Brannik Flintvein
Brannik Flintvein
Sheet
AC 18 · HP 39 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Bonus action
- Second WindLevel 1
You can use your bonus action to regain hit points equal to 1d10 + your fighter level once per short or long rest.
Always on
- Fighting Style, DefenseLevel 1
Choose a fighting style. This fighter favors Defense, gaining a +1 bonus to AC while wearing armor.
- Action SurgeLevel 2
You can push yourself beyond normal limits for one additional action on your turn once per short or long rest.
- Martial Archetype, ChampionLevel 3
You gain a Martial Archetype. This fighter follows the Champion path, seeking efficiency, endurance, and perfect fundamentals.
- Improved CriticalLevel 3
Starting at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
- Remarkable AthleteLevel 3
You can add half your proficiency bonus, rounded down, to any Strength, Dexterity, or Constitution check you make that does not already include your proficiency bonus.
- DarkvisionDwarfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Dwarven ResilienceDwarfYou have advantage on saving throws against poison, and you have resistance against poison damage.
- StonecunningDwarfWhenever you make an Intelligence history check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
- Dwarven Combat TrainingDwarfYou have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
- Dwarven Armor TrainingDwarfYou have proficiency with light and medium armor.
- City SecretsUrchin
You know the secret patterns and flow of urban life. You can find passages through a city and information that others miss, and you have a knack for staying hidden in crowded places.
Gear
12 itemsWeapons
- LongswordA dependable melee weapon kept carefully maintained.
- Light CrossbowA ranged weapon for fighting at a distance.
Armor
- Chain MailHeavy mail armor that provides solid protection in battle.
- ShieldA sturdy shield painted with an old alley insignia.
Tools
- Disguise KitA set of disguise tools used to blend into crowds and change appearances.
- Thieves' ToolsTools for opening locks and slipping past barriers.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's PackA pack with adventuring essentials.
- Small KnifeA small blade kept for everyday tasks.
- City MapA map of the city and its forgotten routes.
- Pet MouseA tiny mouse companion, clever enough to find crumbs and hidden corners.
- PouchA small purse carried from the streets, now mostly used for keepsakes.
Appearance
A stocky mountain dwarf with soot-dark braids, a weathered nose, and alert gray eyes that never stop measuring exits. He wears practical chain mail over patched dark leathers, a dented shield painted with a chalk-mark alley sign, and keeps a longsword honed to a mirror edge. His beard is tied back with scraps of blue cloth and a few tiny tokens from old street friends. He carries himself like a brawler who learned discipline the hard way, compact, scarred, and ready to move fast despite the weight of his armor.
Mannerisms
He counts doors, windows, and exits before he sits down. When irritated, he rubs the braid at his jaw like he's checking a knot. In conversation he tends to stand a little to one side, as if still used to keeping an eye on the nearest alley.
Personality
Brannik is wary, pragmatic, and fiercely loyal once someone earns his trust. He speaks bluntly, keeps his promises, and has a dry sense of humor that appears most often in dangerous moments. He is not sentimental about wealth or status, but he is deeply sentimental about acts of kindness.
Ideals
People deserve safety, dignity, and a fair chance to stand up for themselves. Strength is meant to shield the weak, not exploit them.
Bonds
He keeps a chipped brass mouse charm from the cellar family that sheltered him, and he will risk himself to protect anyone who reminds him of those lost to the collapse.
Flaws
He distrusts anyone who speaks too smoothly, and he can become stubbornly overprotective, taking risks that are not his to take. He hates feeling helpless, so he sometimes rushes into danger before thinking. If he believes a situation smells like cowardice or corruption, he has trouble letting it go.
Quirks
Background
Born beneath a city built atop old stoneworks, Brannik Flintvein learned early that a dwarf can be short, stubborn, and still impossible to catch. After a collapse swallowed his kin's honored ledger hall, he was left to forage in the alleys above, trading scrap metal, watching for patrol boots, and sleeping in culverts where the sewer heat kept winter away. The streets taught him three truths, count your exits, never trust a smiling noble, and if a bigger bully comes looking for blood, make the first hit count. Brannik's strength was noticed by an aging watch sergeant who paid him in meals and bruises, then in proper drills. What began as bare-knuckle survival became a soldier's discipline, footwork, shield work, and the calm to strike twice before an enemy could answer. He still thinks like an urchin, though. He notices loose cobbles, hidden doors, and the mood of a crowd before anyone else does. He fights to make sure no child has to scrape by the way he once did, and every victory is a quiet promise that the city will not swallow the helpless whole again.
“Brannik's strength was noticed by an aging watch sergeant who paid him in meals and bruises, then in proper drills.”
- Background
- Urchin
Connections
Species
Dwarf
Media
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