Varrin Vexth
Varrin Vexth
Sheet
AC 10 · HP 33 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- IntimidationCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Pact BoonLevel 3
You can use an action to create a pact weapon, and you gain one of the three pact boons. Your chosen boon is Pact of the Tome.
Reaction
- Entropic WardLevel 6
Your patron gifts you the ability to manipulate hostile fate. When a creature you can see attacks you, you can use your reaction to impose disadvantage on that attack, potentially turning the tide. This refreshes after a short or long rest.
Always on
- Eldritch Blast
When At-will
You hurl a crackling beam of eldritch force.
- Mage Hand
When At-will
You telekinetically manipulate small objects at a distance.
- Minor Illusion
When At-will
You create a minor sensory illusion.
- Eldritch Invocations? Not yetLevel 1
You know two cantrips from the warlock spell list.
- Otherworldly PatronLevel 1
You gain proficiency in Wisdom and Charisma saving throws.
- Eldritch Invocation, Mask of Many FacesLevel 2
You gain an eldritch invocation. This invocation lets you cast disguise self at will without expending a spell slot.
- Eldritch Invocation, Agonizing BlastLevel 2
You gain an eldritch invocation. This invocation enhances your pact magic and grants you access to additional at-will magical utility. Your second invocation is Agonizing Blast, adding your Charisma modifier to your Eldritch Blast damage.
- Ability Score ImprovementLevel 4
At 4th level and again at 6th level, you gain an ability score improvement or feat. This character uses both increases to raise Charisma by 1 each time, resulting in a Charisma score of 12 from species bonuses plus 2 from improvements.
- Ability Score ImprovementLevel 6
At 6th level you gain another improvement. Varrin continues sharpening his force of personality rather than broadening his physical talents.
- Otherworldly Patron, Great Old OneLevel 1
Choose a patron that shapes your magic and grants an expanded feature list. This character follows the Great Old One, granting Awakened Mind at 1st level and Entropic Ward at 6th level.
- Pact MagicLevel 1
You know a limited number of warlock spells and can cast them using pact magic. At 6th level you have two 3rd-level spell slots that refresh on a short or long rest.
- TraitTieflingDarkvision, 60 ft.
- TraitTieflingHellish Resistance, resistance to fire damage.
- Infernal Legacy, you know thaumaturgyTieflingAt 3rd level you can cast hellish rebuke once per day. At 5th level you can cast darkness once per day.
- Criminal ContactCriminal
You have a reliable and trusted contact who acts as your liaison to a network of other criminals, and can provide you with information about illicit activities, local underworld figures, and safe places to hide.
Spells
7 spellsSpellcasting. Varrin Vexth casts with Charisma (spell save DC 12, to hit with spell attacks).
1st level: , ,
2nd level: ,
3rd level (2 slots): ,
Gear
8 itemsWeapons
- Simple Weapon, daggerA versatile simple weapon favored for close work.
- DaggerA second hidden blade kept for emergencies.
Armor
- Leather ArmorA light suit of stitched leather armor.
Tools
- Thieves' ToolsA set of lockpicks and other burglary tools.
- Gaming SetA plain gaming set used to pass as harmless in back rooms and taverns.
Gear
- Arcane FocusA focus carved with occult sigils, used to channel pact magic.
- Dungeoneer's PackAn assortment of useful gear for stealth, burglary, and survival.
- Criminal KitA crowbar, hooded dark common clothes, and a purse with 15 gp.
Appearance
A lean tiefling with deep crimson skin, small swept-back horns polished by constant handling, and eyes like banked coals that seem to linger on hidden doors and whispered deals. He dresses in fitted dark leathers beneath a long, moth-eaten coat lined with stitched silver symbols. A faint scent of smoke and myrrh clings to him, and his left hand is ink-stained from repeated note taking and ritual sketches.
Mannerisms
He speaks softly and rarely repeats himself, often pausing as if listening to a reply no one else can hear. When amused or uneasy, he taps two fingers against his signet ring in a slow, irregular rhythm.
Personality
Polite, watchful, and perpetually amused by the private disasters of powerful people. Varrin is a conversationalist who prefers questions to answers, and he never enters a room without mapping exits, faces, and likely betrayals.
Ideals
Knowledge. Information is power, and power is the only honest currency in a dishonest world. If the truth must be stolen, bargained for, or coaxed from nightmares, then so be it.
Bonds
He keeps a black iron signet ring taken from the archive where he first heard the voice, and he will risk anything before letting it fall into the wrong hands. He still protects the small street crew that sheltered him as a child, even if they do not know how dangerous he has become.
Flaws
He cannot resist a mystery, especially one that promises forbidden knowledge, and he often puts curiosity ahead of caution. He is also far too comfortable lying by omission, which makes it hard for anyone to know when he is being sincere.
Quirks
Background
Varrin Vex was born in the gutters behind a counting house, where the city taught him its first language, theft. His tiefling blood made him a target, so he learned early to smile when threatened and to vanish when the crowd turned ugly. As a runner and fence for a small thieves' ring, he discovered something more valuable than coin, patterns. Names repeated in ledgers. Symbols hidden in seal wax. A phrase whispered by terrified smugglers that did not belong to any mortal tongue. He followed that phrase into the sealed archive beneath a burned chapel and found the voice that now answers when he thinks too hard. It did not speak like a fiend or a god, but like a vast intelligence listening from deep water. In exchange for his freedom from the gang that owned him, Varrin agreed to carry messages, unlock doors, and steal secrets that were never meant for daylight. Now he works as a charming fixer and black-market courier, using wit, charm, and eldritch power to pry open the world one secret at a time. He suspects his patron is using his criminal network to prepare for something enormous, but he is not yet sure whether to stop it or profit from it.
“His tiefling blood made him a target, so he learned early to smile when threatened and to vanish when the crowd turned ugly.”
- Background
- Criminal
Connections
Species
Tiefling
Media
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