Floyd Googolplex
Floyd Googolplex
Sheet
AC 16 · HP 21 · 25 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Steel DefenderLevel 3
Floyd can create a Steel Defender. It obeys his commands, acts immediately after his turn, and can use its Force-Empowered Rend, Repair, and Deflect Attack abilities. It requires his bonus action to command it to take most actions in combat.
Always on
- Command Steel Defender
When Bonus action
Floyd directs his Steel Defender to move up to its speed and take an action, such as Force-Empowered Rend, Help, Dash, Disengage, Dodge, or Search. Without a command, it takes the Dodge action.
- Magical TinkeringLevel 1
Floyd can imbue tiny objects with minor magical properties, such as emitting light, playing a recorded message, giving off an odor, or displaying a visual effect. He can maintain up to three such objects at once.
- SpellcastingLevel 1
Floyd uses Intelligence as his spellcasting ability. He can cast artificer spells using tools as a spellcasting focus and can prepare a number of artificer spells equal to his Intelligence modifier plus half his artificer level, rounded down. He knows two artificer cantrips and has three 1st-level spell slots.
- Infuse ItemLevel 2
Floyd knows four artificer infusions and can maintain two infused items at once. Suggested infusions are Enhanced Arcane Focus, Enhanced Defense, Repeating Shot, and Replicate Magic Item, Bag of Holding.
- The Right Tool for the JobLevel 3
Floyd can use artisan's tools to magically create a set of artisan's tools in an unoccupied space within 5 feet. The creation takes 1 hour of work and the tools last until he uses this feature again.
- Battle SmithLevel 3
Floyd gains the Battle Smith subclass. He gains proficiency with martial weapons and shields, and can use Intelligence instead of Strength or Dexterity for attack and damage rolls with magic weapons.
- Battle Smith SpellsLevel 3
Floyd always has Heroism and Shield prepared. These spells do not count against the number of artificer spells he prepares.
- DarkvisionGnomeFloyd can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he cannot discern color in darkness.
- Gnome CunningGnomeFloyd has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- Artificer's LoreGnomeFloyd can add twice his proficiency bonus to Intelligence checks related to magic items, alchemical objects, or technological devices.
- TinkerGnomeFloyd is proficient with tinker's tools and can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device.
- Rock Gnome Ability Score IncreaseGnomeIntelligence increases by 2 and Constitution increases by 1.
- SmallGnomeFloyd is a Small creature.
- SpeedGnomeFloyd has a walking speed of 25 feet.
- Guild MembershipGuild Artisan
Guild Membership. As a member of an artisans' guild, Floyd can secure lodging, food, and basic assistance from other guild members, and can call upon guild contacts for information or support. He must pay guild dues and obey guild rules.
Spells
7 spellsSpellcasting. Floyd Googolplex casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): ,
1st level (3 slots): , , , ,
Gear
11 itemsWeapons
- Light CrossbowA compact ranged weapon with a case of quarrels and a modified winding mechanism.
Armor
- Scale MailScale mail armor, fitted with hidden loops and reinforced plates for attaching tools and components.
- ShieldA simple metal shield bearing a blank circular boss, suitable for later engraving with a stolen cult emblem.
Tools
- Thieves' ToolsA kit of picks, probes, tension bars, and miniature disabling tools.
- Smith's ToolsA set of smith's tools used for shaping metal, repairing armor, and constructing mechanical components.
- Tinker's ToolsA finely made set of tinker's tools inherited from Floyd's family workshop.
Gear
- 20×Crossbow BoltsAmmunition for the light crossbow.
- Dungeoneer's PackA pack containing essential adventuring supplies, including rope, rations, tinder, and a bedroll.
- Guild Membership PapersA guild letter of introduction, suitable for proving membership and requesting aid from allied artisans.
- Artisan's ClothesA small set of artisan's clothes, carefully maintained despite frequent exposure to soot and oil.
Purse
- PurseA purse containing the standard starting funds of a guild artisan.
Appearance
Floyd Googolplex is a compact rock gnome with copper-brown skin, a sharply groomed forked beard, and enormous round spectacles fitted with rotating brass lenses. He dresses in a soot-darkened artisan's coat over scale mail, with a shield-sized case of tools strapped to his back. He walks with quick, precise steps and rarely stands still, constantly adjusting buckles, tightening screws, or testing the balance of some concealed device. His smile is courteous, but his eyes remain fixed on whatever mechanism, symbol, or weakness might prove useful.
Mannerisms
Floyd speaks rapidly and politely, often interrupting himself to make a note or adjust a device. He taps the rims of his spectacles when thinking and silently counts moving parts whenever he encounters machinery. During conversations, he circles people as though inspecting an unfamiliar construct.
Personality
Floyd is industrious, suspicious, and relentlessly curious. He presents himself as a cheerful professional, but his friendliness is an instrument for gathering information. He enjoys solving problems more than helping people, and he becomes animated whenever danger reveals a new magical principle to study.
Ideals
Knowledge. Every secret has a price, and every lock exists to be opened. Moral concerns are usually the excuses of people who lack the skill to claim what they want.
Bonds
The dragon cult possesses fragments of a lost invention that Floyd believes can transform the limits of artificer magic. He will destroy the cult piece by piece to obtain them, and he will not allow another scholar or guild to claim the discoveries first.
Flaws
Floyd treats people as mechanisms, valuing them according to their usefulness, leverage, or secrets. He cannot resist opening a sealed container, deciphering forbidden writing, or improving an invention that was not his to touch. His hatred of the dragon cult is genuine, but so is his desire to possess everything they know.
Quirks
Background
Floyd was raised in a respected rock gnome workshop where every broken clock, cracked lens, and malfunctioning toy was treated as a question waiting to be answered. His talent for invention emerged early, but so did his impatience with limits. He joined an artificers' guild to gain access to better furnaces, rare components, and the private libraries of senior craftsmen. There he learned that knowledge was often guarded less for safety than for status, a realization that permanently soured his respect for institutions. When a dragon cult raided a nearby settlement in search of an ancient arcane device, Floyd survived by hiding inside a disassembled automaton. The cult's symbols, rituals, and crude engineering fascinated him more than the destruction horrified him. He now hunts the cult with calculated determination, intending to dismantle its leaders, seize its relics, and extract every secret from its archives before burning what remains. He calls this justice when speaking to guild members, but privately he considers the cult a locked vault, and its destruction merely the most efficient method of opening it.
“His talent for invention emerged early, but so did his impatience with limits.”
- Background
- Guild Artisan
Connections
Species
Gnome
Media
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