Boblin
Boblin
Sheet
AC 14 · HP 24 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Nimble Escape
When Boblin needs to reposition or disappear
Boblin can use a bonus action to take the Disengage or Hide action.
- Nimble EscapeGoblinBoblin can take the Disengage or Hide action as a bonus action on each of his turns.
Reaction
- Cutting WordsLevel 3
When A creature Boblin can see within 60 feet makes an attack roll, ability check, or damage roll
Boblin can use a reaction to subtract one Bardic Inspiration die from a creature's attack roll, ability check, or damage roll within 60 feet.
Always on
- Vicious Mockery
When An enemy within 60 feet can hear Boblin
Boblin targets one creature within 60 feet that can hear him. The target must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on its next attack roll before the end of its next turn.
- SpellcastingLevel 1
Boblin is a 4th-level spellcaster. Charisma is his spellcasting ability. He can cast bard spells using his musical instrument as a spellcasting focus.
- Bardic Inspiration, d6Level 1
Boblin can inspire another creature within 60 feet that can hear him. The creature gains one Bardic Inspiration die, a d6, usable within 10 minutes to add to one ability check, attack roll, or saving throw.
- Jack of All TradesLevel 2
Boblin adds half his proficiency bonus, rounded down, to any ability check he makes that does not already include his proficiency bonus.
- Song of Rest, d6Level 2
Boblin can use music or oration during a short rest to restore 1d6 hit points to friendly creatures who can hear his performance and spend Hit Dice during the rest.
- ExpertiseLevel 3
Boblin's proficiency bonus is doubled for two chosen proficient skills, Performance and Persuasion.
- Bonus ProficienciesLevel 3
Boblin gains proficiency with three additional skills: Acrobatics, Deception, and Insight.
- Ability Score ImprovementLevel 4
Boblin can improve two ability scores by 2 each, or one ability score by 2 and another by 1. This character uses the improvement to increase Dexterity by 2, raising it from 13 to 15.
- DarkvisionGoblinBoblin can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Fury of the SmallGoblinOnce per short or long rest, when Boblin damages a creature with an attack or spell and the creature is larger than him, he can deal extra damage equal to his level.
- Goblin ResilienceGoblinBoblin has advantage on saving throws against being charmed, and magic cannot put him to sleep.
- LanguagesGoblinBoblin can speak, read, and write Common and Goblin.
- By Popular DemandEntertainer
Boblin can always find a place to perform, usually earning food, lodging, or modest payment from an audience. In settlements where his performances are accepted, he can secure basic accommodations for himself and his companions.
Spells
9 spellsSpellcasting. Boblin casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (3 slots): , ,
Gear
8 itemsWeapons
- RapierA finely maintained one-handed blade carried more for ceremony and self-defense than intimidation.
- DaggerA short blade concealed in a sleeve sheath.
Armor
- Leather armorLight protective armor reinforced with carefully painted leather panels.
Tools
- LuteA small instrument with a patched blue case and a surprisingly rich tone.
Gear
- Diplomat's packA small pack containing clothing, bedding, cooking gear, and other travel supplies.
- Entertainer's costumeA blue and gold stage costume with replaceable cuffs, ribbons, and exaggerated pockets.
- Favor from an admirerA small token or favor given by an admirer from one of Boblin's performances.
Purse
- 15×Gold piecesCoin saved from performances and negotiated contracts.
Appearance
Boblin is a compact goblin with moss-green skin, large alert ears, and carefully groomed black hair tied into a tiny topknot with red thread. He wears a neatly patched leather jerkin beneath a bright blue entertainer's coat, polished brass buttons, striped trousers, and soft boots designed for quiet movement. His clothing is unusually clean and orderly for a traveling goblin. When waiting, he stands perfectly upright with both hands folded over the head of his lute, shifting his weight from one foot to the other in a steady rhythm. His smile is quick, practiced, and just slightly too formal.
Mannerisms
Boblin announces people as though they are about to enter a stage, even when they are only entering a tavern. He taps the bridge of his nose twice before making an important point, straightens his cuffs whenever he lies, and counts quietly under his breath before beginning any performance or negotiation.
Personality
Boblin is precise, courteous, and relentlessly observant. He speaks in a polished stage voice, remembers names after hearing them once, and prefers problems that can be solved through planning, leverage, or a carefully chosen insult. Beneath his formal manner is a fiercely loyal performer who wants every member of his company to have a safe place, a full meal, and a chance to be heard.
Ideals
Order. Freedom without structure is merely another name for panic. A promise, a schedule, and a well-rehearsed entrance can keep the world from descending into chaos.
Bonds
The traveling troupe that raised Boblin is his family, and he will return for them if they are threatened or struggling. He also keeps the troupe's original performance ledger and intends to establish a permanent theater where goblins and other outsiders can perform without being treated as curiosities.
Flaws
Boblin treats every conversation like a negotiation and every promise like a binding legal document. He becomes rigid and unpleasant when plans change without notice, and he has a habit of correcting other people's grammar at precisely the wrong moment. He also cannot resist accepting a challenge to prove that goblins are more disciplined, refined, or clever than their rivals.
Quirks
Background
Boblin was raised in a goblin caravan that traveled between market towns, abandoned forts, and the edges of respectable festivals. His family performed comic plays, puppet shows, and rude songs about local nobles. Boblin discovered early that audiences would forgive almost anything if the rhythm was strong and the punchline arrived on time. He became the troupe's announcer, musician, and keeper of the costumes, imposing strict schedules and rehearsal rules on performers who were usually more interested in stealing pies than practicing lines. When the caravan's leader disappeared after accepting a wealthy patron's protection, Boblin inherited the troupe's battered lute and its unpaid obligations. Rather than abandon the performers, he negotiated contracts with inns, caravans, and minor officials, turning a disorganized band of goblins into a reliable traveling company. His talent for finding secrets in overheard conversations eventually drew the attention of adventurers, who offered him a different kind of stage. Boblin joined them to gather stories worth performing, repay the troupe's debts, and prove that a goblin can be trusted to keep an agreement exactly as written.
“His family performed comic plays, puppet shows, and rude songs about local nobles.”
- Background
- Entertainer
Connections
Species
Goblin
Media
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