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Varkhessa Blackiron - AI-generated fantasy Character

Varkhessa Blackiron

Hobgoblin · Fighter 18 / Warlock 2 (Champion) · Level 20 · Soldier

Varkhessa Blackiron

Varkhessa is poised, dryly humorous, and intensely observant.
AC16
HP202/202
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 202 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge34 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming set,
Vehicles (land)

Languages

Common,
Goblin,
Orc

Features

37 features

Action

  • Fourfold Champion

    When On her turn

    Make four attacks with the Attack action, potentially adding a Light-weapon attack as a Bonus Action.

Bonus action

  • Twin-Blade Assault

    When After taking the Attack action with a Light weapon

    When she takes the Attack action with a Light weapon, she can make an extra attack with another Light weapon as a Bonus Action. Thanks to Two-Weapon Fighting, she adds her ability modifier to that extra attack's damage.

  • Pact Weapon Manifestation

    When When she needs her bonded weapon

    Conjure or summon her pact-bound scimitar into her hand, then fight with it as a magical weapon using Charisma if desired.

  • Fey Gift

    When When an ally needs immediate support

    Call on Hobgoblin Fey Gift to take the Help action as a Bonus Action, granting an ally an advantage-enhancing benefit or creating tactical repositioning.

  • Second WindLevel 1

    As a Bonus Action, regain 1d10 + 18 Hit Points. She has four uses, regaining one on a Short Rest and all on a Long Rest.

  • Tactical ShiftLevel 5

    When she activates Second Wind as a Bonus Action, she can move up to half her Speed without provoking Opportunity Attacks.

  • Pact of the BladeLevel 1

    As a Bonus Action, she can conjure a pact weapon or bond with a qualifying magic weapon. She is proficient with it, can use it as a spellcasting focus, and can use Charisma for its attack and damage rolls.

  • TraitHobgoblinFey Gift, allowing her to take the Help action as a Bonus Action a number of times equal to her Proficiency Bonus per Long Rest, with additional tactical benefits.

Always on

  • Action Surge Execution

    When On her turn

    Use Action Surge to take an additional action, often making another full sequence of weapon attacks.

  • Fighting Style: Two-Weapon FightingLevel 1

    You gain a Fighting Style feat. Varkhessa uses Two-Weapon Fighting, allowing her ability modifier to contribute to the extra attack granted by Light weapons.

  • Weapon MasteryLevel 1

    She can use the mastery properties of six chosen weapons. Her trained weapons are Scimitars, Shortswords, Daggers, Longswords, Handaxes, and Longbows.

  • Action SurgeLevel 2

    She can take an additional action on her turn. She has two uses per Short or Long Rest.

  • Tactical MindLevel 2

    When she fails a Strength, Dexterity, or Constitution ability check, she can expend a use of Second Wind to add 1d10 to the check.

  • Champion: Improved CriticalLevel 3

    Her weapon attacks score a Critical Hit on a roll of 19 or 20.

  • Ability Score ImprovementLevel 4

    She gains an Ability Score Improvement feat or another feat for which she qualifies.

  • Extra AttackLevel 5

    She can attack twice when she takes the Attack action.

  • Ability Score ImprovementLevel 6

    She gains an Ability Score Improvement feat or another feat for which she qualifies.

  • Champion: Remarkable AthleteLevel 7

    She has Advantage on Initiative rolls and gains proficiency in one of the following skills of her choice. She is proficient in Athletics and uses this feature to enhance her physical battlefield discipline.

  • Ability Score ImprovementLevel 8

    She gains an Ability Score Improvement feat or another feat for which she qualifies.

  • IndomitableLevel 9

    If she fails a saving throw, she can reroll it with a bonus equal to her Fighter level. She has three uses per Long Rest.

  • Tactical MasterLevel 9

    When she attacks with a weapon whose mastery property she can use, she can replace that property's effect with Push, Sap, or Slow for that attack.

  • Champion: Additional Fighting StyleLevel 10

    She gains a second Fighting Style feat, chosen as Defense. While wearing armor, her Armor Class increases by 1.

  • Two Extra AttacksLevel 11

    She can attack three times when she takes the Attack action.

  • Ability Score ImprovementLevel 12

    She gains an Ability Score Improvement feat or another feat for which she qualifies.

  • Studied AttacksLevel 13

    If she makes an attack roll against a creature and misses, she has Advantage on her next attack roll against that creature before the end of her next turn.

  • Ability Score ImprovementLevel 14

    She gains an Ability Score Improvement feat or another feat for which she qualifies.

  • Champion: Superior CriticalLevel 15

    Her weapon attacks score a Critical Hit on a roll of 18, 19, or 20.

  • Ability Score ImprovementLevel 16

    She gains an Ability Score Improvement feat or another feat for which she qualifies.

  • Action Surge and Indomitable ImprovementsLevel 17

    She can use Action Surge twice per Short or Long Rest and has three uses of Indomitable per Long Rest.

  • Champion: SurvivorLevel 18

    At the start of each of her turns, if she has half her Hit Points or fewer, she regains 5 Hit Points plus her Constitution modifier, unless she has 0 Hit Points.

  • Pact MagicLevel 1

    She knows two Warlock cantrips, uses Charisma as her spellcasting ability, and has two level 1 Pact Magic spell slots.

  • Eldritch InvocationsLevel 2

    She knows three Eldritch Invocations. Her invocations are Pact of the Blade, Agonizing Blast, and Devil's Sight.

  • Magical CunningLevel 2

    Once per Long Rest, she can perform a one-minute rite to regain expended Pact Magic slots, regaining up to half her maximum number of slots, rounded up.

  • TraitHobgoblinDarkvision, allowing her to see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitHobgoblinFey Ancestry, granting Advantage on saving throws to avoid or end the Charmed condition.
  • TraitHobgoblinFortune from the Many, allowing her to add a bonus equal to her Proficiency Bonus to a failed d20 test when allies are nearby, with limited uses per Long Rest.
  • Military RankSoldier

    You can invoke your military rank and the authority associated with it to exert influence over soldiers and recognize the chain of command. You can secure temporary shelter and basic assistance from military organizations or sympathetic veterans, subject to the Dungeon Master's discretion.

Spells

5 spells

Spellcasting. Varkhessa Blackiron casts with Charisma (spell save DC 17, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , ,

Gear

11 items

Weapons

  • Pact scimitar
    A pact-bound curved blade used as her primary weapon and magical focus.
  • Scimitar
    A balanced scimitar wielded in the off hand.
  • Longbow and arrows
    A longbow with a quiver containing 20 arrows.
  • 2×
    Daggers
    A pair of daggers concealed in her boots.

Armor

  • Black studded leather armor
    Close-fitting black studded leather armor, reinforced for mobility and silent movement.

Tools

  • Gaming set
    A gaming set used to read soldiers and negotiate after battle.

Gear

  • Military insignia
    A military insignia bearing the rank she earned before abandoning her old legion.
  • Torn enemy banner
    A piece of a fallen enemy banner, kept as a reminder of the cost of obedience.
  • Dungeoneer's pack
    A practical pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and basic adventuring supplies.
  • Black iron arcane focus
    A black iron relic that serves as her arcane focus and houses the distant voice of her patron.

Purse

  • 11×
    Gold pieces
    Coin carried over from military pay and adventuring contracts.

Appearance

A striking, athletic hobgoblin woman with bronze-red skin, sharp angular features, gold-flecked amber eyes, pointed ears, and a powerful but lean physique. Her abdomen is defined with impossible clarity, and every movement reveals dense, disciplined muscle. She wears black studded leather armor fitted close to her body, reinforced gloves, high boots, and two curved blades at her hips. Her dark hair is shaved on one side and braided with black iron rings on the other. Despite her severe warrior's bearing, she is undeniably attractive, with a confident smile that rarely reaches her eyes.

Mannerisms

She rolls a scimitar hilt across her knuckles while thinking, stands with her back to walls, and addresses officers by rank only when she is being sarcastic. Before a fight, she silently counts the enemy's exits.

Personality

Varkhessa is poised, dryly humorous, and intensely observant. She speaks with the clipped precision of a veteran officer, but beneath the discipline is a fiercely protective woman who notices every frightened recruit, wounded animal, and overlooked servant in the room. She enjoys beautiful things, especially polished steel, tailored clothing, and music with a strong rhythm, although she pretends these interests are merely practical.

Ideals

Freedom is earned by defending the people who cannot defend themselves. No bloodline, empire, or supernatural patron has the right to decide what a person becomes.

Bonds

The surviving members of her former squad are her family, and she will cross nations to bring one of them home. She also carries the black iron relic that holds her patron's voice, determined to master the pact before it claims anyone else.

Flaws

She assumes every chain of command is one betrayal away from collapse, and she often undermines legitimate authority before it can disappoint her. She is terrified that her patron understands her true identity better than she does, so she responds to emotional vulnerability with arrogance, provocation, or reckless violence.

Quirks

Names every weapon she carries and becomes offended when others confuse them.
Keeps immaculate records of debts, favors, and battlefield casualties.
Tastes food before eating it, even when she watched it being prepared.
Sleeps lightly with one hand resting on a blade.
Collects enemy buttons and sews them into the inner lining of her armor.

Background

Everyone who knew Varkhessa as an adolescent believed she was an unusually disciplined orc, because that was the lie her adoptive warband needed them to believe. She was born a hobgoblin among an occupying legion that valued obedience above blood, then smuggled away during a retreat and raised by soldiers who taught her that a uniform could be used either to protect the powerless or to crush them. She learned early to imitate an orc's bluntness, posture, and ferocity, hiding her true heritage beneath scarred armor and a carefully cultivated reputation. Only her oldest comrades know the truth, and most of them are dead. She became a soldier because battle offered clear answers, then became a Champion because she discovered that victory was not enough. Her paired blades are instruments of relentless precision, each strike flowing into the next as though she were dismantling an army one weakness at a time. During a doomed campaign, she accepted a pact from a silent entity bound inside a black iron relic, trading a fragment of her future for the power to save her surviving unit. She now serves as an elite duelist, battlefield commander, and occasional hunter of the empire that trained her. Varkhessa fights to prove that identity is chosen through action, not assigned by blood, rank, or the name others force upon you.

“Only her oldest comrades know the truth, and most of them are dead.”
From their backstory
Background
Soldier

Connections

Species

Hobgoblin

Media

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