Inquisitor Paroka
Inquisitor Paroka
Sheet
AC 14 · HP 143 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
23 featuresAction
- Insightful InterrogationLevel 3
You can use your action to study a creature or area and gain deeper information, especially about weaknesses, hidden details, and intentions, reflecting your obsessive analytical eye.
Bonus action
- Cunning ActionLevel 2
You can use the bonus action from Cunning Action to Dash, Disengage, or Hide on each of your turns.
- Ear for DeceitLevel 3
You can decipher a creature's intents by studying its speech and behavior. As a bonus action, you make a Wisdom check contested by the target's Deception check, gaining a special insight into that creature's motives on a success.
Reaction
- Uncanny DodgeLevel 5
You can use your reaction to halve the damage from an attack that hits you.
Always on
- Rogue Expertise and ProficienciesLevel 1
You are skilled in the art of stealth, precision, and opportunistic violence. You gain proficiency with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords, plus thieves' tools. You also gain four skill proficiencies from the rogue list.
- Sneak AttackLevel 1
When you make an attack with a finesse or ranged weapon against a target you have advantage on the attack roll, or when another enemy of the target is within 5 feet of it and you do not have disadvantage, you can deal extra damage. This damage starts at 1d6 and increases to 10d6 at 19th level.
- ExpertiseLevel 1
Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
- Inquisitive Roguish ArchetypeLevel 3
At 3rd level, you master the ability to use momentary distractions and observations to uncover lies, contradictions, and tactical openings. You gain the Inquisitive features that improve your perceptive and investigative prowess.
- Eye for DetailLevel 3
You are adept at finding clues and hidden things, granting you advantage on Investigation and Insight checks to determine a creature's true intent or uncover details from a scene.
- Insightful FightingLevel 3
When you are hidden from a creature and miss it with an attack, making an ability check, or otherwise revealing yourself, you can attempt to deceive its senses and choose whether to move or stay concealed.
- Steady EyeLevel 7
You can move at a normal pace while trying to detect hidden creatures or objects, and you suffer no penalty to Perception checks from moving at a fast pace while tracking.
- Unerring EyeLevel 13
You gain uncanny perceptive acuity, allowing you to see through illusions and perceive the unspoken patterns of deceit even in difficult circumstances.
- Eye for WeaknessLevel 17
Once per turn, when you deal Sneak Attack damage to a creature, you can target a vital point and reduce its ability to resist your next assault, imposing a special weakness based on the opening you expose.
- EvasionLevel 7
You take no damage on a successful Dexterity saving throw against effects that normally deal half damage on a success.
- Slippery MindLevel 15
You gain proficiency in Wisdom saving throws.
- ElusiveLevel 18
Your agility becomes so preternatural that opportunity attacks against you are made with disadvantage, and many of your evasive instincts become nearly impossible to pin down.
- Stroke of LuckLevel 20
You have an uncanny knack for success. Once per short or long rest, you can turn a failed ability check, attack roll, or saving throw into a success.
- TraitTabaxiDarkvision, 60 ft.
- TraitTabaxiFeline Agility, you can double your speed for one turn after moving without using all your movement, then you must not move on your next turn to use it again.
- TraitTabaxiCat's Claws, your claws are natural weapons that deal 1d4 slashing damage and can be used to make unarmed strikes. You also have a climbing speed equal to your walking speed.
- TraitTabaxiCat's Talent, you gain proficiency in Perception and Stealth.
- TraitTabaxiLanguages, you can speak, read, and write Common and one additional language.
- ResearcherSage
If you do not know a piece of lore, you often know where and from whom you can learn it. Your years of research and bureaucratic access let you identify scholarly resources, archives, and the proper channels to obtain information.
Gear
9 itemsWeapons
- rapierA finesse melee weapon favored for precision strikes.
- shortbowA light ranged weapon for silent, deadly shots.
- ceremonial bladeA ceremonial blade carried more for authority than utility.
Tools
- thieves' toolsA set of thieves' tools used to bypass locks and traps.
Gear
- 20×arrowsA quiver of arrows for the shortbow.
- burglar's packA burglar's pack containing adventuring essentials for covert work.
- scholar's robes and research kitA scholar's robe, journal, and ink set representing academic training.
- field note kitA bottle of ink, a quill, and several small reference cards for field notes.
- directorate credentialsA sealed Arcane Containment Directorate badge and identification packet.
Appearance
Inquisitor Paroka is a tall, lean Tabaxi woman with a coiled, lethal elegance. Her fur is a dense, short-cropped charcoal coat marked by jagged obsidian leopard spots that dissolve into shadow at the edges of her frame. Her face is a sharp triangular mask, framed by tall pointed ears with black tufts, and her vertically slitted eyes burn with a tarnished gold intensity. She wears a sharply tailored deep navy uniform over a white high-collared shirt, fitted trousers, polished black mid-calf boots, and a black leather belt carrying a ceremonial blade and a matte black data-clipboard. Her posture is immaculate, her claws kept clean and razor sharp, and every movement suggests disciplined authority and measured violence.
Mannerisms
She speaks in short, measured sentences and rarely raises her voice. When listening, her ears twitch minutely as if sorting testimony by importance. She taps one claw against her clipboard when displeased, circles a room once before sitting, and never wastes motion on casual gestures. When she is considering a suspect, her gaze does not blink, it catalogs.
Personality
Controlled, exacting, and unsentimental, Paroka treats every interaction like an interview and every room like a crime scene. She is not rude by accident, she is efficient by design. She respects competence, discipline, and proof, and she despises excuses, indulgence, and performative morality. Though she appears severe, her severity is simply the shape of her devotion to truth as she understands it.
Ideals
Order through understanding. Chaos is not defeated by cruelty alone, but by relentless observation, correct procedure, and the courage to name a threat before it spreads.
Bonds
The Arcane Containment Directorate gave her purpose, and she repays that debt with absolute competence. She keeps a sealed dossier of one unresolved case, the only investigation that ever escaped her grasp, and she will not rest until the truth is dragged into the light. She is quietly protective of junior analysts and field agents who show discipline, because she sees in them the same hunger for order that once saved her from chaos.
Flaws
She is incapable of trusting a claim simply because it is heartfelt, and she often mistakes emotional certainty for evidence of guilt. Her need for complete information can make her cold, invasive, and obsessively persistent, even when restraint would be wiser. When she decides a person is compromised, she struggles to revisit that judgment, because admitting error feels to her like opening a breach in the wall.
Quirks
Background
Paroka was raised in the shadowed archive districts of a sprawling modern metropolis, where the old names of things mattered more than the things themselves. As a young tabaxi, she discovered that stories could be weaponized, ledgers could be more dangerous than blades, and the truth was most useful when it was filed, stamped, and sealed. While other cubs chased bright noise and soft indulgence, she haunted records vaults, courtroom galleries, and sealed interrogation rooms, learning how institutions breathe. She became obsessed with patterns, with motive, with the small fractures in testimony that reveal a hidden structure beneath public order. Her talents drew the attention of the Arcane Containment Directorate, an organization that deals in sanctioned secrets, dangerous relics, and the quiet removal of threats too strange for ordinary law. Paroka rose through its ranks as an inquisitor because she never mistook compassion for justice, and never confused hesitation with wisdom. She learned to walk unseen through secure facilities, read microexpressions like scripture, and break a suspect's certainty without raising her voice. In the field she is a perfect instrument, part scholar, part hunter, part executioner. She serves not because she is loyal in any warm sense, but because the Directorate gives structure to her conviction that disorder, ignorance, and corruption are all forms of contamination. Now she operates at the highest level of clearance, a clinical adjudicator of anomalies and political enemies alike. Those who work beneath her fear her precision more than her temper, because she rarely wastes anger on the undeserving. She records everything, trusts almost nothing, and believes every confession should be corroborated by evidence. Yet beneath that immaculate discipline lives a feral need to pursue the unfinished case, the hidden culprit, the unanswered question. She does not seek peace. She seeks the final, complete explanation.
“She became obsessed with patterns, with motive, with the small fractures in testimony that reveal a hidden structure beneath public order.”
- Background
- Sage
Connections
Species
Tabaxi
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