for presenting to fellow artisans and guild officials.
- Traveler's clothesPlain but durable travel clothes.
- PouchA belt pouch containing starting coin.
Purse
- 8×Gold piecesStarting currency from the warlock class.
Appearance
A compact rock gnome with copper-brown skin, tightly curled black hair, and bright hazel eyes that seem perpetually amused. He wears a well-maintained leather coat over a dark red shirt, with brass fittings, ink-stained cuffs, and a collection of tiny tools secured along his belt. He moves with a quick, side-stepping gait, favoring his left foot when he turns, and habitually leans forward into conversations as if sharing a confidence. Despite his small stature, he occupies social spaces boldly, often climbing onto chairs, crates, or tables rather than waiting to be noticed.
Mannerisms
Brikzala taps his thumb against each fingertip while thinking, as if counting invisible gears. He frequently corrects people's use of technical words, then apologizes with exaggerated sincerity. When casting, he snaps his fingers in precise rhythms and murmurs the final syllable of each spell toward his left shoulder.
Personality
Brikzala is curious, socially fearless, and cheerfully irreverent. He treats every conversation like a negotiation between clever mechanisms, searching for the hidden lever that will make a stubborn person open up. He is generous with practical help, suspicious of grand promises, and delighted by anyone who can teach him something he does not know.
Ideals
Freedom. No guild, god, devil, or master has the right to decide what a thinking person must become. If a rule exists, it should be understood before it is obeyed.
Bonds
He owes his guild a debt of honor and will protect its members, even when their leaders are shortsighted or corrupt. He also carries the damaged contract that began his pact, determined to discover whether his patron is exploiting him or quietly using him to oppose a greater evil. His old master, Drombo Kifaru, still believes Brikzala can be brought home.
Flaws
He cannot leave a mechanism, lock, contract, or magical seal alone once he knows it exists. Brikzala is also too willing to gamble with danger if doing so might reveal a hidden rule of the universe. When frightened, he becomes sarcastic and argumentative, especially toward people who are trying to help him.
Quirks
Background
Brikzala Mbeki was raised among the brassworkers and lockwrights of a prosperous gnome guild, where every apprentice learned that a well-made object should outlast its maker. He was an inventive but impatient craftsman, forever modifying hinges, tuning springs, and asking questions about forces that no mortal workshop could explain. His curiosity led him to a sealed guild reliquary, where he discovered a contract written in infernal script and addressed to a forgotten merchant prince of the Lower Planes. Brikzala tried to repair the damaged seal. Something on the other side answered.
- Background
- Guild Artisan
Connections
Species
Gnome
Media
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