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Aldous - AI-generated fantasy Character

Aldous

Aasimar · Barbarian · Level 1 · Soldier

Aldous

Aldous is disciplined, direct, and protective.
AC12
HP13/13
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 13 · 30 ft.
AlignmentChaotic GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Greataxe mastery,
Handaxe mastery

Tools

Gaming Set,
Land Vehicles

Languages

Common,
Celestial

Features

10 features

Always on

  • RageLevel 1

    When Bonus Action

    Aldous enters a primal battle trance, gaining the benefits of Rage for up to 10 minutes, provided he is not wearing Heavy armor.

  • Savage Attacker

    When When he hits with a weapon attack, once per turn

    Aldous strikes with a weapon using controlled brutality, rolling damage twice and choosing the better total once per turn when he hits.

  • Unarmored DefenseLevel 1

    While you are not wearing armor, your base Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.

  • Weapon MasteryLevel 1

    You gain proficiency with Simple and Martial weapons. You can choose two kinds of weapons with which you are proficient and unlock their mastery properties. Aldous has mastery with the Greataxe and Handaxe.

  • Celestial ResistanceAasimarResistance to Necrotic and Radiant damage.
  • DarkvisionAasimarYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Healing HandsAasimarAs a Magic action, touch a creature and restore Hit Points equal to your Proficiency Bonus d4s. Once used, this trait cannot be used again until you finish a Long Rest.
  • Light BearerAasimarYou know the Light cantrip. Charisma is your spellcasting ability for it.
  • Celestial RevelationAasimarBeginning at 3rd level, you can manifest a supernatural aspect of your celestial heritage, gaining one of three revelation options.
  • Savage AttackerSoldier

    You gain the Savage Attacker Origin feat. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either total.

Spells

1 spell

Spellcasting. Aldous casts with Charisma (spell save DC 9, to hit with spell attacks).

Cantrips (at will):

Gear

12 items

Weapons

  • Greataxe
    A heavy two-handed martial weapon with the Cleave mastery property.
  • 4×
    Handaxe
    Light martial weapons suitable for throwing, with the Vex mastery property.
  • Spear
    A simple spear issued during his military service.
  • Shortbow
    A shortbow suitable for ranged attacks.

Tools

  • Gaming Set
    A set used for games of chance and military camp recreation.

Gear

  • Explorer's Pack
    A pack containing essential adventuring gear.
  • 20×
    Arrows
    Ammunition for the shortbow.
  • Healer's Kit
    A compact kit containing supplies for treating wounds.
  • Quiver
    A container for carrying arrows.
  • Traveler's Clothes
    Rugged, serviceable clothing for travel.

Purse

  • 15×
    Gold Pieces
    Currency remaining from military pay and travel expenses.
  • 14×
    Gold Pieces
    A small reserve of coins from his former service.

Appearance

Aldous is a broad-shouldered young man with weathered bronze skin, close-cropped black hair, and luminous silver-gold eyes. His aasimar heritage shows in the faint radiance beneath his skin and the pale, star-like marks scattered across his cheeks and forearms. He wears a battered soldier's cloak over practical traveling clothes, with a greataxe strapped across his back and handaxes at his belt. His expression is stern when silent, but unexpectedly gentle around the helpless.

Mannerisms

Aldous checks every doorway and window before sitting down. He polishes his weapon while thinking, counts under his breath when angry, and addresses frightened civilians with formal military courtesy even when covered in mud and blood.

Personality

Aldous is disciplined, direct, and protective. He speaks like a soldier addressing a formation, but he has a dry sense of humor and a surprising patience for frightened people. He dislikes grand speeches, polished uniforms, and anyone who demands obedience without earning trust. Beneath his rough exterior is a young man who desperately wants to believe that courage and decency still matter.

Ideals

Freedom. No banner, rank, or law is sacred when it is used to crush innocent people. Strength exists to shield the weak, not to make tyrants comfortable.

Bonds

I will protect the soldiers who stood beside me and the civilians abandoned by my former command. One day, I will expose General Varkesh and make him answer for every life he ruined.

Flaws

I distrust authority so deeply that I sometimes reject good orders simply because they come from someone wearing a badge or crown. When angered, I can mistake righteous conviction for moral certainty.

Quirks

Keeps a broken unit insignia wrapped in cloth and never throws it away.
Names every weapon he carries, usually after a fallen comrade.
Leaves a small portion of every meal for travelers or animals in need.
Becomes visibly uncomfortable when praised for being a hero.

Background

Aldous was born beneath an omen of white fire, and the village elders said the heavens had marked him for a noble destiny. He never felt noble. He felt responsible. When he came of age, he joined the army because its banners promised order, protection, and a place where his strength could serve ordinary people. He became a capable young soldier, known for standing between civilians and danger even when his officers commanded otherwise. His aasimar gifts made him unusually resilient, and his comrades learned that the quiet recruit could become a terrifying force when someone under his protection was threatened. His loyalty ended when General Varkesh began selling military supplies to bandits and ordering Aldous's unit to burn villages that refused unlawful taxes. Aldous obeyed until he discovered that one of the condemned villages sheltered children and wounded deserters. He refused the order, fought his way out of the commander's camp, and helped the villagers escape. Branded a deserter, he left his unit rather than serve under a corrupt commander. Now he travels as a wandering protector, seeking evidence of Varkesh's crimes while taking work wherever the powerless need someone strong enough to say no. His rage is not mindless fury. It is the sound of his conscience refusing to be silenced.

“When he came of age, he joined the army because its banners promised order, protection, and a place where his strength could serve ordinary people.”
From their backstory
Background
Soldier

Connections

Species

Aasimar

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