Dameetrius Candleblade
Dameetrius Candleblade
Sheet
AC 18 · HP 124 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
21 featuresAction
- Twin-Stage Assault
When When Dameetrius takes the Attack action.
He strikes with his warhammer or rapier twice, using the second motion to redirect the first strike's momentum toward a nearby opening.
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn. You can draw, stow, or reload a weapon as part of each attack made with it.
Bonus action
- Rapid Rig
When When an ally within 30 feet needs immediate physical assistance.
He hurls a clattering device that unfolds into a hook, brace, or wedge, allowing an ally to cross, climb, escape, or secure an object.
- Combat ReadinessLevel 6
When you roll initiative and have no Workshop Dice remaining, you regain one die. You can also use a bonus action to deploy or operate one of your unattended inventions, such as opening a mechanism, locking a device, or activating a mundane engineered apparatus.
Reaction
- Emergency Brace
When When Dameetrius or an ally within 30 feet is about to be hit by an attack.
Dameetrius snaps a shield-mounted lever, bracing himself behind a sudden locking frame and turning a vulnerable position into a fortified one.
- Field AdjustmentLevel 1
When you or a creature you can see within 30 feet makes an attack roll, ability check, or saving throw, you can use your reaction and expend a Workshop Die to add the die to the roll after seeing the roll but before the outcome is determined.
Always on
- Engineered ResilienceLevel 1
Your hit point maximum increases by 1 whenever you gain a level in this class. At 12th level, this contributes 12 additional hit points.
- Practical TrainingLevel 1
You gain proficiency with light armor, medium armor, shields, simple weapons, martial weapons, thieves' tools, tinker's tools, smith's tools, and one type of artisan's tools of your choice. Dameetrius chose alchemist's supplies.
- Workshop DiceLevel 1
You have two d6 Workshop Dice. You regain all expended dice when you finish a short or long rest. You can expend one die as described by Field Adjustment.
- Engineering DisciplineLevel 2
You choose an Engineering Discipline at 2nd level. No discipline options were provided for this character, so no discipline-specific features are assigned.
- Rapid FabricationLevel 2
You gain proficiency in one additional skill from the artificer class skill list and one additional artisan's tool. Dameetrius gained Investigation and jeweler's tools. During a long rest, you can produce a number of mundane items worth up to 25 gp each equal to your proficiency bonus, subject to the feature's limitations.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement. Your weapon attacks count as magical for overcoming resistance and immunity to nonmagical attacks and damage.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement. You can replace one weapon or tool proficiency gained from this class whenever you finish a long rest, provided you have access to the necessary equipment.
- Master RepairsLevel 9
Your Workshop Dice pool increases by one d6, giving you three d6 Workshop Dice. When you finish a short rest, you can repair one nonmagical object or construct, restoring hit points equal to your artificer level plus your Intelligence modifier.
- Expert CraftLevel 10
Choose one additional skill, tool, or vehicle proficiency. Dameetrius gained proficiency with land vehicles. Your proficiency bonus is doubled for any ability check you make using a tool with which you are proficient.
- Ability Score ImprovementLevel 12
You gain an Ability Score Improvement. Whenever you fail a saving throw against being frightened, stunned, or paralyzed, you can expend a Workshop Die and add it to the saving throw, potentially turning the failure into a success.
- TraitGnomeDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitGnomeGnome Cunning, you have advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- TraitGnomeGnomish language proficiency.
- TraitGnomeGnomes are Small creatures with a typical walking speed of 25 feet.
- Military RankSoldier
Dameetrius can reliably secure food, water, and temporary shelter for himself and his companions in military camps and settlements connected to his former service. Military contacts recognize his rank and service, though the Caldurum civil war makes some of those contacts hostile or divided.
Gear
16 itemsWeapons
- RapierA finely balanced military sidearm suitable for close defense
- Light crossbowA compact ranged weapon with a reinforced stock
- WarhammerA short-handled hammer used both in combat and fabrication
Armor
- BreastplateReinforced breastplate with integrated tool loops and detachable plating
- ShieldA steel shield fitted with a folding vise, chalk holder, and retractable measuring arm
Tools
- Thieves' toolsA complete set of lockpicks, files, tension tools, and probes
- Tinker's toolsPrecision tools for constructing and repairing mechanisms
- Smith's toolsHeavy tools for forging and shaping metal
- Alchemist's suppliesChemical vessels, burners, scales, and reagent tubes
- Jeweler's toolsFine lenses, wire, settings, and miniature cutting instruments
Gear
- 20×Crossbow boltsBolts for the light crossbow
- Insignia of rankA military insignia bearing the mark of Dameetrius's former unit
- Enemy war trophyA trophy taken from a fallen enemy officer during the Caldurum civil war
- Deck of cardsA deck of marked cards used to pass time in military camps
- Traveler's clothes and coin pouchCommon traveling clothes and a belt pouch containing 10 gp
- Military packA military pack containing a blanket, mess kit, tinderbox, torches, rations, waterskin, and rope
Appearance
Dameetrius is a compact male gnome with copper-brown skin, bright amber eyes, and a sharply groomed beard threaded with tiny brass rings. His hair is swept upward in a stiff, soot-dark crest that smells faintly of oil and singed cedar. He moves with a restless, forward-leaning gait, always favoring his right side as though already calculating the angle of his next step. Within a minute of meeting him, most people notice his square iron-capped teeth, which click softly together whenever he is thinking. He wears reinforced half-plate beneath a weather-stained engineer's coat, a heavy shield fitted with folding tools, and a belt crowded with clamps, wire, chalk, and sealed explosive cartridges.
Mannerisms
He taps his iron-capped teeth together while calculating, rolls small screws across his knuckles when listening, and habitually measures doorways with his eyes. When excited, he speaks faster and sketches diagrams in the air with one finger. He calls every major decision a 'design review,' including arguments with companions.
Personality
Dameetrius is energetic, incisive, and fascinated by anything with moving parts. He is quick to offer practical help, especially under fire, but impatient with abstract debate and ceremonial authority. He has a dry sense of humor and an engineer's habit of narrating his own plans aloud. Beneath his confidence is a growing unease about how easily useful inventions become instruments of war.
Ideals
Progress. A better device can save more lives than a noble speech, and the person capable of building that device has a duty to do so.
Bonds
Caldurum is worth saving, even if its leaders are not. He carries the broken brass gear of his first military field engine and intends to rebuild it in the capital as a memorial to every soldier lost in the civil war.
Flaws
He treats every disagreement as an engineering problem and every person as a component that can be repositioned. He is too proud of his inventions to abandon a failed design quickly, especially when admitting failure might benefit the enemy. He also believes that a clever explosion is usually safer than a complicated conversation.
Quirks
Background
Dameetrius Candleblade was born in Caldurum, where gnomish precision and dwarven endurance built the engines that kept the city alive. He apprenticed in a military foundry, learning to design field bridges, compact artillery, and pressure-driven tools for soldiers who could not afford a second chance. His inventions earned him the title Candleblade, first as a joke about his habit of testing fuses by candlelight, and later because his devices could turn a single spark into a battlefield advantage. When the Caldurum civil war erupted, Dameetrius chose the army opposing the dwarves and gnomes of Dok Mathar. He insists that his explosive ideas protect Caldurum from separatist tyranny, and his battlefield repairs have saved hundreds of soldiers. Yet every victory has left another district shattered, another workshop emptied, and another familiar face on the opposite side. Now he travels as an engineer-soldier, building answers wherever the army needs them, while quietly wondering whether he is defending Caldurum or merely giving its war a more efficient shape.
“When the Caldurum civil war erupted, Dameetrius chose the army opposing the dwarves and gnomes of Dok Mathar.”
- Background
- Soldier
Connections
Species
Gnome
Media
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