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Nova - AI-generated fantasy Character

Nova

Human · Ranger (Gloom Stalker Ranger 11, Scout Rogue 7) · Level 18 · Soldier

Nova

Quiet, observant, and relentlessly efficient.
AC15
HP177/177
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 177 · 30 ft.
AlignmentNeutral GoodGenderFemaleAgeLate twenties
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Vehicles, land

Languages

Common,
Thieves' Cant

Features

35 features

Bonus action

  • Cunning ActionLevel 2

    When On Nova's turn

    Nova uses Dash, Disengage, or Hide as a bonus action.

Reaction

  • Uncanny DodgeLevel 5

    When When a visible attacker hits Nova

    Nova halves the damage from one attack she can see.

Always on

  • Precision Ambush

    When When Nova hits a target with advantage or when an ally is engaging the target

    Nova can add 4d6 damage once per turn to a qualifying finesse or ranged weapon hit.

  • Suppressed Burst

    When When Nova takes the Attack action

    Nova makes two attacks with the Attack action, or three attacks during the first round of combat due to Dread Ambusher.

  • Dread Ambush

    When At the start of combat

    Nova adds her Wisdom modifier to initiative and gains an extra attack with an additional 1d8 damage on the first turn of combat.

  • EvasionLevel 7

    When When making a Dexterity saving throw for half damage

    Nova takes no damage on successful Dexterity saves against effects that normally deal half damage on a success.

  • Favored EnemyLevel 1

    Choose a favored enemy category and gain advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. Nova's favored enemies are humanoids, specifically agents, mercenaries, and cultists.

  • Natural ExplorerLevel 1

    Choose a favored terrain. Nova favors urban environments and underground facilities, gaining benefits to navigation, tracking, stealthy travel, and foraging there.

  • Fighting Style: ArcheryLevel 2

    Nova selects the Archery fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    Nova is a 5th-level multiclass spellcaster for spell-slot progression. She prepares ranger spells using Wisdom.

  • Primeval AwarenessLevel 3

    Nova can sense whether aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile, though this ability does not reveal their exact locations.

  • Ranger Archetype: Gloom StalkerLevel 3

    Nova gains the Gloom Stalker features Dread Ambusher and Umbral Sight.

  • Dread AmbusherLevel 3

    Nova adds her Wisdom modifier to initiative rolls. On the first turn of combat, her walking speed increases by 10 feet and she can make one additional weapon attack. If that attack hits, it deals an extra 1d8 weapon damage.

  • Umbral SightLevel 3

    Nova gains darkvision out to 60 feet. While in darkness, she is invisible to creatures relying on darkvision to see her.

  • Ability Score ImprovementLevel 4

    Nova increases her ability scores through an Ability Score Improvement.

  • Extra AttackLevel 5

    Nova can attack twice, instead of once, whenever she takes the Attack action on her turn.

  • Favored Enemy ImprovementLevel 6

    Nova gains a second favored enemy category and improved favored enemy benefits. Her additional favored enemies are aberrations and undead.

  • Natural Explorer ImprovementLevel 6

    Nova gains an additional favored terrain and improved Natural Explorer benefits. Her additional favored terrain is subterranean facilities and enclosed industrial zones.

  • Iron MindLevel 7

    Nova gains proficiency in Wisdom saving throws.

  • Ability Score ImprovementLevel 8

    Nova increases her ability scores through an Ability Score Improvement.

  • Hide in Plain SightLevel 10

    Nova can spend 1 minute camouflaging herself. While motionless against a suitable surface, she gains a +10 bonus to Dexterity (Stealth) checks and cannot be tracked except by magical means.

  • Rogue Multiclass FeaturesLevel 1

    Nova gains the Rogue features Expertise, Sneak Attack, and Thieves' Cant.

  • ExpertiseLevel 1

    Nova doubles her proficiency bonus for Stealth, Perception, Investigation, and thieves' tools checks.

  • Sneak AttackLevel 1

    Nova deals an extra 4d6 damage once per turn when she hits with a finesse or ranged weapon attack and has advantage, or when an eligible ally is engaging the target.

  • Thieves' CantLevel 1

    Nova can communicate in the secret language of thieves and recognize coded marks and signals.

  • Rogue Archetype: ScoutLevel 3

    Nova gains the Scout archetype features Skirmisher and Survivalist.

  • SkirmisherLevel 3

    When an enemy ends its turn within 5 feet of Nova, she can use her reaction to move up to half her speed without provoking an opportunity attack.

  • SurvivalistLevel 3

    Nova gains proficiency in Nature and Survival. If already proficient, her proficiency bonus is doubled for those checks. Her existing Survival expertise reflects this benefit.

  • Ability Score ImprovementLevel 4

    Nova increases her ability scores through an Ability Score Improvement.

  • Ability Score IncreaseHuman+1 to all ability scores
  • TraitHumanMedium size
  • SpeedHuman30 feet
  • TraitHumanOne additional language of choice, represented here as Thieves' Cant through rogue training
  • TraitHumanHuman adaptability and broad cultural familiarity
  • Military RankSoldier

    Nova retains the respect and recognition of former military and intelligence personnel. She can usually secure basic shelter, food, and assistance from soldiers or allied organizations, provided she does not endanger them.

Spells

7 spells

Spellcasting. Nova casts with Wisdom (spell save DC 18, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (2 slots):

4th level (1 slot): no spells

Gear

16 items

Weapons

  • Longbow
    Modern tactical equivalent of a longbow, fitted for precision ranged fire.
  • 2×
    Shortswords
    Modern equivalent of two shortswords, represented by a suppressed compact pistol and a backup pistol. Each is treated as a finesse or ranged weapon at the DM's discretion.
  • 2×
    Throwing Knives
    Balanced blades used as throwing knives or dagger equivalents.
  • Wire Garrote
    A concealed wire garrote, treated as an improvised or specialized melee weapon subject to DM adjudication.

Armor

  • Studded Leather Armor
    Modern equivalent of studded leather, represented by a matte black reinforced tactical bodysuit and modular vest.

Tools

  • Thieves' Tools
    Lockpicks and bypass tools.

Gear

  • 20×
    Arrows
    Modern tactical equivalent of arrows, represented as ammunition for the longbow or compatible ranged weapons.
  • Insignia of Rank
    A military insignia from Nova's former unit, retained as proof of rank and service.
  • Trophy from a Fallen Enemy
    A trophy taken from a defeated operative, such as a coded badge or spent ammunition casing.
  • Common Clothes
    A set of common clothes, represented by a fitted black tank top, dark gray cargo pants, and black leather boots.
  • Belt Pouch
    A belt pouch containing the standard starting currency of a soldier.
  • Suppressed Submachine Gun
    A suppressed submachine gun, treated as a modern reskin of a ranged weapon. Ammunition and damage are determined by the campaign's firearm rules.
  • Compact Pistol
    Compact pistol with suppressor, treated as a modern ranged weapon.
  • Backup Pistol
    Backup pistol secured at Nova's ankle.
  • Healer's Kit
    Compact trauma kit with bandages, antiseptic, clotting agents, and field dressings.

Purse

  • 10×
    Gold Pieces
    Starting currency from the Soldier background.

Appearance

Nova is a human woman in her late twenties with a lean, athletic build shaped by covert operations, survival training, and years of field work. Her fair skin bears faint scars across her collarbone and forearm. She has sharp features, high cheekbones, a straight nose, and pale blue eyes with a calm, analytical intensity. Her blonde hair is cut in a neat, chin-length asymmetrical bob. In casual settings she wears a fitted black tank top, dark gray cargo pants, and scuffed but carefully maintained black leather boots. Her tactical gear is a matte black sound-dampening bodysuit beneath a charcoal modular vest, reinforced gloves, silent-soled boots, and equipment pouches. Her modern weapons are represented as a compact pistol, backup pistol, suppressed submachine gun, throwing knives, and concealed wire garrote.

Mannerisms

Nova speaks in short, precise sentences and rarely repeats herself. She positions herself with a clear view of doors, windows, and reflective surfaces. When thinking, she taps one finger twice against her thumb. She checks the magazine or chamber of a weapon whenever a conversation becomes tense.

Personality

Quiet, observant, and relentlessly efficient. Nova values competence, preparation, and earned trust. She has little patience for posturing or unnecessary chatter, but she is fiercely protective of people who prove reliable under pressure. Beneath her controlled exterior is a survivor who still wants to believe that loyalty can exist without coercion.

Ideals

Loyalty must be earned through action. Institutions are expendable, but people who stand beside one another under pressure are worth protecting at any cost.

Bonds

She protects the few surviving members of her old unit, especially those who were listed as dead to conceal the black-site program. She also carries the final encrypted record from her captivity and will risk almost anything to expose the people responsible.

Flaws

Nova assumes every kindness has a price and every organization eventually betrays its people. She can become cold, controlling, and needlessly secretive, especially when frightened. She would rather disappear than admit she needs help, and her instinct to eliminate threats can make mercy feel like an unacceptable risk.

Quirks

Keeps her back to a wall whenever possible.
Counts exits and cameras automatically upon entering a room.
Never wears jewelry except for one plain steel stud in her left ear.
Cleans weapons when anxious, even if they are already spotless.
Leaves a small coded mark near every safehouse she uses.
Can identify most ammunition by sound alone.

Background

Nova was recruited young into a covert intelligence division that officially did not exist. Her human adaptability made her useful in every environment, while her patience, discipline, and instinct for reading danger made her exceptional at reconnaissance. She served as a scout, infiltrator, and marksman, learning to move through cities as easily as forests. Her missions were measured in quiet entries, recovered targets, and enemies who never realized they had been found. The unit called her a ranger because she could cross any boundary, and a stalker because she always returned with the truth. During a deep-cover operation, Nova was captured and held for six months in a black-site facility. Interrogators broke bones, erased records, and tried to turn loyalty into a weakness. They failed to break her mind, but the experience changed the way she understood trust. She escaped with little more than her life and a sealed data fragment identifying the officials who had abandoned her. Now she works as a Gloom Stalker and field operative, moving through darkness, urban ruins, and hostile territory with ruthless precision. Her service as a soldier taught her obedience, but her captivity taught her judgment. Nova no longer follows orders simply because they are given. She follows people who prove they deserve to be followed.

“She served as a scout, infiltrator, and marksman, learning to move through cities as easily as forests.”
From their backstory
Background
Soldier

Connections

Species

Human

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