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Vurdan Ibar - AI-generated fantasy Character

Vurdan Ibar

Half-orc · Barbarian · Level 1 · Guild Artisan

Vurdan Ibar

Plain-spoken and observant, Vurdan has a dry patience with practical problems and very little patience for people who endanger a crew to save face.
AC13
HP14/14
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 14 · 30 ft.
AlignmentNeutral GoodGenderMaleAgeThirty-two
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of artisan's tools, cooper's tools

Languages

Common,
Orc

Features

7 features

Bonus action

  • RageLevel 1

    As a bonus action, enter a rage for up to 1 minute. While raging and not wearing heavy armor, gain advantage on Strength checks and Strength saving throws, a +2 bonus to damage with Strength-based melee weapon attacks, and resistance to bludgeoning, piercing, and slashing damage. Rage ends early if incapacitated or if the turn ends without attacking a hostile creature or taking damage. Two uses per long rest.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor, AC equals 10 + Dexterity modifier + Constitution modifier. A shield can be used while gaining this benefit.

  • DarkvisionHalf-orcSee in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, unable to discern color in darkness.
  • MenacingHalf-orcProficiency in the Intimidation skill.
  • Relentless EnduranceHalf-orcOnce per long rest, when reduced to 0 hit points but not killed outright, drop to 1 hit point instead.
  • Savage AttacksHalf-orcWhen scoring a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage.
  • Guild MembershipGuild Artisan

    As a member of a small trade association, Vurdan can call on fellow craftspeople for lodging, advice, and introductions, provided he pays his dues and does not endanger their livelihoods.

Gear

7 items

Weapons

  • Greataxe
    Heavy two-handed melee weapon, 1d12 slashing damage.
  • 2×
    Handaxe
    Light thrown melee weapon, 1d6 slashing damage, range 20/60 ft.
  • 4×
    Javelin
    Simple ranged weapon, 1d6 piercing damage, range 30/120 ft.

Tools

  • Artisan's tools
    Cooper's tools, used for shaping and repairing barrels.

Gear

  • Explorer's pack
    Contains a bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Artisan's clothes
    A sturdy apron marked with his former workshop's maker's stamp.

Purse

  • 15×
    Starting coin
    Guild dues and travel expenses left over from his apprenticeship.

Appearance

Vurdan is broad through the shoulders, with a practical, weather-darkened complexion and hair kept in a precise row of short braids tied with plain cord. In a crowded room, his attention goes first to doors, then to the hands of anyone carrying food. He wears a patched wool vest over travel-stained clothes and keeps his weapons clean but unadorned.

Mannerisms

He checks the room's exits without turning his head, then gives a small nod as if the doors have answered a question. When thinking, he rubs his thumb along the edge of his belt.

Personality

Plain-spoken and observant, Vurdan has a dry patience with practical problems and very little patience for people who endanger a crew to save face. He is unexpectedly gentle with frightened animals and takes obvious pride in work that holds together under strain.

Ideals

A strong back is useful only when it makes the load lighter for someone else. He would rather be dependable than admired.

Bonds

He still carries his first cooper's adze, and sends a share of every decent payment to the workshop that took him in. He wants to find the scattered members of his old hauling crew and learn which of them sold out their route to raiders.

Flaws

He assumes any quiet negotiation is a trap being patiently assembled. Once he has decided someone is dangerous, he can be stubbornly slow to revise his opinion.

Quirks

Names a tool by the job it does, never by its proper name.
Quietly counts doorways whenever he enters an unfamiliar building.
Keeps a small shaving of cedar in his pocket and warms it between his fingers when tense.

Background

Vurdan grew up hauling timber and salt sacks along a rough stretch of coast, where a bad tide could ruin a week and a broken cart could strand a whole crew. He learned to judge a room the way he judged a shoreline, looking for the narrow exit, the hidden snag, and the person who had already decided to make trouble. When he was old enough to leave the docks, he apprenticed with a cooper, making barrels sturdy enough to survive a long crossing.

“When he was old enough to leave the docks, he apprenticed with a cooper, making barrels sturdy enough to survive a long crossing.”
From their backstory
Background
Guild Artisan

Connections

Species

Half-orc

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