Skip to content
CreatePricing
Nexaroth Soulreign - AI-generated fantasy Character

Nexaroth Soulreign

Air Genasi · Wizard · Level 1 · Sage

Nexaroth Soulreign

Nexaroth is intensely curious, theatrical, and ruthlessly analytical.
AC10
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 9 · 30 ft.
AlignmentChaotic EvilGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • ConstitutionCON
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Tools

None

Languages

Common,
Primordial

Features

12 features

Always on

  • Create Bonfire

    When Action

    Nexaroth creates a small magical flame, harmless in his hand but capable of igniting flammable objects.

  • Shocking Grasp

    When Action

    Nexaroth launches a crackling mote of lightning at a creature within range, dealing 1d10 lightning damage on a hit.

  • Mage Hand

    When Action

    Nexaroth projects a chilling spectral hand that can manipulate objects or deliver magical attacks.

  • SpellcastingLevel 1

    Nexaroth is a 1st-level spellcaster. He uses Intelligence as his spellcasting ability. He knows three wizard cantrips and has a spellbook containing six 1st-level wizard spells. He can prepare a number of wizard spells equal to his Intelligence modifier plus his wizard level, currently two spells. He can use an arcane focus or component pouch for material components when appropriate.

  • Arcane RecoveryLevel 1

    Once per day after finishing a short rest, Nexaroth can recover expended spell slots with a combined level of 1. At 1st level, this allows him to recover one expended 1st-level spell slot.

  • Ability Score IncreaseAir GenasiConstitution increases by 2 and Dexterity increases by 1.
  • DarkvisionAir GenasiNexaroth can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
  • Unending BreathAir GenasiNexaroth can hold his breath indefinitely while he is not incapacitated.
  • Lightning ResistanceAir GenasiNexaroth has resistance to lightning damage.
  • Mingle with the WindAir GenasiAt 5th level, Nexaroth can cast levitate once per long rest without a material component. This trait is not yet available at 1st level.
  • TraitAir GenasiGenasi are humanoids connected to the elemental planes.
  • ResearcherSage

    If Nexaroth does not know a piece of information, he usually knows where and from whom that information can be obtained. He can locate libraries, archives, scholars, sages, and other sources of lore, though the information may require payment, favors, or dangerous service.

Spells

9 spells

Spellcasting. Nexaroth Soulreign casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , , , , ,

Gear

11 items

Weapons

  • Dagger
    A simple weapon suitable for defense and close combat.

Tools

  • Small Knife
    A small knife, useful for cutting parchment, preparing components, and less scholarly purposes.

Gear

  • Arcane Focus
    A crystal prism mounted in a brass frame, used as a wizardly spellcasting focus.
  • Scholar's Pack
    A pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Spellbook
    Nexaroth's spellbook contains the six 1st-level wizard spells listed in his spell repertoire.
  • Ink
    A sealed bottle of black ink for recording magical observations and copying spells.
  • Quill
    A fine quill used for scholarly notes, magical diagrams, and binding contracts.
  • Letter from a Dead Colleague
    A letter from a dead colleague posing a question Nexaroth has not yet answered.
  • Common Clothes
    Plain clothing appropriate for travel and academic work.
  • Pouch
    Coin pouch containing the Sage background's starting wealth.

Purse

  • 10×
    Gold Pieces
    Starting currency from the Sage background.

Appearance

Nexaroth is a tall, lean air genasi with pale blue-gray skin, silver-white hair that constantly drifts as if underwater, and eyes that glow with faint stormlight. Thin arcs of static crawl across his fingers when he is excited or angry. He wears layered black and cobalt robes reinforced with leather at the shoulders, a brass-bound spellbook chained to his belt, and a cracked crystal focus that hums softly in the presence of magic.

Mannerisms

Nexaroth speaks in a calm, academic tone even during violence. He pauses to correct imprecise word choices, traces invisible geometric shapes in the air while thinking, and tilts his head toward nearby storms as if listening to distant instructions.

Personality

Nexaroth is intensely curious, theatrical, and ruthlessly analytical. He enjoys explaining complicated ideas to people who cannot understand them, especially when doing so makes him appear superior. Beneath his composure is a constant hunger to prove that he is more than an accident of elemental blood and mortal circumstance.

Ideals

Power belongs to those with the courage to claim it. Laws, traditions, and morality are restraints invented by the weak to make the strong hesitate.

Bonds

The stolen planar crystal is the only object Nexaroth believes truly belongs to him. He will destroy kingdoms, betray allies, and risk his life to recover the engine's remaining components.

Flaws

Nexaroth assumes every kindness conceals a demand and every friendship is merely an inefficient form of leverage. He cannot resist forbidden knowledge, even when pursuing it will obviously endanger innocent people. When cornered, he would rather sacrifice an ally than admit he made a mistake.

Quirks

Names every major spell after a dead scholar, even when the scholar had nothing to do with it.
Collects broken compass needles and claims they point toward hidden truths.
Whispers mathematical formulae before casting defensive magic.
Never sits with his back to an open window.
Smiles whenever someone mentions a forbidden book.

Background

Nexaroth Soulreign was born during a violent thunderstorm in a remote observatory built into a mountain cliff. His mother, a mortal astronomer, believed the storm had answered a ritual intended to reveal the movements of the outer planes. Nexaroth grew up surrounded by star charts, forbidden treatises, and the brittle bones of failed experiments. He learned early that knowledge was not sacred. It was a weapon, and the wise person was the one willing to use it without hesitation. As a young apprentice, Nexaroth served the aging sage Veyr Malach, who taught him the fundamentals of wizardry and entrusted him with a collection of restricted historical records. Nexaroth eventually discovered that Veyr had concealed evidence of a forgotten planar engine capable of altering the boundary between worlds. Rather than share the discovery, Nexaroth sabotaged the observatory, stole the engine's central crystal, and left his mentor to die beneath the collapsing archive. Now he travels as a scholar and adventurer, seeking the remaining components of the planar engine. He claims to desire enlightenment, but his true goal is dominion over every force that once treated him as insignificant.

“His mother, a mortal astronomer, believed the storm had answered a ritual intended to reveal the movements of the outer planes.”
From their backstory
Background
Sage

Connections

Species

Air Genasi

Media

0 images

No images yet.

Visual sheet

Turn Nexaroth Soulreign into a sheet

A high-res, share-ready sheet you can post or print.