Sahshiko
Sahshiko
Sheet
AC 13 · HP 146 · 65 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
31 featuresBonus action
- Bonus Unarmed Strike
When After taking an attack action or when otherwise eligible for a Bonus Action
Sahshiko can make an Unarmed Strike as a Bonus Action while unarmored or using only Monk weapons.
- Flurry of Blows
When After taking the Attack action
Spend 1 Focus Point to make three Unarmed Strikes as a Bonus Action.
- Martial ArtsLevel 1
While unarmed or wielding only Monk weapons and wearing no armor or shield, Sahshiko can make an Unarmed Strike as a Bonus Action, use a d12 Martial Arts die for Unarmed Strikes and Monk weapons, and use Dexterity for their attack and damage rolls. She can also use Dexterity for the save DC of Grapple and Shove options.
- Wholeness of BodyLevel 6
As a Bonus Action, Sahshiko can roll her Martial Arts die and regain the result plus her Wisdom modifier in Hit Points, minimum 1. She can do this once per Long Rest because of her Wisdom modifier.
- Fleet StepLevel 11
When she takes a Bonus Action other than Step of the Wind, Sahshiko can immediately use Step of the Wind as part of the same turn.
- Giant Ancestry, Cloud's JauntGoliathSahshiko can teleport up to 30 feet to an unoccupied space she can see as a Bonus Action. She can use this a number of times equal to her Proficiency Bonus, regaining all uses after a Long Rest.
Reaction
- Deflect AttacksLevel 3
As a Reaction when an attack hits her, she can reduce the damage by 1d10 + 3 + 18. At level 13, this works against attacks dealing any damage type. If the reduction lowers the damage to 0, she can spend 1 Focus Point to redirect the force to a creature within the feature's range.
- Slow FallLevel 4
Sahshiko can take a Reaction when falling to reduce falling damage by 90.
Always on
- Stunning StrikeLevel 5
When After hitting a creature with a Monk weapon or Unarmed Strike
Spend 1 Focus Point to attempt a Stunning Strike once per turn after hitting with a Monk weapon or Unarmed Strike.
- Quivering PalmLevel 17
When After hitting a creature with an Unarmed Strike
Spend 4 Focus Points after hitting with an Unarmed Strike to begin lethal vibrations in the target.
- Unarmored DefenseLevel 1
While not wearing armor or wielding a shield, base Armor Class equals 10 + Dexterity modifier + Wisdom modifier.
- Monk's FocusLevel 2
Sahshiko has 18 Focus Points, regained on a Short or Long Rest. She can spend 1 Focus Point for Flurry of Blows, Patient Defense, or Step of the Wind. Focus save DC is 14.
- Unarmored MovementLevel 2
Her Speed increases by 30 feet while unarmored and not wielding a shield, included in her listed Speed.
- Uncanny MetabolismLevel 2
When rolling Initiative, Sahshiko can regain all expended Focus Points and regain 18 Hit Points plus one roll of her Martial Arts die. Once used, this cannot be used again until a Long Rest.
- Warrior of the Open HandLevel 3
Sahshiko can impose Open Hand Technique effects on creatures hit by attacks granted by Flurry of Blows. Addle prevents Opportunity Attacks until the target's next turn. Push can move the target up to 15 feet on a failed Strength save. Topple gives the Prone condition on a failed Dexterity save.
- Extra AttackLevel 5
She can make two attacks instead of one when taking the Attack action.
- Empowered StrikesLevel 6
Her Unarmed Strikes can deal Force damage instead of their normal damage type.
- EvasionLevel 7
When subjected to an effect allowing a Dexterity save for half damage, Sahshiko takes no damage on a success and half damage on a failure, unless Incapacitated.
- Acrobatic MovementLevel 9
She can move along vertical surfaces and across liquids during her turn without falling during that movement, while unarmored and not wielding a shield.
- Heightened FocusLevel 10
Flurry of Blows makes three Unarmed Strikes. Patient Defense grants Temporary Hit Points equal to two rolls of her Martial Arts die. Step of the Wind can carry a willing Large or smaller creature with her without provoking Opportunity Attacks.
- Self-RestorationLevel 10
At the end of each of her turns, Sahshiko can remove Charmed, Frightened, or Poisoned from herself. She does not gain Exhaustion from forgoing food or drink.
- Disciplined SurvivorLevel 14
Sahshiko has proficiency in every saving throw. If she fails a saving throw, she can spend 1 Focus Point to reroll it and must use the new roll.
- Perfect FocusLevel 15
When rolling Initiative and not using Uncanny Metabolism, Sahshiko regains expended Focus Points until she has 4 if she has 3 or fewer.
- Superior DefenseLevel 18
At the start of her turn, Sahshiko can spend 3 Focus Points to gain Resistance to all damage except Force damage for 1 minute or until Incapacitated.
- Ability Score ImprovementLevel 4
Sahshiko gains Ability Score Improvement feats at Monk levels 4, 8, 12, and 16. The supplied final ability scores already include all chosen increases.
- Creature TypeGoliathHumanoid.
- SizeGoliathMedium, typically about 7 to 8 feet tall.
- SpeedGoliath35 feet.
- Powerful BuildGoliathShe counts as one size larger when determining carrying capacity and the amount she can push, drag, or lift.
- TraitGoliathGiant's Endurance is represented by her chosen Giant Ancestry benefit rather than an additional separate trait in the 2024 rules.
- AlertCriminal
Alert. You gain a bonus to Initiative equal to your Proficiency Bonus. Immediately after you roll Initiative, you can trade your Initiative with the Initiative of one willing ally in the same combat. You cannot make the trade if you or the ally has the Incapacitated condition.
Gear
9 itemsWeapons
- SpearA long, balanced spear used as both walking staff and Monk weapon.
- 5×DaggerSmall balanced blades suitable for close combat, throwing, or distraction.
Tools
- Calligrapher's SuppliesTools for writing coded messages, copying seals, and practicing precise brushwork.
- Thieves' ToolsA set of lockpicks and other tools for bypassing mundane locks and traps.
Gear
- Explorer's PackBedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel necessities.
- CrowbarA sturdy iron lever useful for prying doors, crates, and loose stones.
- Traveler's ClothesSoft, durable clothing suitable for long travel and quiet movement.
- 2×PouchSmall belt pouches for coins, tools, chalk, or stolen evidence.
Purse
- 27×Gold PiecesCoins left after selecting the class and background equipment packages.
Appearance
Sahshiko is a towering goliath woman standing just over seven feet tall, with slate-gray skin marked by pale, branching lines across her shoulders and forearms. Her black hair is cropped close at the sides and tied into a short, rough braid. She has narrow amber eyes, a broken nose that healed slightly crooked, and several small silver rings threaded through one ear. Her hands are broad and heavily callused, but her movements are unnervingly quiet. She wears loose charcoal wraps, a sleeveless traveler's coat, and soft-soled sandals reinforced with hidden leather plates.
Mannerisms
Sahshiko pauses before answering, lowering her chin as though listening to the floor. When irritated, she rubs the broken iron seal at her wrist. Before a fight, she exhales three times and touches two fingers to the ground.
Personality
Quiet, observant, and unexpectedly gentle with frightened people. Sahshiko prefers to solve problems without spectacle, but she has a dry sense of humor and an appreciation for audacious plans. She treats every conversation as a balance exercise, listening for the moment when another person loses control of their breath.
Ideals
Strength is a responsibility, not a privilege. The strong should make room for the vulnerable, and anyone who uses power to close that space must be opened by force.
Bonds
I owe my life to the monastery that taught me restraint, and I will defend its people even if doing so costs me everything. I also carry one broken iron seal from the gang that betrayed my caravan. I will find the person who ordered the tunnel collapse.
Flaws
I mistake restraint for proof of moral superiority, and when someone breaks faith with me, I can become coldly punitive. I also keep secrets long after they stop protecting anyone.
Quirks
Background
Sahshiko was born among a highland goliath caravan that measured adulthood by difficult climbs, long silences, and the courage to descend when someone else was in danger. Her size made her valuable to smugglers long before she understood what smuggling meant. She carried sealed crates through mountain passes, crossed rooftops where ordinary thieves could not, and learned that the safest disguise was not looking harmless, but looking too formidable to question. When a city gang betrayed her caravan and left several kin to die in a collapsed tunnel, Sahshiko answered with violence, then disappeared into the alleys below the old aqueducts. There, an aging monastery found her stealing food from its kitchen. Instead of turning her in, its abbot challenged her to steal a bell without making it ring. She failed for three straight months. The discipline of that failure changed her. She learned to make her strength precise, her anger brief, and her silence useful. She eventually became a monk of the open hand, while quietly using her old criminal contacts to dismantle the gang that had hunted her family. Sahshiko now travels wherever powerful people hide behind locked doors, believing that every fortress has a weak point and every frightened person deserves someone large enough to stand between them and the dark.
“Her size made her valuable to smugglers long before she understood what smuggling meant.”
- Background
- Criminal
Connections
Species
Goliath
Media
0 imagesNo images yet.
Turn Sahshiko into a sheet
A high-res, share-ready sheet you can post or print.