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Tilda Gearwick - AI-generated fantasy Character

Tilda Gearwick

Gnome · Bard · Level 2 · Entertainer

Tilda Gearwick

Bright, theatrical, and relentlessly curious, Tilda treats every room like a stage and every stranger like a potential duet partner.
AC11
HP13/13
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 13 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge73
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXCHASTRCONINTWIS

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • PerformanceCHA
  • PersuasionCHA

Armor

Light Armor

Weapons

Simple Weapons

Tools

Lute,
Tambourine,
Three Musical Instruments

Languages

Common,
Gnomish

Features

11 features

Bonus action

  • Bardic InspirationLevel 1

    You can inspire another creature within 60 feet as a bonus action. The target gains one Bardic Inspiration die, a d6, which it can roll within 1 hour after failing a d20 Test and add to the roll. You can use this a number of times equal to your Charisma modifier, minimum of once, and regain all expended uses after a Long Rest.

  • Gnomish Lineage, Rock GnomeGnomeYou know the Mending and Prestidigitation cantrips. You can spend 10 minutes casting Prestidigitation to create a Tiny clockwork device with AC 5 and 1 hit point. It can mimic one chosen Prestidigitation effect and can be activated with a bonus action. You can maintain up to three such devices, and each lasts 8 hours or until dismantled.

Always on

  • SpellcastingLevel 1

    You can cast Bard spells. You know two cantrips from the Bard spell list, and you prepare a number of level 1+ Bard spells from the Bard spell list equal to 4 plus your Charisma modifier. You have 3 level 1 spell slots and regain all expended slots after a Long Rest.

  • ExpertiseLevel 2

    Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make with those skills.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check that uses a skill proficiency you lack and that does not otherwise use your proficiency bonus.

  • Creature TypeGnomeHumanoid
  • SizeGnomeSmall, about 3 to 4 feet tall
  • SpeedGnome30 feet
  • DarkvisionGnome60 feet
  • Gnomish CunningGnomeAdvantage on Intelligence, Wisdom, and Charisma saving throws
  • By Popular DemandEntertainer

    As a famous or locally beloved performer, you can usually find a crowd willing to listen, shelter you, or help you arrange a performance. Your stage reputation opens doors, especially in taverns, theaters, fairgrounds, and noble courts.

Spells

9 spells

Spellcasting. Tilda Gearwick casts with Charisma (spell save DC 8, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (3 slots): , , , ,

Gear

10 items

Weapons

  • 2×
    Dagger
    A sharp stage knife used for utility, performance, and self-defense.

Armor

  • Leather Armor
    Worn leather armor fitted with hidden pockets for picks, chalk, and emergency costume repairs.

Tools

  • Lute
    A polished lute chosen as the bardic instrument from class training.
  • Tambourine
    A second instrument from background training, used for crowd work and rhythm cues.

Gear

  • 2×
    Costumes
    A collection of costumes for different acts and personas.
  • Mirror
    A hand mirror used for makeup, stage checks, and dramatic entrances.
  • Perfume
    Fine perfume for noble courts, dressing rooms, and unforgettable entrances.
  • Traveler's Clothes
    Travel clothes suitable for life on the road.
  • Entertainer's Pack
    A satchel of practical stage supplies and travel essentials from bard training.

Purse

  • 30×
    Gold Pieces
    Coin saved from background life and performance work.

Appearance

A small rock gnome with bright hazel eyes, coppery skin, and an unruly halo of silver hair pinned back with glittering stage clips. Their travel coat is patched with sequins and tiny stitched pockets, and every sleeve seems to hide a gadget, ribbon, or folded scrap of sheet music. A polished lute hangs at one hip, while a brass music box and a few windup stage props peek from a satchel marked with chalk notes and costume greasepaint.

Mannerisms

She speaks in quick, musical bursts and taps out hidden rhythms on her knee when thinking. When nervous, she adjusts imaginary stage lights with her fingers, then bows to no one in particular after making a point. Before telling a story, she always clears her throat as if an overture is about to begin.

Personality

Bright, theatrical, and relentlessly curious, Tilda treats every room like a stage and every stranger like a potential duet partner. She is kind to laborers, children, and anyone who looks forgotten, but she becomes fiercely sharp if someone mocks a performer or treats art like a luxury. She prefers cleverness to cruelty, yet she enjoys a well-timed verbal sting almost as much as a standing ovation.

Ideals

Art should delight, but it should also protect. A song can feed people hope, expose a liar, or buy a frightened crowd enough courage to stand together.

Bonds

She still carries her first brass music box, a gift from the troupe master who believed her songs could mend more than broken silence. She sends coin and postcards to the theater burrow whenever she can, and she will not let anyone exploit the performers who raised her.

Flaws

Tilda cannot resist correcting bad timing, even in dangerous situations, which has made several threats far more annoyed than they had any right to be. She also measures her own worth by the sound of applause, so silence can make her reckless, desperate, or strangely mean. If someone flatters her, she may trust them faster than she should.

Quirks

She names every broken gadget she repairs, then apologizes to it when it works too hard.
She keeps one fingertip stained with ink from constantly revising song lyrics.
She bows after casting a spell, even in combat.
She cannot hear a catchy melody without adding percussion on nearby surfaces.

Background

Tilda Gearwick was born in a burrow deep beneath a hillside theater, where her clan maintained the stage machinery, lanterns, and illusions that made traveling performances feel like miracles. While other young gnomes learned how to mend shutters or sharpen tools, Tilda learned the rhythm of applause. She began as a backstage helper, then a prop runner, then the invisible voice who filled in when a singer forgot a verse. By the time she was old enough to carry her own instrument, she had already discovered that timing, invention, and charm could turn a disaster into the best part of the show. Her rise to the front of the stage came with a second talent, one she never quite separated from the first. Tilda does not merely perform songs, she builds them. Rattling cymbals, clockwork clickers, and tiny illusion tricks accompany her lute, each one tuned to the mood of the room. She left the troupe after a patron tried to buy her music and her silence in the same breath. Now she wanders from town to town with a velvet smile and a bag full of clever toys, earning coin, stories, and occasionally revenge for people who forget that the smallest performer in the room may also be the most dangerous.

“While other young gnomes learned how to mend shutters or sharpen tools, Tilda learned the rhythm of applause.”
From their backstory
Background
Entertainer

Connections

Species

Gnome

Media

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