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Kat - AI-generated fantasy Character

Kat

Elf · Fighter · Level 1 · Soldier

Kat

Kat is observant, restrained, and quietly protective.
AC17
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 12 · 35 ft.
AlignmentNeutral GoodGenderFemaleAgeAbout 120 years old, a young adult by elven standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles (land)

Languages

Common,
Elvish,
Orc

Features

12 features

Bonus action

  • Second WindLevel 1

    You can draw on a limited reserve of physical stamina. As a Bonus Action, you can regain 1d10 plus your Fighter level hit points. You can use this feature twice, regaining one expended use when you finish a Short Rest and all expended uses when you finish a Long Rest.

Always on

  • Sap

    When Hit a creature with a weapon that has the Sap mastery property

    When Kat hits a creature with a weapon that deals bludgeoning damage, the target has disadvantage on its next attack roll before the start of Kat's next turn.

  • Savage Attacker

    When Hit with a weapon attack once per turn

    Once per turn when Kat hits a creature with a weapon attack, she can roll the weapon's damage dice twice and use either roll.

  • Fighting StyleLevel 1

    You gain a Fighting Style feat. Kat has the Defense Fighting Style, granting a +1 bonus to Armor Class while wearing armor.

  • Weapon MasteryLevel 1

    You have trained with three simple or martial weapons of your choice. Kat has mastery with the longsword, shortbow, and handaxe, allowing her to use their selected weapon mastery properties.

  • DarkvisionElfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though darkness appears as shades of gray.
  • Elven Lineage, WoodElfYou know the Druidcraft cantrip. At 3rd level, you can cast Longstrider without a spell slot, and at 5th level, you can cast Pass without Trace without a spell slot. You can also cast these spells using any spell slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells.
  • Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
  • Keen SensesElfYou have proficiency in the Insight, Medicine, Nature, Perception, or Survival skill. Kat has proficiency in Perception.
  • TranceElfYou do not need to sleep, and magic cannot put you to sleep. You can finish a Long Rest in 4 hours by entering a meditative trance, during which you retain consciousness.
  • Wood Elf SpeedElfYour Speed is 35 feet.
  • Military RankSoldier

    You have served in a military organization and retain the rank, authority, and practical knowledge associated with that service. Soldiers loyal to your former organization may recognize your rank, offer temporary shelter, or provide basic assistance, though they are not obligated to endanger themselves for you.

Spells

1 spell

Spellcasting. Kat casts with Wisdom (spell save DC 10, to hit with spell attacks).

Cantrips (at will):

Gear

13 items

Weapons

  • Longsword
    Martial melee weapon, 1d8 slashing damage when used one-handed, versatile 1d10.
  • Flail
    Martial melee weapon, 1d8 bludgeoning damage, with the Sap mastery property.
  • 8×
    Javelin
    Simple melee weapon, 1d6 piercing damage, thrown range 30/120 feet.
  • Spear
    Simple melee weapon, 1d6 piercing damage, thrown range 20/60 feet.
  • Shortbow
    Simple ranged weapon, 1d6 piercing damage, range 80/320 feet.

Armor

  • Chain mail
    Heavy armor providing a base Armor Class of 16. Kat's Defense Fighting Style increases her Armor Class by 1 while wearing armor.

Tools

  • Gaming set
    A gaming set chosen as part of the Soldier background.

Gear

  • Dungeoneer's pack
    Pack containing adventuring supplies, including a bedroll, mess kit, tinderbox, torches, rations, and a waterskin.
  • 20×
    Arrows
    Ammunition for a shortbow.
  • Healer's kit
    Restores 1 hit point when used by a creature with 0 hit points and provides supplies for treating injuries.
  • Quiver
    Container for arrows.
  • Traveler's clothes
    Durable clothing suitable for travel and military service.

Purse

  • 14×
    Gold pieces
    Starting currency from the Soldier background.

Appearance

Kat is a lean wood elf with copper-brown skin, dark green eyes, and thick black hair worn in a precise braid coiled at the nape of her neck. She keeps her uniform and gear meticulously clean, even after a march, and moves with a measured, quiet stride that makes her seem to arrive before anyone notices her approach. Her chain mail is carefully fitted beneath a weathered green cloak, and a row of tiny wooden beads on her braid records campaigns, patrols, and promises.

Mannerisms

Kat pauses before answering difficult questions, as though checking an invisible map. She straightens nearby objects without realizing it, keeps her back to walls when seated, and addresses strangers by rank or function until they give her a reason to use their name.

Personality

Kat is observant, restrained, and quietly protective. She rarely raises her voice, because she learned that the person who stays calm is often the one others follow. She has a dry sense of humor, a soldier's respect for preparation, and a deep fondness for people who admit when they are afraid but keep moving anyway.

Ideals

Duty means protecting people, not merely obeying orders. Any command that abandons the helpless has already forfeited its right to be followed.

Bonds

She carries the old regiment's standard and will risk almost anything to find the civilians lost during its final campaign.

Flaws

Kat has difficulty accepting that some losses cannot be corrected. She can become cold, relentless, and dangerously disobedient when someone in authority treats ordinary people as expendable.

Quirks

Counts arrows, exits, and sleeping companions before resting.
Keeps a tiny strip of her former regiment's banner sewn inside her left glove.
Names every pack animal and apologizes to it before loading supplies.
Collects unusual knots and practices tying them while listening to conversations.

Background

Kat was raised among the deep woodland settlements of her elven kin, where patience was considered a form of strength and every trail carried a memory. She joined a border regiment after raiders began using the old forest roads, not because she loved war, but because she understood that someone had to stand watch while others slept. Her unusual speed and sharp senses made her an excellent scout, while her calm discipline earned her responsibility beyond her years. Among soldiers, she became known for returning from patrol with every arrow counted and every name remembered. Her unit eventually disbanded after a disastrous campaign in which a commanding officer abandoned a village to protect a supply train. Kat survived, but she never accepted the official report that called the loss unavoidable. She left the army with her rank intact, carrying the unit's battered standard and a list of civilians still missing. Now Kat travels as a fighter and investigator, seeking the truth behind that failure and offering protection wherever authority has become an excuse for cruelty. She still follows military habits, but she has begun to decide for herself what orders are worth obeying.

“Her unusual speed and sharp senses made her an excellent scout, while her calm discipline earned her responsibility beyond her years.”
From their backstory
Background
Soldier

Connections

Species

Elf

Media

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