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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Fighter (None at level 1) · Level 1 · Acolyte

Aurelia Malice

Aurelia is poised, observant, and intensely persuasive.
AC16
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 12 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Undercommon,
Infernal

Features

11 features

Bonus action

  • Second WindLevel 1

    When Aurelia is injured and has an available use of Second Wind.

    Aurelia can use a Bonus Action to regain 1d10 + 1 hit points.

Always on

  • Vexing Sabre Cut

    When Aurelia hits a creature with her sabre.

    When Aurelia hits a creature with the sabre, she can make the creature easier for her allies to strike until the end of her next turn, according to the weapon's Vex mastery property.

  • Fighting Style: DuelingLevel 1

    Aurelia gains the Dueling Fighting Style. While wielding a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon.

  • Weapon MasteryLevel 1

    Aurelia has mastered the Nick, Vex, and Sap properties of selected weapons. She can use these mastery properties when wielding weapons for which she has mastery.

  • Origin Feat: Magic InitiateLevel 1

    Aurelia is an initiate of divine magic through her Acolyte background. She knows the Guidance and Thaumaturgy cantrips and can cast Bless once per Long Rest without a spell slot. Wisdom is her spellcasting ability for these spells.

  • TraitDrowDarkvision, allowing Aurelia to see in darkness within 120 feet as if it were dim light and in dim light as if it were bright light.
  • TraitDrowFey Ancestry, granting Advantage on saving throws to avoid or end the Charmed condition.
  • TraitDrowKeen Senses, granting proficiency in the Perception skill.
  • TraitDrowTrance, allowing her to complete a Long Rest in 4 hours through meditation instead of sleep.
  • Drow Magic, granting the Dancing Lights cantripDrowAt higher levels, Faerie Fire and Darkness become available according to the Drow progression, but Aurelia cannot yet cast those spells at level 1.
  • Shelter of the FaithfulAcolyte

    Aurelia can receive free healing and care at temples, shrines, and other religious establishments devoted to Lolth or, where Lolth is unwelcome, other spider-associated or secretive faiths. The clergy may provide basic support, shelter, and information, though they will not risk themselves for her.

Spells

3 spells

Spellcasting. Aurelia Malice casts with Wisdom ( to hit with spell attacks).

Cantrips (at will): ,

1st level:

Gear

11 items

Weapons

  • Sabre
    A curved, single-edged martial blade used as Aurelia's temple sabre. Mechanically, this is a scimitar with the Vex mastery property.
  • Flail
    A flail with a spiked metal head, carried as an unexpected secondary weapon.
  • 8×
    Javelin
    Balanced throwing spears, each suitable for melee or ranged attacks.

Armor

  • Chain Mail
    Heavy armor made of interlocking metal rings, worn over padded clothing.

Gear

  • Dungeoneer's Pack
    A pack containing essential adventuring gear, including a bedroll, mess kit, tinderbox, torches, rations, and rope.
  • Holy Symbol
    A small silver spider emblem used as a holy symbol of Lolth.
  • Prayer Book
    A book containing prayers, inquisitorial procedures, coded confessions, and genealogies of temple servants.
  • 5×
    Incense Sticks
    Fragrant incense used in rites of divination and judgment.
  • Vestments
    Ceremonial garments worn during formal interrogations and temple judgments.
  • Common Clothes
    Simple clothing for travel and daily use.

Purse

  • 15×
    Gold Pieces
    Coins retained from the temple for personal expenses.

Appearance

Aurelia is a tall, striking drow woman with obsidian skin, long silver-white hair, and luminous crimson eyes flecked with violet. Delicate spiderweb markings extend from her temples across her cheeks, appearing almost like sacred tattoos. She wears blackened chain mail beneath a deep crimson tabard, a silver spider holy symbol at her throat, and a curved sabre at her hip. Her beauty is refined and unsettling, made more dangerous by the calm, appraising expression she wears when judging the guilty.

Mannerisms

Aurelia slowly circles people while questioning them, as if examining prey caught in a web. She maintains unnervingly steady eye contact, smiles when others become uncomfortable, and occasionally pauses to listen for spiders before answering a question.

Personality

Aurelia is poised, observant, and intensely persuasive. She speaks with priestly certainty even when improvising, treating every conversation as an interrogation and every silence as evidence. She genuinely wants to expose corruption, but she is fascinated by fear and has difficulty distinguishing righteous judgment from personal vengeance.

Ideals

Truth. Lies are webs that protect the guilty. I will tear them apart, even when the truth condemns someone I love.

Bonds

The hidden temple that raised Aurelia is threatened by rivals who believe her divine blood is a blasphemy. She will destroy anyone who seeks to expose or enslave the priestesses who trained her, even if they no longer deserve her loyalty.

Flaws

Aurelia assumes every kindness has a hidden price, and she is often unable to accept genuine affection without testing or manipulating it. She is dangerously proud of her alleged divine heritage and may escalate a personal insult into a matter of sacred judgment.

Quirks

She names individual spiders and remembers their behavior.
She taps the pommel of her sabre three times before passing judgment.
She leaves a single strand of spider silk at the scene of every investigation.
She refers to obvious lies as tangled thread.
She sleeps with one hand resting on her holy symbol.

Background

Aurelia Malice was born beneath a moonless sky in a cavern where the stone itself was veined with pale spider silk. Her mother was a high priestess who claimed that Lolth had sent a mortal daughter into the world as an instrument of divine correction. Before Aurelia could walk, she was taken from her birth chamber and raised within the temple, where priestesses taught her that beauty was a weapon, devotion was a leash, and mercy was a privilege reserved for those who could afford it. She learned the liturgies of the Spider Queen, the secret signs of temple inquisitors, and the patient handling of venomous spiders.

“Her mother was a high priestess who claimed that Lolth had sent a mortal daughter into the world as an instrument of divine correction.”
From their backstory
Background
Acolyte

Connections

Species

Drow

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