Nadim Barak
Nadim Barak
Sheet
AC 18 · HP 34 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
20 featuresAction
- Channel DivinityLevel 2
Nadim can use Channel Divinity once between rests. He can also Turn Undead as an action, forcing undead within 30 feet that can see or hear him to make a Wisdom saving throw or flee for 1 minute, until damaged, or until incapacitated.
Bonus action
- Spiritual Weapon
When As a bonus action after casting the spell
Nadim creates a radiant weapon that attacks as a bonus action and deals 1d8 plus his Wisdom modifier force damage on a hit.
Always on
- Mace Strike
When On Nadim's turn
Nadim makes a melee weapon attack with his mace. On a hit, he deals 1d6 bludgeoning damage plus his Strength modifier.
- Turn UndeadLevel 2
When As an action
Nadim presents his holy symbol and commands undead within 30 feet to flee if they fail a Wisdom saving throw.
- Preserve Life
When As an action
Nadim distributes healing energy among creatures within 30 feet, restoring up to 25 total hit points, with no creature receiving more than half its hit point maximum.
- Sacred Flame
When As an action
Nadim calls down radiant energy in a 5-foot-radius, 40-foot-high cylinder. Creatures in the area make a Constitution saving throw, taking 2d10 radiant damage on a failure or half as much on a success.
- SpellcastingLevel 1
Nadim is a 5th-level cleric spellcaster. Wisdom is his spellcasting ability. He can prepare cleric spells after a long rest and uses a holy symbol as a spellcasting focus.
- Divine DomainLevel 1
Nadim has chosen the Life Domain, gaining domain spells and domain features. He also gains proficiency with heavy armor.
- Disciple of LifeLevel 1
Whenever Nadim restores hit points with a spell of 1st level or higher, the target regains additional hit points equal to 2 plus the spell's level.
- Channel Divinity: Preserve LifeLevel 2
Nadim can use Channel Divinity to restore hit points equal to five times his cleric level, distributed among creatures within 30 feet. He cannot restore a creature above half its hit point maximum.
- Ability Score ImprovementLevel 4
Nadim can improve one ability score by 2, or two ability scores by 1. He has increased Wisdom by 1 and Constitution by 1.
- Destroy UndeadLevel 5
When Nadim turns an undead creature of challenge rating 1/2 or lower, it is instantly destroyed if it fails its saving throw instead of being turned.
- TraitHill DwarfDarkvision, allowing Nadim to see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitHill DwarfDwarven Resilience, granting advantage on saving throws against poison and resistance to poison damage.
- TraitHill DwarfDwarven Combat Training, granting proficiency with battleaxes, handaxes, light hammers, and warhammers.
- TraitHill DwarfDwarven Tool Proficiency, granting proficiency with one set of artisan's tools. Nadim is proficient with mason's tools.
- TraitHill DwarfStonecunning, granting expertise on Intelligence (History) checks related to the origin of stonework.
- TraitHill DwarfDwarven Toughness, increasing Nadim's hit point maximum by 1 for every level.
- TraitHill DwarfAbility Score Increase, Constitution increases by 2 and Wisdom increases by 1.
- Shelter of the FaithfulAcolyte
Nadim can usually find shelter, food, and basic aid at temples, shrines, and other institutions devoted to his faith. Fellow worshipers will assist him when they can, though they expect him to uphold the dignity of his order.
Spells
13 spellsSpellcasting. Nadim Barak casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (3 slots): , , ,
3rd level (2 slots): ,
Gear
13 itemsWeapons
- MaceA one-handed bludgeoning weapon used in ritual and practical combat.
- Light crossbowA ranged weapon with a case of twenty bolts.
Armor
- Chain mailHeavy armor made of interlocking metal rings, providing AC 16.
- ShieldA wooden shield bearing a simple painted sunburst. Adds +2 AC.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Priest's packA backpack containing a blanket, ten candles, tinderbox, alms box, two blocks of incense, censer, vestments, and two days of rations.
- Holy symbolAn emblem of Nadim's faith, used as his spellcasting focus.
- Prayer bookA book of prayers and teachings from Nadim's religious order.
- 5×Sticks of incenseUsed in daily rites and funerary prayers.
- VestmentsCeremonial clothing worn during services.
- Common clothesA set of ordinary clothes for travel and work.
- Belt pouchA small pouch containing Nadim's remaining starting funds.
Purse
- 15×Gold piecesStarting money from the acolyte background.
Appearance
Nadim is a broad-shouldered hill dwarf with weathered copper-brown skin, a square beard threaded with gray, and dark eyes that seem permanently narrowed against bright sunlight. He keeps his beard bound with plain leather at the chin and wears a scarred iron holy symbol over his chain mail. His hands are rough from years of digging graves, tending shrines, and repairing village walls. His clothing is practical, carefully mended, and marked with faint traces of incense ash.
Mannerisms
Nadim checks the edges of doors, shields, and stonework whenever he enters a room. He speaks in a low, measured voice, pauses before answering difficult questions, and gives people small practical tasks when they are grieving.
Personality
Nadim is patient, observant, and quietly warm. He remembers people's injuries, family names, and preferred food more readily than their professions or titles. He dislikes grand speeches but is willing to stand all night beside someone who is afraid.
Ideals
Mercy is a discipline. Anyone can feel compassion for a moment, but true goodness means doing the difficult work after the feeling has passed.
Bonds
The small mountain shrine where Nadim was ordained is struggling to survive after its priests disappeared. He sends part of every reward home and will risk almost anything to recover its stolen relics.
Flaws
Nadim has little patience for people who complain without accepting responsibility. When frightened, he becomes controlling and starts issuing instructions to everyone nearby. He also hides his own pain so thoroughly that he sometimes refuses help until the injury becomes dangerous.
Quirks
Background
Nadim was born in a hill dwarf settlement where the dead were placed in stone chambers beneath the oldest homes. His family worked as masons and keepers of the burial halls, and Nadim learned early that a wall was not merely stone, and a grave was not merely a hole. Both were promises. When a winter fever swept through the settlement, he spent weeks carrying water, washing the sick, and reciting the names of those who died so that none would pass into silence unnamed. A traveling priest noticed his steadiness and brought him to a mountain shrine, where Nadim trained as an acolyte of the god of endurance, healing, and honest labor. He became a cleric not because he dreamed of glory, but because he had seen how quickly ordinary people could be abandoned. Nadim now travels from village to village, repairing neglected shrines, treating injuries, and listening to the grievances people are too embarrassed or frightened to bring before the powerful. His faith teaches that mercy is a craft, not a mood. He carries a mason's patience into battle, placing himself between danger and the helpless, then answering violence with the hard, practical miracle of survival.
“He became a cleric not because he dreamed of glory, but because he had seen how quickly ordinary people could be abandoned.”
- Background
- Acolyte
Connections
Species
Hill Dwarf
Media
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