Aldraz Dova Imerios
Aldraz Dova Imerios
Sheet
AC 18 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionINT
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Divine SenseLevel 1
As an action, Aldraz can open his awareness to detect strong evil or good until the end of his next turn. He knows the location of any celestial, fiend, or undead within 60 feet that is not behind total cover, and he knows the type of any being sensed, but not its identity. He can also detect the presence of any consecrated or desecrated place or object within the same radius. He can use this feature a number of times equal to 1 plus his Charisma modifier, regaining all uses after a long rest.
Always on
- Cold Breath
When As an action, when enemies are clustered within 15 feet in a cone
Aldraz presents his holy symbol and calls upon his draconic heritage, exhaling a 15-foot cone of freezing air. Each creature in the area must make a DC 12 Dexterity saving throw, taking 2d6 cold damage on a failed save, or half as much on a successful one. After using this trait, he cannot use it again until he completes a short or long rest.
- Glaive Strike
When When a creature is within 10 feet
Aldraz makes a melee weapon attack with his glaive, dealing 1d10 slashing damage plus 3 Strength modifier on a hit. The glaive has a reach of 10 feet.
- Lay on HandsLevel 1
When As an action, when touching a creature
Aldraz touches a willing creature and restores any number of hit points remaining in his 5-point healing pool.
- TraitDragonbornDraconic ancestry, Silver dragon ancestry
- TraitDragonbornBreath Weapon, 15-foot cone, DC 12 Dexterity saving throw, 2d6 cold damage, usable once per short or long rest
- TraitDragonbornDamage Resistance, cold
- TraitDragonbornAbility Score Increase, +2 Strength and +1 Charisma
- TraitDragonbornLanguages, Common and Draconic
- Rustic HospitalityFolk Hero
Aldraz can find a place to hide, rest, or recuperate among common folk. They will shield him from the law or anyone searching for him, though they will not risk their lives for him.
Gear
10 itemsWeapons
- GlaiveA reach martial weapon with a long haft and heavy blade. It deals 1d10 slashing damage and has the heavy, reach, and two-handed properties.
- 5×JavelinSimple thrown spears suitable for ranged attacks.
Armor
- Chain mailHeavy protective armor made of interlocking metal rings. While worn, it sets Aldraz's base AC to 16.
- ShieldA defensive shield bearing a simple silver leaf emblem. When wielded, it grants a +2 bonus to AC, though it cannot be used at the same time as Aldraz's two-handed glaive attacks.
Tools
- Smith's toolsTools used to shape, repair, and maintain metalwork.
Gear
- Priest's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- ShovelA practical digging tool that has become a symbol of Aldraz's humble origins.
- Iron potA sturdy cooking vessel used during village work crews and long journeys.
- Common clothesPlain, well-mended clothing suitable for a laborer and traveler.
Purse
- Belt pouch with goldA small leather pouch containing the remaining proceeds of the village's harvest celebration.
Appearance
Aldraz is a broad-shouldered silver dragonborn with polished, moon-bright scales and swept-back horns that catch the light like hammered metal. He wears a slightly oversized suit of chain mail, carefully repaired with mismatched rings, over a faded green surcoat bearing a simple silver leaf. His glaive is meticulously maintained, but the leather wrapping on its haft is soft and worn from constant use. He moves with a deliberate, grounded gait, planting each step as though testing the earth before trusting it. Within moments of meeting him, most people notice that he keeps one hand resting lightly on the glaive's haft and unconsciously straightens crooked objects nearby.
Mannerisms
He speaks in a calm, resonant voice and pauses before answering serious questions. When considering a promise, he touches two claws to the silver leaf on his surcoat. He addresses farmers, nobles, and monsters with the same formal courtesy until they prove they do not deserve it.
Personality
Aldraz is steady, courteous, and deeply attentive to ordinary people. He has the patience to hear a long explanation about a broken fence, but he becomes quietly immovable when someone uses power to exploit the helpless. He prefers practical solutions, shared meals, and promises that can be kept with both hands and a strong back.
Ideals
The living world is precious, and every person deserves the chance to experience its beauty. Courage means protecting that chance, especially for people who have no power of their own.
Bonds
The people of his home village trusted him when they had every reason to flee. He will return whenever they call, and he carries a small silver-green ribbon from their harvest festival tied beneath his armor.
Flaws
He cannot easily ignore a person in need, even when helping them is tactically foolish. He is also stubborn about accepting praise, believing that admitting fear or asking for help might make others doubt the village that raised him.
Quirks
Background
Aldraz Dova Imerios was born in a small farming settlement where silver dragonborn were uncommon enough to become the subject of every fireside story. His family worked the old irrigation terraces, and Aldraz grew up learning that strength mattered most when it was used to carry another person's burden. He became known for his patient labor, his talent with a glaive, and his habit of listening to village elders as though every warning were a sacred teaching. When a band of raiders came to seize the settlement's harvest and burn the granaries, Aldraz stood at the narrow stone bridge leading into town. He held the crossing long enough for the villagers to move their families and stores to safety, using the glaive his late grandfather had left him. He did not defeat the raiders alone, but his courage gave the villagers time to organize, and together they drove the attackers away. The story grew in the telling, as such stories do, until people began calling him the Silver Leaf, a guardian who stood between ordinary folk and the darkness beyond their fields. A wandering knight recognized in Aldraz a devotion that was not yet shaped into an oath. The knight taught him the disciplines of a paladin, warning him that true heroism was more than victory. Aldraz now travels to defend communities overlooked by lords and armies. He believes that one day he will swear the Oath of the Ancients, preserving the living world and the small joys that make life worth protecting.
“When a band of raiders came to seize the settlement's harvest and burn the granaries, Aldraz stood at the narrow stone bridge leading into town.”
- Background
- Folk Hero
Connections
Species
Dragonborn
Media
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