Nimra Moonwhisker
Nimra Moonwhisker
Sheet
AC 16 · HP 25 · 30 ft.Saving throws
Skills
- AthleticsSTR
- MedicineWIS
- NatureINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
15 featuresBonus action
- Wild ShapeLevel 2
When Bonus Action
As a bonus action, you can transform into a beast form you have seen before. In beast form, you can keep your mental stats and class features, while using the beast's physical statistics and abilities.
Always on
- Combat Wild Shape Healing
When Bonus Action
You can spend a spell slot to regain 1d8 hit points per spell level while in beast form.
- DruidicLevel 1
You know Druidic, the secret language of druids. You can leave hidden messages in this tongue and recognize such messages left by others.
- SpellcastingLevel 1
You prepare a number of druid spells equal to your Wisdom modifier plus your druid level. You can cast any prepared druid spell using your spell slots. You know cantrips and regain expended spell slots when you finish a long rest.
- Circle of the MoonLevel 2
At 2nd level, you adopt the Circle of the Moon, a druidic tradition focused on transforming into powerful beasts and fighting in beast form.
- Combat Wild ShapeLevel 2
When you use Wild Shape, you can speak and cast spells only if the form you assume is capable of speech or has the special feature that allows it. Your combat ability in beast form is greatly enhanced, making it easier to transform in battle.
- Circle FormsLevel 2
You can use Wild Shape to transform into any beast with a challenge rating of 1 or lower, provided the form does not have a flying speed. Your druid level counts as 4 for determining the maximum challenge rating of your Wild Shape forms, and you can transform into beasts with swimming speeds and higher durability more freely.
- Primal StrikeLevel 2
Your Wild Shape forms last longer, up to 4 hours. You can also spend spell slots to heal yourself while in beast form, regaining 1d8 hit points per level of the spell slot expended per slot level.
- Primal StrikeLevel 6
You can score a critical hit on a 19 or 20 while in beast form, and your beast attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- Ability Score ImprovementLevel 4
When you reach 4th level, you improve one ability score or gain a feat. This build has already applied an improvement to Wisdom for stronger spellcasting and insight.
- DarkvisionTabaxiYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- Feline AgilityTabaxiWhen you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you cannot use it again until you move 0 feet on one of your turns.
- Cat's ClawsTabaxiYour claws are natural weapons you can use to make unarmed strikes, dealing slashing damage rather than bludgeoning damage. They deal 1d4 slashing damage on a hit.
- Cat's TalentTabaxiYou have proficiency in the Perception and Stealth skills.
- WandererOutlander
You can find food and fresh water for yourself and up to five others each day, provided the land offers any. You also know how to locate tracks and remember natural terrain with uncanny ease.
Spells
9 spellsSpellcasting. Nimra Moonwhisker casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (3 slots): ,
Gear
5 itemsWeapons
- ScimitarA simple scimitar chosen for its quick, catlike cut.
Armor
- Wooden ShieldA sturdy barrier worn on the arm, often painted with a pale moon motif.
- Leather ArmorSupple hide armor treated with oils to keep it silent in the wild.
Gear
- Druidic FocusA carved wooden focus decorated with crescent-moon etching and tiny paw marks.
- Explorer's PackA pack with bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
Appearance
A slim tabaxi woman with silver-gray fur, faint charcoal stripes, and wide amber eyes that catch moonlight like polished topaz. She wears soft leather armor beneath a cloak lined with little stitched paw prints, and carries a carved wooden druidic focus shaped like a crescent moon. Her claws are neatly filed but deadly, and she is almost never seen without a cat, kitten, or some stray of unclear ancestry draped across her shoulders or following at her heels.
Mannerisms
She pauses midsentence whenever she hears a meow, answering it softly before remembering she was speaking. She unconsciously kneads her fingers together when thinking, and when she is pleased she purrs under her breath without noticing.
Personality
Gentle, attentive, and quietly eccentric, Nimra treats broken things, frightened creatures, and suspicious strangers with the same patient curiosity. She is happiest when kneeling in grass with a kitten in her lap and the moon overhead, and she has a habit of speaking as if the world can hear her and will answer kindly if she asks nicely.
Ideals
Mercy. Every living thing deserves care when it is hurt, even the proud, even the feral, even the ones who bite first. The moon changes the world without judgment, and she tries to do the same.
Bonds
Every cat she has ever rescued has a place in her memory, and she keeps a secret tally of them by name. She also feels responsible for the moonlit grove where her druidic mentor was last seen, and she will not rest until she knows whether that circle still endures.
Flaws
She cannot resist following a cat even when doing so is tactically disastrous. When someone abuses an animal or mocks her devotion to small lives, her temper flashes fast and sharp, and she may forget prudence for several dangerous minutes.
Quirks
Background
Nimra learned the shape of the wild first through moonlight and then through cats. As a kit she wandered beyond the edge of her caravan camp and found a stone culvert where a mother cat had hidden three newborns from the rain. She stayed until dawn, warming them in her cloak and listening to their tiny breaths. By the time her family found her, she had named each kitten, and she had discovered that the quiet company of cats soothed a loneliness she could not yet describe. She grew into the woods rather than away from them, trading roads for foxgloves, owl calls, and the paths of mice. When the full moon hung bright enough to silver the leaves, she began to hear it as a living thing, a patient drumbeat under bark and bone. A reclusive druid circle took note of the tabaxi who could charm feral strays with a purr and calm wolves with a lifted hand. They taught her that the moon is not only a lantern, but a promise of change. Now Nimra travels from hamlet to hamlet as a guardian of neglected groves, feeding village cats, nursing wounded wildlife, and slipping into beast shapes when the night needs small, swift claws more than grand speeches.
“As a kit she wandered beyond the edge of her caravan camp and found a stone culvert where a mother cat had hidden three newborns from the rain.”
- Background
- Outlander
Connections
Species
Tabaxi
Media
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