Vesper Vale
Vesper Vale
Sheet
AC 15 · HP 163 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
37 featuresAction
- ShapechangerChangelingAs an action, you can change your appearance and voice, while keeping the same basic body composition and gear.
Always on
- Salty Salute
When Bonus Action
She whispers a cutting insult, tosses her chin, and lets the crowd see just enough teeth to know she means it.
- Pocket Sand
When Bonus Action
She kicks dust, grit, or whatever is on hand into an opponent's eyes.
- Low Blow
When On hit
She strikes with a cruel low shot and leaves the target open to follow-up attacks.
- Heelstomper
When On hit
She stomps a foe's foot hard enough to halt their movement.
- Stick and Move
When Bonus Action
She darts in, hits, and disappears from reach in a blur of motion.
- Brace Up
When Bonus Action
She braces herself with a broad grin and a fighter's shrug, shrugging off punishment.
- SpellcastingLevel 1
You know the bardic cantrips and songs of magic, and you can use a musical instrument as a spellcasting focus. You prepare and cast bard spells using Charisma.
- CantripsLevel 1
You know two cantrips from the bard spell list.
- Bardic ProficienciesLevel 1
You gain proficiency with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords.
- Bardic Spellcasting FocusLevel 1
You can use a musical instrument as a spellcasting focus for your bard spells.
- Saving Throw ProficienciesLevel 1
You have proficiency in two saving throws, Dexterity and Charisma.
- Skill ProficienciesLevel 1
You gain proficiency in any three skills of your choice.
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that does not already include your proficiency bonus.
- Song of Rest and Font of InspirationLevel 2
A short rest lets you regain use of Bardic Inspiration dice if you have not already used them all. At 20th level, this is still relevant as your inspiration refreshes on a short rest.
- Bard CollegeLevel 3
Choose a Bard College. You gain the features of that college at the levels listed. This bard is a College of Glamour bard.
- ExpertiseLevel 3
You gain expertise in two skills of your choice.
- Bardic InspirationLevel 2
You can inspire allies with a Bardic Inspiration die that becomes a d12 at 15th level, but at 14th level it is a d10.
- Bardic Inspiration UseLevel 2
A creature you inspire can add the die to one ability check, attack roll, or saving throw within 10 minutes.
- Font of InspirationLevel 5
When you reach 5th level, your Bardic Inspiration die becomes a d8.
- CountercharmLevel 6
At 6th level, your Bardic Inspiration die becomes a d8?
- Improved Bardic InspirationLevel 10
At 10th level, your Bardic Inspiration die becomes a d10.
- Superior InspirationLevel 20
At 20th level, you regain all expended uses of Bardic Inspiration when you roll initiative. This character does not yet have this feature because she is level 20?
- ExpertiseLevel 10
At 10th level, you gain two additional skill expertise choices.
- Magical SecretsLevel 10
At 10th level, you gain Magical Secrets and can learn two spells from any class spell list.
- Additional Magical SecretsLevel 14
At 14th level, you gain two more spells from any class spell list.
- Bardic Inspiration Die IncreaseLevel 14
At 14th level, your Bardic Inspiration die becomes a d10?
- Mantle of InspirationLevel 3
As a College of Glamour bard, you can cloak allies in beguiling supernatural majesty to move them through danger without provoking attacks.
- Enthralling PerformanceLevel 3
As a College of Glamour bard, you can enthrall a crowd with a performance that leaves them charmed and attentive.
- Mantle of MajestyLevel 6
At 6th level, you can assume a presence so commanding that foes hesitate before striking you.
- Unbreakable MajestyLevel 14
At 14th level, you can compel attackers to hesitate or choose easier targets when you stand revealed in your full glamour.
- Entertainer ProficiencyLevel 1
You are proficient in one type of artisan's tools or musical instrument from your background.
- By Popular DemandLevel 1
You can earn modest money from performances and always know how to work a room.
- Changeling InstinctsChangelingYou are naturally adept at reading rooms and adapting your persona.
- Social ChameleonChangelingYou can move through high society, taverns, and dangerous backrooms with equal ease.
- Unsettling BeautyChangelingYour face can be breathtakingly polished or faintly uncanny, depending on the mask you choose.
- By Popular DemandEntertainer
By popular demand, she can usually secure free room and board, favorable introductions, or a temporary audience wherever music, gossip, or spectacle is valued.
Spells
23 spellsSpellcasting. Vesper Vale casts with Charisma (spell save DC 20, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , ,
2nd level (3 slots): ,
3rd level (3 slots): , , ,
4th level (3 slots): , ,
5th level (2 slots): ,
6th level (1 slot):
7th level (1 slot):
Gear
8 itemsWeapons
- RapierA finely balanced rapier, favored as much for its stage presence as its precision.
- 2×DaggerA dagger kept for emergencies, slicing fruit, and making a point when manners fail.
Tools
- LuteA well-used musical instrument, chosen to suit a glamorous performer.
Gear
- Entertainer's PackAn entertainer's pack with the practical necessities for travel and performance.
- CostumeA set of dramatic performance clothes, tailored to flatter and impress.
- Travel ClothesA black tank top and black cargo pants for everyday wear, practical enough for movement and stage work.
- SneakersA pair of black and white Converse sneakers, scuffed from travel and late nights.
Purse
- Purse with 15 gpA pouch of starting coin from an entertainer's life.
Appearance
An attractive changeling woman in a loose black tank top, black cargo pants, and worn black and white Converse sneakers. Her sleek jet-black undercut frames pale skin, with dark rings around her eyes reading like smudged eyeliner. Her lips are stained deep black, and her eyes are rich dark brown with amber flecks when the light catches them. She carries herself with the practiced grace of someone who has spent years performing, posing, and fighting, a glamorous silhouette that can soften into danger in an instant.
Mannerisms
She rarely stands still when music is playing, and even at rest she shifts her weight like she is about to step into a spotlight. She tilts her head before delivering an insult, smooths a nonexistent wrinkle from her tank top when thinking, and often speaks with a soft laugh that sounds affectionate until the meaning lands. When nervous, she taps two fingers against her thigh in time with an unheard beat.
Personality
Playful, polished, and dangerously hard to embarrass, Vesper treats the world like a stage she intends to steal. She is quick with compliments, quicker with barbs, and happiest when she can control the rhythm of a room. Under the showmanship, she is fiercely observant, loyal to the misfits she calls her people, and deeply offended by cruelty disguised as propriety.
Ideals
Freedom. Identity should be chosen, not assigned. No one gets to tell her which face is real, because every face is real when she chooses it.
Bonds
She keeps a hidden ledger of names, promises, and debts owed to her and to the people who helped her survive when no one else would. She will go to dangerous lengths to protect her old troupe, her favorite venue, and anyone cast aside by polite society for being too strange, too loud, or too real.
Flaws
She cannot resist escalating a verbal insult into a performance, even when subtlety would save time. Praise makes her suspicious, authority makes her bristle, and anyone who tries to define her as human, property, or a novelty quickly learns how hard she can punch while smiling.
Quirks
Background
She learned early that a face was only a suggestion and that a perfect performance could open more doors than any key. In the salons of jewel-bright courts and the smoke-thick backrooms of taverns, she honed the art of becoming whoever the room wanted most, a muse, a flirt, a threat, or a punchline. The glamour of the stage gave her a living, and the alleyways taught her how to keep it. Every smile was a mask, every pose a negotiation, every bruise a lesson. When elegant patrons wanted a star, she gave them one. When predators mistook that radiance for weakness, they learned that her grace was backed by knuckles and spite.
“The glamour of the stage gave her a living, and the alleyways taught her how to keep it.”
- Background
- Entertainer
Connections
Species
Changeling
Media
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