Mystic Evermore
Mystic Evermore
Sheet
AC 18 · HP 127 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionINT
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
32 featuresAction
- Twin Ward Strikes
When When Mystic takes the Attack action
Mystic makes two melee weapon attacks when she takes the Attack action.
- Lay on HandsLevel 1
When When Mystic touches a creature
Mystic touches a creature to restore hit points or remove the Poisoned condition by spending Lay on Hands points.
Bonus action
- Sacred WeaponLevel 3
Mystic's Sacred Weapon Channel Divinity can be used as a Bonus Action. For 10 minutes, one melee weapon she holds becomes magical, gains a +1 bonus to attack rolls, and sheds bright light in a 20-foot radius and dim light for 20 feet beyond that.
- Restoring TouchLevel 14
Mystic can use a Bonus Action to touch a creature and remove one condition from it: Blinded, Charmed, Deafened, Frightened, Paralyzed, or Stunned. She can use this feature a number of times equal to her Charisma modifier, regaining all uses after a Long Rest.
- Draconic FlightDragonbornStarting at 5th level, Mystic can sprout spectral or physical wings as a Bonus Action, gaining a Fly Speed equal to her Speed for 10 minutes. She can use this feature once per Long Rest.
Always on
- Divine Smite
When After Mystic hits with a weapon attack
Mystic spends a spell slot to add Radiant damage to a weapon hit once per turn.
- Abjure FoesLevel 9
When When Mystic uses a Magic action and expends Channel Divinity
Mystic presents Naga's holy symbol and frightens hostile creatures in range with divine authority.
- Faithful SteedLevel 5
When When Mystic uses a Magic action
Mystic calls forth a loyal spirit steed for travel and battle.
- Divine SenseLevel 1
Mystic can sense the presence of Celestials, Fiends, and Undead within 60 feet, and can sense consecrated or desecrated places and objects. She can use this feature a number of times equal to her Charisma modifier, regaining all uses after a Long Rest.
- SpellcastingLevel 1
Mystic prepares and casts Paladin spells using Charisma. She can use a Holy Symbol as a spellcasting focus.
- Weapon MasteryLevel 1
Mystic has mastery with Longsword and Javelin. Mastery properties apply when she uses those weapons.
- Fighting Style, DefenseLevel 2
Mystic chooses Defense as her Fighting Style, gaining a +1 bonus to Armor Class while wearing armor.
- Paladin's SmiteLevel 2
Once per turn when Mystic hits with a weapon attack, she can expend a spell slot to deal extra Radiant damage. The damage is 2d8 for a 1st-level slot, plus 1d8 per slot level above 1st, to a maximum of 5d8. The damage increases by 1d8 against a Fiend or Undead.
- Channel DivinityLevel 3
Mystic gains two uses of Channel Divinity and regains one expended use after a Short Rest and all expended uses after a Long Rest. She can use Sacred Weapon or Turn the Unholy through her Oath of Devotion.
- Oath of DevotionLevel 3
Mystic swears the Oath of Devotion. She follows the tenets, Let your word be your promise, protect the weak and never fear to act, and let your honorable deeds be an example.
- Ability Score ImprovementLevel 4
Mystic gains an Ability Score Improvement feat or another feat for which she qualifies. Her listed ability scores are retained as provided.
- Extra AttackLevel 5
Mystic can attack twice instead of once whenever she takes the Attack action on her turn.
- Aura of ProtectionLevel 6
Mystic and friendly creatures within 10 feet of her gain a bonus to saving throws equal to her Charisma modifier. Mystic is always included in this benefit. The aura increases to 30 feet at Paladin level 18.
- Aura of DevotionLevel 7
Mystic and friendly creatures within 10 feet cannot be Charmed while she is conscious. The aura increases to 30 feet at Paladin level 18.
- Ability Score ImprovementLevel 8
Mystic gains an Ability Score Improvement feat or another feat for which she qualifies. Her listed ability scores are retained as provided.
- Aura of CourageLevel 10
Mystic and friendly creatures within 10 feet cannot become Frightened while she is conscious. The aura increases to 30 feet at Paladin level 18.
- Radiant StrikesLevel 11
Mystic's weapon attacks deal an extra 1d8 Radiant damage on a hit.
- Ability Score ImprovementLevel 12
Mystic gains an Ability Score Improvement feat or another feat for which she qualifies. Her listed ability scores are retained as provided.
- Oath SpellsLevel 3
Mystic's Oath of Devotion spells are always prepared and do not count against the number of Paladin spells she can prepare: Protection from Evil and Good, Shield of Faith, Aid, Zone of Truth, Beacon of Hope, Dispel Magic, Freedom of Movement, and Guardian of Faith.
- Prepared SpellcastingLevel 1
Mystic can use a Holy Symbol as a spellcasting focus and can prepare Paladin spells with a total number equal to her Charisma modifier plus half her Paladin level, rounded down. She has 8 Paladin spells prepared in addition to her Oath spells.
- Creature TypeDragonbornHumanoid.
- SizeDragonbornMedium.
- SpeedDragonborn30 feet.
- Draconic AncestryDragonbornChromatic dragonborn. Mystic has resistance to Fire damage.
- Breath WeaponDragonbornAs a Magic action, Mystic exhales destructive energy in a 15-foot cone. Creatures in the area make a Dexterity saving throw against DC 15, taking 1d10 damage on a failed save or half as much on a success. She can use this feature a number of times equal to her Proficiency Bonus, regaining all uses after a Long Rest. The damage type is Fire.
- DarkvisionDragonbornMystic can see in Dim Light within 60 feet as if it were Bright Light and in Darkness as if it were Dim Light.
- Magic Initiate, ClericAcolyte
Magic Initiate, Cleric. Mystic learns two Cleric cantrips and one level 1 Cleric spell. Wisdom is the spellcasting ability for these spells. She can cast the chosen level 1 spell once without a spell slot after each Long Rest, and can also cast it using spell slots.
Spells
15 spellsSpellcasting. Mystic Evermore casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , , , ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level (1 slot): ,
5th level (1 slot): no spells
Gear
11 itemsWeapons
- LongswordVersatile martial weapon used as Mystic's principal sidearm.
- 6×JavelinSimple ranged weapons, each suitable for hurling from horseback or a guard tower.
Armor
- Chain MailAC 16. Mystic's chain mail is maintained to a ceremonial standard but bears practical repairs from years of guard duty.
- ShieldAC 2. A broad steel shield bearing Springvale's silver crown and Naga's white knot.
Tools
- Calligrapher's SuppliesUsed for copying prayers, guard oaths, legal decrees, and memorial names.
Gear
- Holy SymbolHoly symbol of Naga, Goddess of Order, worn over her surcoat.
- Priest's PackContains bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel necessities.
- Book of PrayersA collection of formal prayers to Naga, with several pages devoted to the names of the dead from Mystic's childhood home.
- 10×ParchmentTen sheets used for official orders, confessions, warrants, and personal letters.
- RobePlain white and gray ceremonial clothing worn during temple service.
Purse
- 8×Gold PiecesCoin remaining from her combined starting equipment.
Appearance
Mystic Evermore is a tall, powerfully built dragonborn woman with deep bronze scales, swept-back black horns, and bright amber eyes. She wears impeccably maintained chain mail beneath a dark green surcoat bearing Springvale's silver crown and the white knot of Naga, Goddess of Order. A weathered prayer cord is always wrapped three times around her left wrist, its central bead worn smooth by her thumb. She smells faintly of cedar oil, lamp smoke, and the clean metal of polished armor. Her shield is broad and practical, marked by years of careful repairs rather than ornament, with a single engraved spring flower at its center.
Mannerisms
Mystic pauses before answering difficult questions and silently touches the smooth center bead of her prayer cord. She stands with her hands folded behind her back when judging a dispute, and when angry she becomes quieter rather than louder. Before battle, she checks every buckle and strap on her armor in the same sequence, ending by pressing two fingers to Naga's holy symbol.
Personality
Mystic is firm, serious, observant, and practical. She speaks plainly, dislikes theatrical displays of authority, and has little patience for people who treat suffering as entertainment. Beneath her stern discipline is a deeply protective woman who remembers the names of servants, refugees, village children, and every guard who died under her command. She is unexpectedly gentle with frightened animals and will listen patiently to anyone who approaches her in good faith.
Ideals
Order exists to protect people, not to protect institutions from accountability. The law is sacred only when it shields the vulnerable and binds the powerful to the same standard.
Bonds
The royal family of Springvale gave Mystic a home, a name, and a future. She will defend them and the people under their protection until her final breath. She is also determined to keep Avery alive, even when his reckless performances place him in the path of danger.
Flaws
Mystic is so suspicious of privilege and corruption that she can mistake hesitation, comfort, or simple incompetence for deliberate cruelty. She has difficulty forgiving anyone who endangers civilians, and her devotion to Springvale can make her obey an order longer than she should. She also treats rest as an indulgence, then becomes severe and humorless when exhaustion finally catches up with her.
Quirks
Background
Mystic was born into a dragonborn family that guarded an old roadside shrine dedicated to Naga, Goddess of Order. When she was still young, Goliath raiders destroyed the settlement, killing nearly everyone she loved. Mystic survived only because she was found beneath the shrine's collapsed altar, clutching a prayer cord and refusing to let go. She believed for years that she was the last of her bloodline. Springvale's royal family took her in, first as a ward, then as a page, and eventually as a trusted protector. The court priest taught her scripture and ritual while the royal guard taught her discipline, tactics, and the hard difference between justice and vengeance. Mystic rose through the guard by being the person who arrived when everyone else hesitated. She became head of the royal guard not because she enjoys authority, but because she understands the cost of authority used carelessly. She has broken up noble hunting parties that preyed on poor villages, dismantled criminal rings protected by influential patrons, and stood between frightened communities and those who considered suffering a form of entertainment. Her certainty that she was alone ended when she learned that a branch of her family had survived. Among them was her youngest cousin, Avery, now a renowned bard. Their reunion was awkward, tearful, and quickly complicated by Avery's talent for turning family tragedies into songs. Mystic pretends to dislike the performances, but knows every verse by heart.
“When she was still young, Goliath raiders destroyed the settlement, killing nearly everyone she loved.”
- Background
- Acolyte
Connections
Species
Dragonborn
Media
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