Dämmerwald
Dämmerwald
Sheet
AC 13 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
11 featuresAction
- Sneak AttackLevel 1
When Attack with Advantage or adjacent ally
Once per turn, deal an extra 1d6 damage on a hit with a finesse or ranged weapon.
Always on
- Fey Ancestry
When Charm effect or Sleep magic
You have advantage on saves against being charmed, and magic can't put you to sleep.
- ExpertiseLevel 1
Your proficiency bonus is doubled for Deception and Stealth.
- Thieves' CantLevel 1
You know a secret mix of dialect and code that allows you to hide messages in seemingly normal conversation.
- TraitHigh ElfDarkvision
- TraitHigh ElfKeen Senses
- TraitHigh ElfFey Ancestry
- TraitHigh ElfTrance
- TraitHigh ElfElf Weapon Training
- TraitHigh ElfCantrip
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Spells
1 spellSpellcasting. Dämmerwald casts with Intelligence (spell save DC 11, to hit with spell attacks).
Cantrips (at will):
Gear
10 itemsWeapons
- 2×ShortswordA finesse martial weapon.
- ShortbowA simple ranged weapon.
Armor
- Leather ArmorLight protection made of stiffened hide.
Tools
- Thieves' ToolsA set of tools for picking locks and disarming traps.
Gear
- 20×ArrowsArrows for the bow.
- Burglar's PackIncludes a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, lantern, oil, rations, and tinderbox.
- CrowbarGrant advantage on Strength checks where leverage applies.
- Common ClothesA set of dark clothes with a hood.
- White Deer Skull MaskA trophy and mask taken from a sacred deer.
Purse
- Gold Pouch15 gold pieces.
Appearance
A lithe and disturbing elf who wears a bleached, empty deer skull as a mask. His eyes are barely visible through the sockets, and his dark leather armor is stained with soot and old blood. He smells faintly of cedar smoke and damp earth.
Mannerisms
He tilts his head like a curious animal when listening and avoids direct eye contact, preferring to look at the throats or hands of those he speaks to.
Personality
I find no joy in the company of others. My only comfort comes from the crackle of wood and the orange dance of a growing inferno. I speak in a low whisper, treating every conversation like a secret I am keeping from the law.
Ideals
Destruction. The fire is the only thing that cleanses the stains of the past.
Bonds
My mask is my soul. Without the bone of the deer, I am nothing but a common thief again.
Flaws
I cannot resist the urge to watch things burn. I will risk my safety just to see the last embers die out.
Quirks
Background
Dämmerwald was born an outsider. As the only elf in a small human village, he was the default scapegoat for every missing coin and broken window. He spent his youth in and out of cells, fulfilling the role of a criminal the townsfolk forced upon him. The change came at age twenty when he slew a sacred white deer in the depths of the forest. He did not eat it for meat or sell it for gold. Instead, he stripped the flesh from the skull and donned the bone as a mask, finding a terrifying confidence in his new identity. That same night, he stole the town's torches and set his neighbors' homes ablaze. As they screamed, he felt truly alive for the first time. The fires illuminated his mask as he fled into the darkness. Now he wanders the wild world, seeking isolated forest hamlets where the wind is loud enough to muffle the sounds of those he decides to burn, continuing his cycle of vengeance against a world that never wanted him.
“As the only elf in a small human village, he was the default scapegoat for every missing coin and broken window.”
- Background
- Criminal
Connections
Species
High Elf
Media
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