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Dämmerwald - AI-generated fantasy Character

Dämmerwald

High Elf · Rogue · Level 1 · Criminal

Dämmerwald

I find no joy in the company of others.
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 9 · 30 ft.
AlignmentNeutral EvilGenderMaleAge25
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords,
Shortbows,
Longbows

Tools

Thieves' Tools,
Dice Set

Languages

Common,
Elvish,
Draconic

Features

11 features

Action

  • Sneak AttackLevel 1

    When Attack with Advantage or adjacent ally

    Once per turn, deal an extra 1d6 damage on a hit with a finesse or ranged weapon.

Always on

  • Fey Ancestry

    When Charm effect or Sleep magic

    You have advantage on saves against being charmed, and magic can't put you to sleep.

  • ExpertiseLevel 1

    Your proficiency bonus is doubled for Deception and Stealth.

  • Thieves' CantLevel 1

    You know a secret mix of dialect and code that allows you to hide messages in seemingly normal conversation.

  • TraitHigh ElfDarkvision
  • TraitHigh ElfKeen Senses
  • TraitHigh ElfFey Ancestry
  • TraitHigh ElfTrance
  • TraitHigh ElfElf Weapon Training
  • TraitHigh ElfCantrip
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.

Spells

1 spell

Spellcasting. Dämmerwald casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will):

Gear

10 items

Weapons

  • 2×
    Shortsword
    A finesse martial weapon.
  • Shortbow
    A simple ranged weapon.

Armor

  • Leather Armor
    Light protection made of stiffened hide.

Tools

  • Thieves' Tools
    A set of tools for picking locks and disarming traps.

Gear

  • 20×
    Arrows
    Arrows for the bow.
  • Burglar's Pack
    Includes a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, lantern, oil, rations, and tinderbox.
  • Crowbar
    Grant advantage on Strength checks where leverage applies.
  • Common Clothes
    A set of dark clothes with a hood.
  • White Deer Skull Mask
    A trophy and mask taken from a sacred deer.

Purse

  • Gold Pouch
    15 gold pieces.

Appearance

A lithe and disturbing elf who wears a bleached, empty deer skull as a mask. His eyes are barely visible through the sockets, and his dark leather armor is stained with soot and old blood. He smells faintly of cedar smoke and damp earth.

Mannerisms

He tilts his head like a curious animal when listening and avoids direct eye contact, preferring to look at the throats or hands of those he speaks to.

Personality

I find no joy in the company of others. My only comfort comes from the crackle of wood and the orange dance of a growing inferno. I speak in a low whisper, treating every conversation like a secret I am keeping from the law.

Ideals

Destruction. The fire is the only thing that cleanses the stains of the past.

Bonds

My mask is my soul. Without the bone of the deer, I am nothing but a common thief again.

Flaws

I cannot resist the urge to watch things burn. I will risk my safety just to see the last embers die out.

Quirks

Touches the antlers of his mask when thinking.
Hums tunelessly while watching fire.
Collects charred scraps from every fire he starts.

Background

Dämmerwald was born an outsider. As the only elf in a small human village, he was the default scapegoat for every missing coin and broken window. He spent his youth in and out of cells, fulfilling the role of a criminal the townsfolk forced upon him. The change came at age twenty when he slew a sacred white deer in the depths of the forest. He did not eat it for meat or sell it for gold. Instead, he stripped the flesh from the skull and donned the bone as a mask, finding a terrifying confidence in his new identity. That same night, he stole the town's torches and set his neighbors' homes ablaze. As they screamed, he felt truly alive for the first time. The fires illuminated his mask as he fled into the darkness. Now he wanders the wild world, seeking isolated forest hamlets where the wind is loud enough to muffle the sounds of those he decides to burn, continuing his cycle of vengeance against a world that never wanted him.

“As the only elf in a small human village, he was the default scapegoat for every missing coin and broken window.”
From their backstory
Background
Criminal

Connections

Species

High Elf

Media

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