Varenia
Varenia
Sheet
AC 16 · HP 143 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- DeceptionCHA
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
40 featuresBonus action
- Cunning ActionLevel 2
When On her turn.
She can Dash, Disengage, or Hide as a bonus action.
- Fast HandsLevel 3
When On her turn.
She can manipulate small objects, disarm traps, or open locks as a bonus action.
Always on
- Sneak AttackLevel 1
When Once per turn on a qualifying hit with advantage or when an ally threatens the target.
When fighting with finesse or ranged weapons, she can deliver devastating precision damage when the opening is right.
- Uncanny DodgeLevel 5
When When hit by an attacker she can see.
She can halve incoming damage from one attack she can see.
- EvasionLevel 7
When When making a Dexterity saving throw against an area effect.
She takes no damage on a successful Dexterity save against effects that normally deal half damage, and only half damage on a failed save.
- Use Magic DeviceLevel 13
When When interacting with magical items or scrolls.
She can exploit magic items and scrolls far beyond the limits of ordinary rogues.
- Stroke of LuckLevel 20
When When she misses or fails an ability check or attack roll.
Once per short or long rest, she can convert a miss or failure into a natural 20.
- ExpertiseLevel 1
You are adept at stealth, precision, and exploiting openings in combat and social situations.
- Thieves' CantLevel 1
You can use thieves' tools to pick locks, disarm traps, and bypass security with practiced skill.
- Thief ArchetypeLevel 3
You choose the Thief archetype. Your hands and body are especially suited to burglary, infiltration, and rapid adaptation.
- Second-Story WorkLevel 3
Your climbing speed equals your walking speed, and the distance of your running long jump increases by a number of feet equal to your Dexterity modifier.
- Sneak Attack ImprovementLevel 3
Your Sneak Attack damage increases to 3d6.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or feat.
- ExpertiseLevel 6
You gain another set of expertise, doubling your proficiency bonus for two more chosen proficiencies.
- Sneak Attack ImprovementLevel 5
Your Sneak Attack damage increases to 4d6.
- Uncanny Dodge SetupLevel 6
When no creature is within 5 feet of you, you do not have disadvantage on your attack rolls against creatures within 5 feet of you.
- Ability Score ImprovementLevel 8
You gain another Ability Score Improvement or feat.
- Sneak Attack ImprovementLevel 7
Your Sneak Attack damage increases to 5d6.
- Supreme BurglaryLevel 9
Your climbing speed and jump benefits improve further, letting you move through vertical spaces with unnatural ease.
- ExpertiseLevel 10
You gain another set of expertise, doubling your proficiency bonus for two more chosen proficiencies.
- Ability Score ImprovementLevel 10
You gain another Ability Score Improvement or feat.
- Sneak Attack ImprovementLevel 9
Your Sneak Attack damage increases to 6d6.
- Sneak Attack ImprovementLevel 11
Your Sneak Attack damage increases to 7d6.
- Ability Score ImprovementLevel 12
You gain another Ability Score Improvement or feat.
- ExpertiseLevel 14
You gain another set of expertise, doubling your proficiency bonus for two more chosen proficiencies.
- Sneak Attack ImprovementLevel 13
Your Sneak Attack damage increases to 8d6.
- Ability Score ImprovementLevel 16
You gain another Ability Score Improvement or feat.
- ElusiveLevel 15
You are so elusive that opportunity attacks against you are made with disadvantage when you are not incapacitated.
- Sneak Attack ImprovementLevel 15
Your Sneak Attack damage increases to 9d6.
- Ability Score ImprovementLevel 19
You gain another Ability Score Improvement or feat.
- Sneak Attack ImprovementLevel 17
Your Sneak Attack damage increases to 10d6.
- ExpertiseLevel 18
You gain your final set of expertise, doubling your proficiency bonus for two more chosen proficiencies.
- TraitElfDarkvision, 120 ft.
- TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put you to sleep
- TraitElfTrance, you meditate deeply for 4 hours instead of sleeping
- TraitElfSunlight Sensitivity, disadvantage on attack rolls and on Wisdom, Perception checks that rely on sight when you, the target, or what you are trying to perceive is in direct sunlight
- TraitElfDrow Magic, you know the dancing lights cantrip and can cast faerie fire once per long rest at 3rd level and darkness once per long rest at 5th level
- TraitElfDrow Weapon Training, proficiency with rapiers, shortswords, and hand crossbows
- TraitElfSuperior Darkvision, 120 ft.
- Rustic HospitalityFolk Hero
Because of your prior life as a common champion of the people, you can always find a place to hide, rest, or recover among common folk who recognize your deeds. They will often shelter you, feed you, or provide modest aid without asking immediate payment.
Gear
10 itemsWeapons
- RapierA rapier, her preferred precision blade for close work.
- ShortbowA shortbow kept for silent ranged attacks.
- 2×DaggerA dagger worn as a backup weapon and utility blade.
Armor
- Leather ArmorLeather armor worn beneath modern outerwear, flexible and quiet.
Tools
- Thieves' ToolsA utility belt carrying lockpicks, wire tools, and compact infiltrator gear.
Gear
- 20×Arrows20 arrows stored in a dark tactical quiver.
- Burglar's PackA burglar's pack with tools for silent entry and escape.
- Burglar's Pack ContentsA crowbar, dark cloth sack, hooded lantern, oil, and other burglary essentials.
- 2×Folk Hero TrinketsA shovel and an iron pot, kept from her days among desperate workers and roadside camps.
- Common ClothesA set of common clothes suited to moving unnoticed in modern streets.
Appearance
Varenia is a striking drow elf with flawless obsidian skin, crimson eyes that seem to glow in low light, and short white hair worn in a sharp asymmetrical undercut. She moves with controlled, predatory ease, always balanced like a blade held still. Her modern attire is sleek and deliberate, a fitted matte black synth-leather jacket with a high collar, a black tank top, tailored black pants, knee-high boots, and a utility belt carrying slim tools and a curved dagger. Silver rings etched with shifting runes catch the light when she flexes her fingers. Every detail of her look favors silence, precision, and intimidation.
Mannerisms
She speaks softly and rarely wastes words, often pausing just long enough to make others lean in. Her gaze lingers on exits, cameras, and hands before it ever settles on a face. When irritated, she smooths the edge of a ring with her thumb, and when amused, the corner of her mouth moves almost imperceptibly.
Personality
Coldly observant, disciplined, and intensely self-possessed, Varenia treats the world like a board already covered in knives. She is not cruel for sport, but she is unsentimental, and she respects decisiveness more than kindness. Her loyalty is hard-won and absolute, her patience is selective, and her humor is dry enough to be mistaken for contempt.
Ideals
Freedom through strength, no chain is real unless you accept it, and no power deserves respect unless it can defend itself. She believes the helpless should be protected only until they are capable of standing on their own.
Bonds
She owes her life to the hidden families and street medics who sheltered her after her escape from the Underdark, and she will risk anything to repay those debts. She keeps a blackened silver token from the first neighborhood she saved, and she treats it like a vow.
Flaws
Varenia trusts competence more than morality, and that habit has led her to excuse monsters who were merely useful. She can be cruelly dismissive of fear, pain, and hesitation, especially in those she sees as soft or privileged. When cornered, she becomes controlling and paranoid, convinced that betrayal is simply a matter of time.
Quirks
Background
Varenia was born deep in the Underdark, where mercy was a weakness and every lesson was carved into memory by fear. She survived by becoming better than the predators around her, quieter, faster, and meaner. When she was still young, she escaped to the surface during a raid gone wrong, and the world above did not welcome her so much as fail to kill her. She learned human cities through locked doors, blind alleys, security systems, and the soft lies people tell themselves about safety. For years she lived as a shadow among soft-handed surface dwellers, a thief, infiltrator, and knife for hire. But Varenia is not merely a parasite on the weak. In one industrial district, she protected a labor bloc, a neighborhood watch, and a string of desperate families from a gang of extortionists and corrupt enforcers. The people she aided began to call her a folk hero in their own rough way, a masked nightmare who robbed predators and left them broken. Varenia accepted the name only because it made useful people open their doors. She still despises weakness, but she has learned that the surface contains a different sort of strength, stubborn, communal, and strangely hard to crush.
“She survived by becoming better than the predators around her, quieter, faster, and meaner.”
- Background
- Folk Hero
Connections
Species
Elf
Media
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