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Malice - AI-generated fantasy Character

Malice

Drow · Fighter (Samurai) · Level 1 · Criminal

Malice

Malice is soft-spoken, observant, and intensely composed.
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 12 · 30 ft.
AlignmentNeutral EvilGenderFemaleAgeApproximately 126 years old, considered a young adult by drow standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' tools,
Gaming set

Languages

Common,
Elvish,
Undercommon

Features

11 features

Bonus action

  • Second WindLevel 1

    When As a bonus action when injured

    Malice regains hit points equal to 1d10 + her fighter level as a bonus action. Once used, she must finish a short or long rest before using it again.

Always on

  • Fighting Style: DuelingLevel 1

    Malice adopts the Dueling fighting style. While wielding a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon.

  • Superior DarkvisionDrowMalice can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
  • Fey AncestryDrowMalice has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceDrowMalice does not need to sleep and instead meditates deeply for 4 hours during a long rest.
  • Drow MagicDrowMalice knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest. At 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • Sunlight SensitivityDrowMalice has disadvantage on attack rolls and Wisdom-based Perception checks that rely on sight while she, the target of her attack, or whatever she is trying to perceive is in direct sunlight.
  • Keen SensesDrowMalice is proficient in the Perception skill.
  • Elf Weapon TrainingDrowMalice is proficient with the longsword, shortsword, shortbow, and longbow.
  • Ability Score IncreaseDrowHer Dexterity increases by 2 and her Charisma increases by 1.
  • Criminal ContactCriminal

    Malice has a reliable criminal contact who can provide information, warnings, and introductions within the underworld, provided she does not endanger that contact recklessly.

Spells

1 spell

Spellcasting. Malice casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will):

Gear

9 items

Weapons

  • 2×
    Scimitar
    A curved, single-edged martial blade used for the Way of the Black Widow. Malice fights with this weapon in one hand and keeps her other hand free for hidden tools, grappling, or manipulation.
  • Longbow
    A ranged weapon used to harass enemies before closing for the kill.

Armor

  • Leather armor
    Light armor worn beneath layered robes. Its flexibility suits Malice's acrobatic and deceptive fighting style.

Tools

  • Crowbar
    A metal pry bar useful for opening locks, crates, and sealed doors.
  • Thieves' tools
    Tools for bypassing simple locks and traps. Malice conceals them in a sleeve compartment.

Gear

  • 20×
    Arrows
    Ammunition for the longbow.
  • Explorer's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Dark common clothes with hood
    Dark common clothing with a hood, cut and reinforced for concealment.

Purse

  • 15×
    Gold pieces
    Unspent coin from her criminal kit and past work.

Appearance

Malice is a tall, lithe drow woman with obsidian skin, long white hair braided with black silk, and vivid violet eyes that seem almost red in torchlight. Her left arm is deliberately bare from shoulder to fingertips, marked with thin ritual scars and black spider sigils. She wears fitted leather armor beneath layered crimson, purple, and charcoal robes, leaving the fabric loose enough to conceal blades and poison vials. Two curved scimitars hang at her waist, one polished like a mirror and the other darkened with alchemical residue. Her movements are graceful, economical, and disturbingly quiet.

Mannerisms

Malice rarely blinks during conversation. She tilts her head as though listening to distant chittering, touches two fingers to the scars on her exposed arm before drawing a weapon, and speaks of Lolth in intimate terms, as if describing a beloved parent rather than a distant deity.

Personality

Malice is soft-spoken, observant, and intensely composed. She treats every conversation as a contest of positioning, offering small courtesies to make others underestimate how closely she is studying them. She is sincerely compassionate toward spiders and toward those who accept a useful role without complaint. She respects discipline, but only when discipline produces results. Her devotion to Lolth is not theatrical. It is tender, possessive, and absolute.

Ideals

Purpose. A person is only as valuable as the will they serve. To be Lolth's instrument is freedom from the weakness of choosing for oneself.

Bonds

Lolth is the only mother Malice acknowledges. She will risk almost anything to complete a task that she believes came through the goddess, even when the command is ambiguous or cruel. She also keeps one black silk thread from House Travra hidden inside her left wrist wrapping, a reminder of the name she destroyed.

Flaws

Malice mistakes submission for devotion and often obeys cruel impulses because she fears that questioning them would mean Lolth has abandoned her. She cannot resist humiliating an enemy before killing them, and her need to make every victory a religious demonstration has endangered her more than once.

Quirks

Names every poison by the sound it makes when poured.
Leaves a single black thread at the site of a completed assassination.
Practices drawing her scimitar with her left hand despite fighting primarily with her right.
Feeds captured spiders before she feeds herself.
Whispers a private prayer whenever an enemy notices her exposed arm.

Background

Malice was born Aurelia Travra, the fourth daughter of a minor but ambitious house in Menzoberranzan. From infancy, she was shaped toward the priesthood of Lolth, taught that obedience was virtue and hesitation was treason. She learned the catechisms, the proper forms of ritual cruelty, and the intricate politics of drow matrons, but she never possessed the necessary hunger for rank. What she did possess was patience. She watched servants, rivals, and priestesses reveal themselves through tiny mistakes, and she learned that the most decisive strike was usually the one no one saw coming. During a nocturnal rite beneath the city, Aurelia was sent into a cavern to retrieve a living spider from an altar of black stone. Instead, she found the chamber filled with spiders, their bodies forming a living mantle around her. A priestess declared that Lolth had marked her as a blade, but the blessing felt less like elevation than erasure. Aurelia accepted the judgment completely. She abandoned her birth name, her house, and any claim to being more than an instrument. Now she calls herself Malice and follows the Way of the Black Widow, a cruel parody of surface samurai discipline built around concealed weapons, poisoned steel, feigned weakness, and sudden violence. She believes Lolth does not merely command her. Lolth loves her enough to make her useful.

“From infancy, she was shaped toward the priesthood of Lolth, taught that obedience was virtue and hesitation was treason.”
From their backstory
Background
Criminal

Connections

Species

Drow

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