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Mariam Gvelesiani - AI-generated fantasy Character

Mariam Gvelesiani

Half-Elf · Bard · Level 1 · Entertainer

Mariam Gvelesiani

Mariam is warm, observant, and quick with a teasing remark.
AC11
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 8 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Lute

Languages

Common,
Elvish,
Dwarvish,
Goblin

Features

7 features

Bonus action

  • Bardic Inspiration (d6)Level 1

    As a bonus action, Mariam can inspire one creature other than herself within 60 feet that can hear her. The creature gains one Bardic Inspiration die, a d6, which it can add to one ability check, attack roll, or saving throw made within the next 10 minutes. She can use this feature three times per long rest.

Always on

  • SpellcastingLevel 1

    Mariam can use musical instruments or her voice as a spellcasting focus and cast bard spells using Charisma. She knows two bard cantrips and four 1st-level bard spells, with two 1st-level spell slots.

  • TraitHalf-ElfDarkvision, seeing in dim light within 60 feet as if it were bright light and darkness as if it were dim light.
  • TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Mariam to sleep.
  • TraitHalf-ElfSkill Versatility, proficiency in two additional skills.
  • TraitHalf-ElfAbility Score Increase, Charisma increases by 2, Intelligence increases by 1, and Wisdom increases by 1.
  • By Popular DemandEntertainer

    Mariam can always find a place to perform, usually in an inn, tavern, roadside festival, or other location where people gather. She can earn enough food and modest lodging by performing, and sympathetic admirers may offer her shelter or assistance.

Spells

6 spells

Spellcasting. Mariam Gvelesiani casts with Charisma (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

8 items

Weapons

  • Rapier
    A light, finely balanced blade suitable for both dueling and self-defense.
  • Dagger
    A small blade kept in an ankle sheath.

Armor

  • Leather Armor
    Flexible studded leather armor reinforced beneath a traveling coat.

Tools

  • Lute
    A well-used wooden lute with a repaired bridge and a voice that carries farther than it should.

Gear

  • Diplomat's Pack
    A compact pack containing clothing, a bedroll, flint and steel, mess kit, ten torches, ten days of rations, and a waterskin.
  • Entertainer's Costume
    A bright but travel-stained performance outfit, decorated with blue thread and brass buttons.
  • Admirer's Favor
    A small token given to Mariam by an admirer after a performance that prevented a tavern riot.

Purse

  • 15×
    Gold Pieces
    Loose coins saved from performances and small jobs.

Appearance

Mariam is a slender half-elf woman with warm olive skin, dark hazel eyes, and thick black hair usually braided with small brass beads. Her pointed ears are partly hidden beneath a faded blue headscarf. She dresses in a practical traveling coat over light leather armor, with a well-used lute strapped across her back and a rapier at her hip. Her hands are callused from years of playing strings, mending instruments, and climbing rigging.

Mannerisms

Mariam taps a quiet rhythm against her thumb whenever she is thinking. Before telling a difficult truth, she tunes one string of her lute, even if the instrument is already perfectly tuned.

Personality

Mariam is warm, observant, and quick with a teasing remark. She treats strangers like friends until they prove otherwise, but she notices every exit, overheard name, and change in someone's tone. She is courageous when defending someone vulnerable, though she often disguises fear with theatrical confidence.

Ideals

Freedom. No one should be owned by a promise, a bloodline, or a tyrant. Every person deserves the chance to choose their own road.

Bonds

She carries her father's cracked brass tuning key, the only thing recovered after he disappeared on a caravan route. Mariam intends to learn what happened to him and bring his unfinished journey to an honest end.

Flaws

Mariam cannot resist investigating a mystery, even when discretion would be wiser. She also embellishes ordinary stories until she has convinced herself that the dramatic version is the true one.

Quirks

Names every instrument she owns and argues with them when they go out of tune.
Collects unusual buttons from inns, caravans, and costumes.
Always leaves one chair empty at a table for someone who has not arrived yet.
Can imitate the call of three local birds and one particularly rude dockworker.

Background

Mariam Gvelesiani was raised in a multilingual port district where sailors, caravan guards, merchants, and wandering performers crossed paths every day. Her elven mother taught her old songs about moonlit forests, while her human father taught her the practical arts of bargaining, repairing instruments, and knowing when a stranger was lying. Mariam learned early that a song could open a locked door more easily than a threat, and that a well-timed joke could keep a tavern brawl from becoming a murder.

Background
Entertainer

Connections

Species

Half-Elf

Media

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