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kapo - AI-generated fantasy Character

kapo

Elf · Druid · Level 2 · Sage

kapo

Kapo is patient, observant, and unnervingly polite.
AC14
HP14/14
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 14 · 30 ft.
AlignmentLawful EvilGenderNonbinaryAgeApproximately 127 years old, a young adult by elven standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Tools

Calligrapher's supplies

Languages

Common,
Elvish,
Draconic,
Sylvan

Features

11 features

Always on

  • Druid Spellcasting

    When When you have a spell prepared and the required action or reaction is available.

    You cast a prepared Druid cantrip or spell using Wisdom.

  • Wild ShapeLevel 2

    When As a Magic action, by expending one use of Wild Shape.

    Transform into a Beast form you have seen before, gaining temporary hit points equal to twice your Druid level and using the form's game statistics as specified by Wild Shape.

  • Wild CompanionLevel 2

    When When you need a loyal animal-shaped spirit or scout.

    Cast Find Familiar without material components by expending a use of Wild Shape.

  • DruidicLevel 1

    You know the secret language of druids and can use it to leave hidden messages. You can also identify such messages left by other druids.

  • SpellcastingLevel 1

    You can cast prepared Druid spells using Wisdom as your spellcasting ability. You can use a Druidic focus as a spellcasting focus.

  • Primal Order, MagicianLevel 1

    You choose the Magician order. You learn one additional cantrip from the Druid spell list, and you have expertise in Arcana because you are already proficient in that skill.

  • TraitElfDarkvision, you can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitElfElven Lineage, Kapo has chosen the High Elf lineage and knows the Prestidigitation cantrip. After each Long Rest, Kapo can replace it with another Wizard cantrip.
  • TraitElfKeen Senses, proficiency in the Perception skill.
  • TraitElfTrance, Elves do not need to sleep and can finish a Long Rest in 4 hours by entering a meditative trance. Effects that would put Kapo to sleep do not affect them.
  • ResearcherSage

    You have studied extensively and can recall lore about subjects connected to your research. When you do not know information, you often know where and from whom it can be obtained.

Spells

9 spells

Spellcasting. kapo casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (3 slots): , , , , ,

Gear

10 items

Weapons

  • Sickle
    A curved agricultural blade used as a simple weapon and ritual tool.
  • Quarterstaff
    A gnarled staff used as a walking stick, spellcasting focus, and weapon.

Armor

  • Leather armor
    Studded leather is not included, so Kapo begins with standard leather armor.
  • Wooden shield
    A wooden shield bearing a root-and-thorn emblem. It is used as a shield and can serve as a Druidic focus.

Tools

  • Calligrapher's supplies
    Used for writing, illuminating manuscripts, and maintaining research notes.

Gear

  • Druidic focus
    A sprig of mistletoe tied with black thread, used as a Druidic focus.
  • Explorer's pack
    Includes a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Robe
    A robe suitable for travel and scholarly work.
  • Book
    A scholarly book containing notes on history and natural philosophy.

Purse

  • 8×
    Gold pieces
    Coin remaining from the Sage background's starting wealth.

Appearance

Kapo is a slender, pale-skinned elf with long ash-black hair, narrow green eyes, and delicate features that conceal a cold, calculating expression. Their leather armor is covered by a dark moss-colored cloak, and a polished wooden shield bears an intricate spiral of roots and thorns. Kapo carries a sickle, a staff marked with botanical symbols, and a weather-stained book filled with precise notes on plants, beasts, curses, and the weaknesses of civilized societies.

Mannerisms

Kapo speaks softly and precisely, rarely using contractions. They pause before answering as if classifying the listener, brush invisible dirt from their sleeves when annoyed, and refer to people as if they were specimens in a field journal.

Personality

Kapo is patient, observant, and unnervingly polite. They listen more than they speak, remember every contradiction, and approach conversation like an experiment. Their curiosity is genuine, but it is rarely innocent. Kapo admires competence, despises waste, and shows unexpected tenderness toward injured animals, provided no person is watching.

Ideals

Order. Every living system has a hierarchy. The strong, informed, and disciplined should govern those who lack the wisdom to govern themselves.

Bonds

Kapo's former mentor vanished after discovering a forbidden druidic rite capable of reshaping a living ecosystem. Kapo intends to find the mentor, recover the research, and decide whether the rite should be perfected or used to establish a new order. They also keep a fragment of the mentor's annotated field journal, the only possession they would risk their life to protect.

Flaws

Kapo considers compassion an inefficient indulgence and is quick to justify cruelty as necessary pruning. They hoard information, manipulate allies through carefully chosen omissions, and become dangerously arrogant when confronted by someone whose knowledge exceeds their own.

Quirks

Names every captured insect and records its behavior in their journal.
Smells unfamiliar herbs before trusting the person carrying them.
Collects a fallen leaf from every place where someone important dies.
Corrects imprecise descriptions of animals, even during arguments.
Feeds crumbs to birds while quietly evaluating whether they could be trained as spies.

Background

Kapo was raised among an isolated elven conclave that treated knowledge as both treasure and weapon. While other young elves learned songs, history, and the names of ancestors, Kapo became fascinated by the silent systems beneath the forest, the fungal colonies that consumed the dead, the predators that culled the weak, and the ancient magic that caused roots to split stone. Their studies eventually revealed an uncomfortable truth. Nature was not kind or fair, but it was orderly, and those who understood its laws could make others obey them.

“Their studies eventually revealed an uncomfortable truth.”
From their backstory
Background
Sage

Connections

Species

Elf

Media

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