Sparky Flint
Sparky Flint
Sheet
AC 17 · HP 31 · 25 ft.Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InvestigationINT
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
14 featuresAction
- Infused Warhammer Attack
When Player's turn
Sparky swings his magically enhanced hammer. +7 to hit, 1d8 + 5 bludgeoning damage.
Reaction
- Deflect Attack
When A creature is hit by an attack within 5 feet of the Steel Defender
The Steel Defender imposes disadvantage on the attack roll.
Always on
- Magical TinkeringLevel 1
Invest magic into mundane objects to produce light, sound, odors, or static images.
- Infuse ItemLevel 2
Turn mundane objects into magic items. Knows 4 infusions, can maintain 2 active.
- The Right Tool for the JobLevel 3
Can magically produce a set of artisan tools during a short or long rest.
- Battle ReadyLevel 3
Proficient with martial weapons. Can use Intelligence modifier for attack and damage with magic weapons.
- Steel DefenderLevel 3
A loyal mechanical companion that protects Sparky and attacks his enemies.
- Ability Score ImprovementLevel 4
Increased Intelligence by 2 to improve spellcasting and tool use.
- TraitMountain DwarfDarkvision 60ft
- TraitMountain DwarfDwarven Resilience (Advantage vs Poison, Resistance to Poison damage)
- TraitMountain DwarfDwarven Combat Training
- TraitMountain DwarfTool Proficiency
- TraitMountain DwarfStonecunning (Double proficiency for History related to stonework)
- Position of PrivilegeNoble
Sparky is welcome in high society and people assume he has the right to be wherever he is. The common folk try to accommodate him and avoid his displeasure.
Spells
6 spellsSpellcasting. Sparky Flint casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (3 slots): , , ,
Gear
7 itemsWeapons
- WarhammerVersatile (1d8/1d10 bludgeoning). Infused with Enhanced Weapon (+1 bonus to hit and damage).
- Light Crossbow1d8 piercing, ammunition, loading.
Armor
- Scale MailMedium armor consisting of overlapping metal scales.
- ShieldA wooden or metal shield that increases AC by 2. Infused with Enhanced Defense (+1).
Tools
- Thieves' ToolsEssential for picking locks and disarming traps.
Gear
- Set of Fine ClothesStatus symbols of a Noble.
- Signet RingThe seal of the Flint household.
Appearance
Sparky is a stout dwarf with soot-stained cheeks and a meticulously braided beard woven with small copper wires and gears. He wears well-maintained scale mail over fine silk tunics. A pair of bronze goggles usually sits atop his head, and he is followed by a mechanical hound made of brass and iron plates.
Mannerisms
He constantly taps a rhythmic beat on his thigh when he is thinking, mimicking the sound of a ticking clock.
Personality
Sparky is an odd mixture of high-born courtesy and frantic, blue-collar obsession. He speaks with the cadence of a diplomat but the vocabulary of a mechanical engineer. He is fiercely optimistic, believing that every problem in the world, including social and political ones, is simply a puzzle that lacks the right blueprint.
Ideals
Innovation. We should never settle for the tools of our grandfathers when we can build something better today.
Bonds
I seek to regain my family's respect by building a wonder that will be the envy of every mountain hall.
Flaws
I am so focused on the mechanical function of things that I often ignore the feelings of the people using them.
Quirks
Background
Valerius Flint was born into a prestigious family of architects and governors in the mountain halls of his ancestors. While his brothers studied law and commerce, Valerius was found repeatedly in the heavy smithies, trying to make hammers that could swing themselves and lanterns that captured starlight. His family viewed his technological pursuits as a base hobby, unbecoming of a Flint. His nickname Sparky was originally a derogatory jest from his father after Valerius accidentally magnetized the family's formal dinnerware during a royal visit. Seeing his potential was wasted in the stifling courts, he gathered his tools and his mechanical hound, Gearbox, and set out into the world. He intends to find ancient relics and new materials to prove that his 'artifice' is the true future of dwarven nobility. He treats adventure as a field test for his latest inventions, always looking for a way to improve the mundane through the spark of his imagination.
“His family viewed his technological pursuits as a base hobby, unbecoming of a Flint.”
- Background
- Noble
Connections
Species
Mountain Dwarf
Media
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