Elk
Elk
Sheet
AC 18 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- TraitAasimar, ProtectorHealing Hands, as an action, Elk can touch a creature and restore hit points equal to his level. Once he uses this trait, he cannot use it again until he finishes a long rest.
- TraitAasimar, ProtectorRadiant Soul, beginning at 3rd level, Elk can use an action to unleash radiant energy for 1 minute, gaining a flying speed of 30 feet and dealing extra radiant damage once per turn. This trait is not yet available at level 1.
Always on
- Longsword Attack
When When Elk is within reach of a hostile creature
Elk makes a melee weapon attack using his longsword. On a hit, he deals 1d8 plus 2 slashing damage, or 1d10 plus 2 when wielded with two hands.
- Lay on HandsLevel 1
When When Elk touches a creature and uses an action
Elk can touch a willing creature and restore up to 5 total hit points from his Lay on Hands pool. He can instead spend 5 points to cure one disease or neutralize one poison.
- Divine SenseLevel 1
When When Elk uses an action and expends one use
Elk senses the presence of celestials, fiends, undead, and consecrated or desecrated places within 60 feet until the end of his next turn.
- TraitAasimar, ProtectorDarkvision, Elk can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- TraitAasimar, ProtectorCelestial Resistance, Elk has resistance to necrotic damage and radiant damage.
- Light Bearer, Elk knows the light cantripAasimar, ProtectorCharisma is his spellcasting ability for it.
- TraitAasimar, ProtectorCelestial Legacy, Elk is a celestial being and counts as one for effects that detect creature types.
- Rustic HospitalityFolk Hero
Elk is welcomed among common folk. He can find a place to hide, rest, or recuperate among farmers, laborers, and other commoners, who will shield him from the law or those who pursue him, though they will not risk their lives for him.
Spells
1 spellSpellcasting. Elk casts with Charisma ( to hit with spell attacks).
Cantrips (at will):
Gear
10 itemsWeapons
- LongswordMartial melee weapon, chosen as a longsword
- 5×JavelinSimple melee weapons suitable for throwing or close combat
Armor
- Chain MailChain mail armor, AC 16, disadvantage on Stealth checks, Strength requirement 13
- ShieldA sturdy shield bearing a simple golden sun emblem, granting +2 AC
Tools
- Smith's ToolsSmith's tools inherited from the village blacksmith who first taught Elk responsibility
Gear
- Explorer's PackA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin
- Holy SymbolA holy symbol of a benevolent sun deity, worn at the throat
- ShovelA small shovel used during village work and buried beneath his pack for practical reasons
- Common ClothesA common set of traveler's clothes, repeatedly repaired at the cuffs and hem
Purse
- 10×Gold PiecesA pouch containing the 10 gp starting wealth from his folk hero background
Appearance
Elk is a tall, lean aasimar with warm bronze skin, dark brown hair worn in a practical shoulder-length braid, and luminous silver-gold eyes that seem to brighten when he prays. He wears well-maintained chain mail beneath a weathered blue tabard marked with a simple golden sun. His clothing is plainly made and repeatedly repaired, but his shield is polished with almost devotional care. A small wooden holy symbol hangs at his throat, and he unconsciously touches it whenever he enters an unfamiliar place.
Mannerisms
Elk speaks softly and directly, pauses before answering difficult questions, and touches the wooden holy symbol at his throat whenever he hears a frightened voice. Before a fight, he checks the edge of his blade, the strap of his shield, and the people behind him in that order.
Personality
Elk is calm, dutiful, and sincerely compassionate. He treats farmers, soldiers, nobles, and criminals as souls with equal potential to choose their next action. He is slow to anger, but once innocent people are threatened his gentleness becomes an immovable resolve. He prefers to solve problems through protection, honest conversation, and mercy before drawing his sword.
Ideals
Service. The light I carry is not mine. It belongs to everyone who needs hope, and I am obligated to place myself between the innocent and the darkness.
Bonds
The people of his home village trusted him when they had every reason to despair. Elk will return to defend them, no matter how distant or dangerous the road becomes.
Flaws
Elk sometimes mistakes certainty for faith. When he believes a course of action is divinely required, he can become stubborn, dismissive of contrary advice, and dangerously willing to bear every burden alone.
Quirks
Background
From the moment Elk entered the world, the people of his small farming village believed that heaven had marked him for a purpose. His silver-gold eyes seemed to carry a light no ordinary mortal possessed, and the village priest taught him that divine favor was never a crown to wear above others. It was a responsibility to carry for those who could not carry it themselves. Elk learned to pray in times of trouble, show mercy to the innocent, and place himself between the helpless and whatever threatened them. His calling became clear during a winter raid by corrupted soldiers and creatures that had followed them from the northern hills. Elk stood beside the village bell, holding a burning lantern above the frightened crowd, and felt warmth gather around him as he prayed. The light drove the attackers back long enough for the villagers to escape. Later, beneath a clear sky, a radiant presence answered his prayer with a single command, "Do not fear the darkness. Walk in My light." Since then, Elk has traveled as a paladin and folk hero, protecting roads, escorting refugees, and offering mercy when it can be safely given. He seeks neither wealth nor fame. He believes an ancient evil is awakening somewhere beyond the kingdoms he knows, and he intends to meet it with faith, discipline, and an open hand for anyone willing to choose the light.
“It was a responsibility to carry for those who could not carry it themselves.”
- Background
- Folk Hero
Connections
Species
Aasimar, Protector
Media
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