Jazareer Rosewick II
Jazareer Rosewick II
Sheet
AC 18 · HP 92 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
23 featuresAction
- Divine SenseLevel 1
When An action
As an action, sense strong celestial, fiendish, or undead forces within 60 feet for the next minute, including the type of any presence detected.
Always on
- Lay on HandsLevel 1
When An action
Restore up to 55 hit points from a healing pool, or spend 5 points to cure one disease or neutralize one poison.
- Extra AttackLevel 5
When The Attack action
Make two weapon attacks with the Attack action.
- Divine SmiteLevel 2
When After hitting with a melee weapon attack
Expend a spell slot after hitting with a melee weapon to deal 2d8 radiant damage plus 1d8 per slot level above 1st, up to 5d8, with an extra 1d8 against undead or fiends.
- Sacred Weapon
When An action and Channel Divinity
For 1 minute, add Charisma modifier to attack rolls with one weapon. The weapon becomes magical if it is not already.
- Turn the Unholy
When An action and Channel Divinity
Fiends and undead within 30 feet that fail a Wisdom saving throw must flee for up to 1 minute.
- SpellcastingLevel 2
Jazareer can cast paladin spells using Charisma. He can use a holy symbol as a spellcasting focus.
- Fighting Style: DefenseLevel 2
Jazareer has adopted the Defense fighting style, gaining a +1 bonus to AC while wearing armor.
- Divine HealthLevel 3
Jazareer is immune to disease.
- Sacred Oath: Oath of DevotionLevel 3
Jazareer has sworn the Oath of Devotion, gaining oath spells, Channel Divinity options, and later oath features.
- Channel DivinityLevel 3
Jazareer can use Channel Divinity once per short or long rest. Sacred Weapon lets him add his Charisma modifier to attack rolls with one weapon for 1 minute after presenting his holy symbol. Turn the Unholy forces fiends and undead within 30 feet to flee if they fail a Wisdom saving throw.
- Ability Score ImprovementLevel 4
Jazareer gains one ability score improvement. He increased his Charisma by 2, from 14 to 16.
- Aura of ProtectionLevel 6
Jazareer radiates an aura of protection while conscious. He and friendly creatures within 10 feet add his +3 Charisma modifier to saving throws.
- Aura of DevotionLevel 7
Jazareer gains the Oath of Devotion's protection from charm. He and friendly creatures within 10 feet cannot be charmed while he is conscious.
- Ability Score ImprovementLevel 8
Jazareer gains another ability score improvement. He increased his Strength by 2, from 12 to 14.
- Aura of CourageLevel 10
Jazareer and friendly creatures within 10 feet cannot be frightened while he is conscious.
- Improved Divine SmiteLevel 11
Every melee weapon attack Jazareer makes deals an extra 1d8 radiant damage.
- TraitElfDarkvision, Jazareer can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitElfKeen Senses, proficiency in Perception.
- TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put him to sleep.
- TraitElfTrance, he meditates deeply for 4 hours instead of sleeping for 8 hours.
- TraitElfElven weapon training, proficiency with the longsword, shortsword, shortbow, and longbow.
- ResearcherSage
When Jazareer does not know a piece of information, he usually knows where and from whom it can be obtained. He can locate libraries, archives, scholars, sages, or obscure records, and can usually secure access to them if the information is not dangerously guarded.
Spells
12 spellsSpellcasting. Jazareer Rosewick II casts with Charisma (spell save DC 15, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , , ,
Gear
14 itemsWeapons
- LongswordA graceful fey-forged martial weapon with faint radiant runes.
- ShortswordA light martial blade used as a backup weapon or off-hand weapon.
- 5×JavelinBalanced ranged weapons suitable for thrown attacks.
- Small knifeA small utility blade included with his scholarly kit.
Armor
- Chain mailHeavy armor providing AC 16 before shield and other modifiers.
- ShieldA shield bearing a blue empty-scroll emblem. When wielded, it raises Jazareer's AC by 2.
Tools
- Bottle of inkUseful for copying notes, maps, and magical inscriptions.
- QuillUsed with ink for writing and transcription.
- LuteA travel instrument used for performances, coded messages, and morale.
Gear
- Priest's packIncludes a backpack, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, and 50 feet of hempen rope.
- Scholar's packIncludes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
- Common clothesA collection of common academic and personal garments.
- 10×ParchmentBlank writing material for research and correspondence.
Purse
- 10×Gold piecesLoose starting currency from his background.
Appearance
Jazareer is a tall, lean male elf with dusky violet-gray skin, long white hair, sharp cheekbones, and warm violet eyes. He wears fine interlaced chainmail beneath a flowing cobalt-blue tabard marked with an empty-scroll emblem. His travel-worn boots, fitted breeches, satchels, pouches, and scholar's pack give him the appearance of an itinerant academic, while a lute strapped across his back reveals his life as a performer and storyteller. His elegant longsword bears subtle radiant runes, and he often carries a short sword as a secondary blade.
Mannerisms
Jazareer punctuates serious declarations with small theatrical bows, quotes obscure texts from memory, and unconsciously taps lute rhythms against his sword hilt when thinking. Before making a promise, he straightens his tabard and touches the empty-scroll emblem over his heart.
Personality
Jazareer is an exuberant scholar-hero who treats every expedition as both a sacred quest and a performance. He is warm, curious, witty, and genuinely delighted by clever people, but his enthusiasm often becomes dramatic overconfidence. He believes a paladin can be both a guardian of ancient truths and an entertaining companion around the campfire.
Ideals
Truth should be protected, but never imprisoned. Knowledge belongs in the hands of the people who can use it to become freer, kinder, and harder to control.
Bonds
He carries his grandfather's incomplete journal and refuses to let the Rosewick name end with a mystery. He is devoted to the ruined observatory and hopes to restore it as a sanctuary, library, and school open to anyone willing to learn.
Flaws
He is vain about his intellect and can turn a simple conversation into a lecture. Jazareer also has a dangerous tendency to reveal uncomfortable truths at the worst possible moment, especially when silence would be safer. He fears that his grandfather's final work may prove that the Rosewick family helped create the threat he now fights.
Quirks
Background
Jazareer Rosewick II was born into a minor elven family whose fortunes were built on forgotten manuscripts, disputed genealogies, and an impressive talent for making enemies among people who preferred their histories polished. His grandfather, Jazareer Rosewick I, vanished while cataloging a ruined observatory beneath an abandoned temple. The family preserved his name, but not his work. Jazareer grew up surrounded by unfinished translations and half-burned maps, learning early that knowledge could be both a lantern and a weapon. During his travels as a young scholar, Jazareer discovered that the observatory had been desecrated by a cabal seeking to erase a prophecy about a coming darkness. He also found his grandfather's final journal, which described a sacred oath dedicated not to obedience, but to protecting truth from those who would weaponize it. Jazareer took the Oath of Devotion before the ruined altar, swearing to uphold honesty, courage, compassion, and liberty. He now travels as a paladin, researcher, musician, and occasional theatrical nuisance, hunting the cabal, recovering lost lore, and making certain that no tyrant can claim ignorance as an excuse for cruelty.
“His grandfather, Jazareer Rosewick I, vanished while cataloging a ruined observatory beneath an abandoned temple.”
- Background
- Sage
Connections
Species
Elf
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