Gorik Ketradze
Gorik Ketradze
Sheet
AC 12 · HP 16 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- RageLevel 1
When As a bonus action
Gorik enters a battle frenzy, gaining advantage on Strength checks and Strength saving throws, a +2 bonus to melee weapon damage using Strength, and resistance to bludgeoning, piercing, and slashing damage for up to 1 minute.
- Weapon Attack
When On his turn
Gorik makes a melee weapon attack with his greataxe, handaxe, or another available weapon.
- Unarmored DefenseLevel 1
While not wearing armor, Gorik's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He uses a shield normally with this feature, though he is not currently carrying one as part of his starting equipment.
- TraitMountain DwarfDarkvision, 60 feet
- TraitMountain DwarfDwarven Resilience, advantage on saving throws against poison and resistance to poison damage
- TraitMountain DwarfDwarven Combat Training, proficiency with battleaxes, handaxes, light hammers, and warhammers
- TraitMountain DwarfStonecunning, double proficiency bonus on Intelligence (History) checks related to the origin of stonework
- TraitMountain DwarfDwarven Toughness is not gained, because Gorik is a mountain dwarf rather than a hill dwarf
- TraitMountain DwarfDwarven Armor Training, proficiency with light and medium armor
- Military RankSoldier
Gorik retains the respect and practical authority of his former military rank. Soldiers loyal to his old command recognize his insignia, and he can often secure basic hospitality, information, or assistance from military organizations and veterans.
Gear
9 itemsWeapons
- GreataxeA heavy two-handed martial weapon with a broad iron blade, chosen as Gorik's primary battlefield weapon.
- 2×HandaxeLight throwing axes balanced for close work and emergencies.
- 4×JavelinBalanced spears useful for throwing or forming a defensive line.
Tools
- Gaming SetA set of carved knucklebones used for dice games and wagers.
Gear
- Explorer's PackA sturdy pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Insignia of RankA small metal insignia bearing the mark of Gorik's former unit.
- Trophy from a Fallen EnemyA broken enemy arrowhead taken from the first battle in which Gorik lost comrades.
- Common ClothesPlain, well-mended clothing suitable for travel and military camp life.
Purse
- 10×Gold PiecesCoin saved from military service and odd jobs on the road.
Appearance
Gorik is a broad-shouldered mountain dwarf with a square, weathered face, iron-gray hair, and a carefully braided beard bound with three copper rings. A pale scar runs from his left temple to the edge of his jaw. He wears battered leather, a red-brown wool cloak, and a belt crowded with handaxes, whetstones, and old army tokens. His hands are thick with calluses, and his dark eyes remain alert even when he appears relaxed.
Mannerisms
Gorik checks the edge of his greataxe whenever he is thinking. He addresses strangers by their profession before learning their names, and he stands with his back to a wall whenever possible. When angry, he becomes quieter rather than louder.
Personality
Blunt, dependable, and observant. Gorik speaks sparingly, but he remembers every promise, notices who is being ignored, and quietly places himself between danger and the least protected person in the room. He has a dry sense of humor and considers punctuality, clean weapons, and shared meals signs of good character.
Ideals
Protection. Strength is a duty, not a privilege. If I can stand between danger and the helpless, then I have no excuse to step aside.
Bonds
I carry the names of the miners killed by the traitor who sold our patrol routes. I will clear my company's honor and bring the guilty officer to justice.
Flaws
I distrust officers, nobles, and anyone who gives orders from a safe distance. Once I decide someone is a coward or a traitor, I struggle to judge them fairly.
Quirks
Background
Gorik Ketradze was raised in the lower halls of a mountain fortress where every dwarf learned the sound of danger before learning the sound of music. His family worked iron and repaired weapons for the garrison, but Gorik proved more comfortable carrying a shield than shaping one. He joined the fortress guard as soon as he was old enough, serving in patrols along the high passes and earning his rank through stubborn courage, disciplined endurance, and an unusual talent for keeping frightened recruits alive. His company was eventually sent to investigate a series of raids on isolated mining settlements. The attackers were driven off, but Gorik discovered that the raids had been enabled by a corrupt officer selling patrol routes to bandits. When Gorik exposed the betrayal, the officer's allies arranged for his company to be blamed for the losses. Gorik left the fortress rather than accept a false confession, taking only his weapons, his insignia, and the names of the miners who had died. He now travels as a mercenary and wandering protector, seeking proof of the conspiracy while offering his strength to people who cannot defend themselves. He still follows the habits of a soldier, but his loyalty now belongs to ordinary folk rather than banners.
“His family worked iron and repaired weapons for the garrison, but Gorik proved more comfortable carrying a shield than shaping one.”
- Background
- Soldier
Connections
Species
Mountain Dwarf
Media
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