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Seshat-of-the-Reed - AI-generated fantasy Character

Seshat-of-the-Reed

Tabaxi · Monk (Warrior of the Open Hand) · Level 3 · Sage

Seshat-of-the-Reed

Quietly observant and unfailingly courteous, Seshat asks precise questions and remembers nearly every answer.
AC14
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 24 · 40 ft.
AlignmentLawful GoodGenderMaleAge24 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Martial weapons with the Light property,
Unarmed Strikes

Tools

Calligrapher's Supplies

Languages

Common,
Tabaxi,
Draconic

Features

18 features

Bonus action

  • Martial Arts Bonus Strike

    When After taking the Attack action with an Unarmed Strike or Monk weapon

    Make one additional Unarmed Strike as a Bonus Action after attacking with an Unarmed Strike or Monk weapon.

  • Flurry of Blows

    When After taking the Attack action

    Spend 1 Focus Point to make two Unarmed Strikes as a Bonus Action.

  • Step of the Wind

    When On your turn

    Spend 1 Focus Point to Disengage and Dash as a Bonus Action, with your Jump distance doubled for the turn, or take both the Disengage and Dash actions as the same Bonus Action.

  • Patient Defense

    When On your turn

    Spend 1 Focus Point to take the Disengage action and gain the Dodge effect as a Bonus Action.

  • Martial ArtsLevel 1

    Your Martial Arts die is 1d6. While unarmored and not using a Shield, you can use Dexterity instead of Strength for Unarmed Strikes and Monk weapons. When you take the Attack action with an Unarmed Strike or Monk weapon, you can make one Unarmed Strike as a Bonus Action.

Reaction

  • Deflect AttacksLevel 3

    When When a melee attack hits you

    Reduce incoming melee damage with your Reaction and potentially redirect the force against the attacker.

Always on

  • Unarmored DefenseLevel 1

    While unarmored and not using a Shield, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.

  • Monk's FocusLevel 2

    You gain 2 Focus Points, which you regain when you finish a Short or Long Rest. Your Focus features include Flurry of Blows, Patient Defense, and Step of the Wind.

  • Unarmored MovementLevel 2

    Your Speed increases by 10 feet while you are not wearing armor or wielding a Shield.

  • Uncanny MetabolismLevel 2

    When you roll Initiative, you can regain all expended Focus Points. If you do so, you can also regain Hit Points equal to a roll of your Martial Arts die plus your Monk level. Once you use this feature, you cannot use it again until you finish a Long Rest.

  • Warrior of the Open HandLevel 3

    When you use Flurry of Blows, you can impose one of these effects on one of the Flurry's attacks that hits: Topple, Push, or Addle. Topple forces a Constitution saving throw or knocks the target Prone. Push forces a Strength saving throw or moves the target up to 15 feet away. Addle forces a Constitution saving throw or prevents the target from making Opportunity Attacks until the start of your next turn.

  • Monk's Focus DetailsLevel 3

    Your Unarmed Strikes deal 1d6 Bludgeoning damage. Your Focus Point maximum is 2.

  • DarkvisionTabaxiYou have Darkvision with a range of 60 feet.
  • Cat's ClawsTabaxiYour claws are natural weapons that deal 1d6 Slashing damage on a hit. You can use them to climb difficult surfaces without needing an ability check.
  • Cat's TalentTabaxiYou have proficiency in the Perception and Stealth skills.
  • Feline AgilityTabaxiWhen you move on your turn in combat, you can double your Speed until the end of that turn. Once used, you cannot use it again until you move 0 feet on one of your turns.
  • Creature TypeTabaxiHumanoid.
  • ResearcherSage

    You have studied extensively and can recall or research useful information about subjects connected to your scholarly training. Your Sage background also grants the Magic Initiate origin feat.

Spells

3 spells

Spellcasting. Seshat-of-the-Reed casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level:

Gear

9 items

Weapons

  • Spear
    A simple wooden spear suitable for travel and practice.
  • 5×
    Dart
    Light thrown darts used for training and ranged attacks.

Tools

  • Calligrapher's Supplies
    Writing implements, ink, and a small supply of paper.

Gear

  • Explorer's Pack
    A pack containing basic adventuring supplies.
  • Book
    A scholarly book concerning local history and ancient customs.
  • 8×
    Parchment
    Clean writing material for notes, rubbings, and copied inscriptions.
  • Robe
    Plain, durable clothing worn by scholars and travelers.
  • Bronze Bell
    A small bronze bell inherited from Seshat's monastery.

Purse

  • 19×
    Gold Pieces
    Coins retained from class and background starting equipment.

Appearance

Seshat-of-the-Reed is a lean male tabaxi with sand-gold fur, dark brown rosettes, and a long tail marked by a black tip. His amber eyes remain steady even when his body is in motion. He stands with one foot slightly behind the other and rests most of his weight on the balls of his feet, as though every pause is the beginning of a step. A small bronze bell hangs from a cord at his neck, its surface worn smooth where his claws touch it during thought. He wears simple russet and cream monastic clothing, a travel-worn sash, and a pair of padded bracers.

Mannerisms

When waiting, he balances on the balls of his feet and keeps his tail perfectly still. He touches the worn spot on his bronze bell whenever someone gives an evasive answer. Before entering a room, he quietly counts the visible exits.

Personality

Quietly observant and unfailingly courteous, Seshat asks precise questions and remembers nearly every answer. He is patient with frightened people, skeptical of grand speeches, and unexpectedly playful when a puzzle or difficult lock presents itself.

Ideals

Truth is a form of shelter. Knowledge should protect the vulnerable, not become a possession of the powerful.

Bonds

He carries a bronze bell from the monastery library, where a fire destroyed many irreplaceable records. He has sworn to recover lost histories and return them to the people whose ancestors were erased from them.

Flaws

When confronted with an incomplete account, he is tempted to correct it even when doing so is tactically foolish. He also mistakes restraint for moral superiority more often than he admits.

Quirks

He gives written directions a tiny correction mark even when nobody asked him to.
He sleeps with one paw resting on his bronze bell.
He collects fragments of blue pottery and labels each one with its place and date of discovery.
He purrs faintly when concentrating on a difficult text.

Background

Seshat-of-the-Reed was born among a river-roaming tabaxi family whose stories were carried from settlement to settlement by traders, pilgrims, and ferrymen. He became fascinated by the pauses between those stories, the moments when a speaker chose silence rather than a lie. That curiosity led him to a quiet monastery where the elders taught that discipline was not the denial of curiosity, but the art of giving curiosity a direction. Seshat learned to read old inscriptions, copy fragile manuscripts, and listen to the movement of air through a room before he ever learned to strike.

“He became fascinated by the pauses between those stories, the moments when a speaker chose silence rather than a lie.”
From their backstory
Background
Sage

Connections

Species

Tabaxi

Media

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