Zuzu
Zuzu
Sheet
AC 16 · HP 50 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
18 featuresBonus action
- Font of MagicLevel 2
Zuzu has 12 sorcery points. He can convert sorcery points into spell slots or convert spell slots into sorcery points as a bonus action. Creating a spell slot costs 2 points for a 1st-level slot, 3 for 2nd, 5 for 3rd, 6 for 4th, and 7 for 5th. Higher-level slots cannot be created with this feature. A converted slot returns 1 point for 1st level, 2 for 2nd, 3 for 3rd, 4 for 4th, and 5 for 5th.
Always on
- Sorcerous Spellcasting
When When Zuzu chooses to cast a known sorcerer spell
Zuzu casts a cantrip or spell as permitted by the spell's casting time and available spell slots.
- MetamagicLevel 3
When When Zuzu casts a spell
Zuzu can spend sorcery points to alter a spell with Careful Spell, Quickened Spell, Twinned Spell, or Heightened Spell.
- Sorcerous RestorationLevel 5
When When Zuzu finishes a short rest
Zuzu can recover a small amount of magical energy during a short rest.
- SpellcastingLevel 1
Zuzu is a 12th-level spellcaster. His spellcasting ability is Charisma, and he can use an arcane focus or component pouch for his sorcerer spells. He knows four cantrips and thirteen sorcerer spells, according to the 2014 sorcerer progression.
- Ability Score ImprovementLevel 4
Zuzu can increase one ability score by 2, or two ability scores by 1. He used this improvement to increase Charisma by 2, raising it from 14 to 16.
- Elemental AffinityLevel 6
When Zuzu casts a spell that deals fire damage, he can add his Charisma modifier to one damage roll. He can also spend 1 sorcery point to gain resistance to fire damage for 1 hour.
- Ability Score ImprovementLevel 8
Zuzu can increase one ability score by 2, or two ability scores by 1. He used this improvement to increase Charisma by 2, raising it from 16 to 18.
- Additional MetamagicLevel 10
Zuzu gains a third Metamagic option. His additional choice is Heightened Spell, which costs 3 sorcery points and imposes disadvantage on one target's first saving throw against the spell.
- Ability Score ImprovementLevel 12
Zuzu can increase one ability score by 2, or two ability scores by 1. He used this improvement to increase Charisma by 2, raising it from 18 to 20.
- Dragon AncestorLevel 1
Zuzu has a red dragon ancestor. He can speak, read, and write Draconic, and whenever he makes a Charisma check when interacting with dragons, his proficiency bonus is doubled if it applies.
- Draconic ResilienceLevel 1
Zuzu's hit point maximum increases by 1 for each sorcerer level. His skin takes on a subtle draconic quality, and when he is not wearing armor, his Armor Class equals 13 + his Dexterity modifier.
- TraitElfDarkvision, can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitElfKeen Senses, proficiency in the Perception skill.
- TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Zuzu to sleep.
- TraitElfTrance, Zuzu meditates deeply for 4 hours instead of sleeping for 8 hours.
- TraitElfElf Weapon Training, proficiency with the longsword, shortsword, shortbow, and longbow.
- Position of PrivilegeNoble
If Zuzu is known in a community, people are inclined to think well of him. He can secure an audience with local nobility, provided he is not a known threat, and can call upon the support of other nobles when appropriate.
Spells
17 spellsSpellcasting. Zuzu casts with Charisma (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level (3 slots): , ,
5th level (2 slots): ,
6th level (1 slot): no spells
Gear
9 itemsWeapons
- Light crossbowA light crossbow with 20 bolts
- 2×DaggerA simple melee weapon suitable for emergencies
Gear
- Crystal orbAn arcane focus used to channel sorcerous power
- Dungeoneer's packA dungeoneer's pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
- Fine clothesFine noble clothing suitable for formal appearances
- Signet ringA signet ring bearing the crest of Zuzu's disgraced noble house
- Scroll of pedigreeA scroll of pedigree proving his noble lineage
- Dragonchess setA gaming set chosen by the player, represented here by an ivory dragonchess set
Purse
- 25×Gold piecesWealth accumulated through noble status and starting adventuring funds
Appearance
Zuzu is a slender male high elf with angular features, pale gold skin, and long black hair threaded with crimson ribbons. His eyes glow like banked embers when he casts spells, and faint red-gold scales shimmer along his throat and cheekbones. He dresses in extravagant burgundy and black noble's clothing beneath a dark traveling cloak, wearing a signet ring from a disgraced elven house and carrying an ornate crystal orb that smolders with draconic light.
Mannerisms
Zuzu speaks with theatrical precision, pauses before delivering insults as though savoring them, and frequently brushes imaginary ash from his sleeves. When angry, he smiles broadly and lets a tiny flame flicker between his fingertips.
Personality
Zuzu is flamboyant, amused by danger, and relentlessly curious about forbidden power. He treats conversation like a stage performance and every conflict like a negotiation in which he has already decided to win. He is capable of charm and generosity, but both are usually investments toward future leverage.
Ideals
Power is the only honest form of freedom. Those strong enough to rule should rule, and those too weak to resist deserve whatever happens to them.
Bonds
His family's ruined signet ring is the last symbol of a noble house he intends to rebuild under his absolute control. He also seeks the ancient red dragon whose blood awakened his power, whether to serve it, bargain with it, or eventually replace it.
Flaws
Zuzu cannot tolerate being ignored, corrected, or treated as ordinary. He is vindictive over trivial insults, assumes every relationship is a contest for dominance, and often escalates a manageable problem because he would rather be feared than embarrassed.
Quirks
Background
Zuzu was born into a minor elven noble house whose bloodline secretly carried the influence of an ancient red dragon. His family cultivated that inheritance as a weapon, arranging marriages, political favors, and quiet murders to preserve their status. Zuzu never cared for the family's elaborate rules, but he adored the power those rules placed within reach. When his sorcery first manifested, a burst of crimson flame destroyed a rival's estate and exposed the family's secret. Rather than deny what he had become, Zuzu embraced it, blaming his relatives for teaching him that cruelty was merely another form of etiquette.
“His family cultivated that inheritance as a weapon, arranging marriages, political favors, and quiet murders to preserve their status.”
- Background
- Noble
Connections
Species
Elf
Media
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