Brannik Stonehymn
Brannik Stonehymn
Sheet
AC 18 · HP 11 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
11 featuresAlways on
- SpellcastingLevel 1
When When casting a cleric spell
You can cast cleric spells using Wisdom as your spellcasting ability and use a holy symbol as a spellcasting focus.
- Disciple of LifeLevel 1
When When restoring hit points with a spell
When a spell of 1st level or higher restores hit points to a creature, it regains extra hit points equal to 2 plus the spell's level.
- Divine DomainLevel 1
You choose the Life Domain, gaining domain spells and proficiency with heavy armor. Your Life Domain feature is Disciple of Life.
- Bonus ProficienciesLevel 1
You gain proficiency with heavy armor.
- TraitDwarfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitDwarfDwarven Resilience, you have advantage on saving throws against poison, and resistance to poison damage.
- TraitDwarfDwarven Combat Training, you have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
- TraitDwarfStonecunning, whenever you make an Intelligence History check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
- TraitDwarfDwarven Toughness, your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
- TraitDwarfHill Dwarf Ability Score Increase, your Constitution increases by 2 and your Wisdom increases by 1.
- Shelter of the FaithfulAcolyte
You command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your companions can expect free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. You may also receive modest support, provided you remain in good standing with your religious community.
Spells
9 spellsSpellcasting. Brannik Stonehymn casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , , ,
Gear
13 itemsWeapons
- MaceA simple one-handed bludgeoning weapon used in both combat and temple rites.
- Light crossbowA light crossbow with a case containing twenty bolts.
Armor
- Chain mailHeavy protective armor made of interlocking metal rings.
- ShieldA sturdy wooden shield bearing Brannik's holy emblem.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Priest's packA pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Holy symbolA small silver holy symbol worn around the neck.
- Prayer bookA prayer book containing hymns, rites, and handwritten accounts of Brannik's ministry.
- 5×IncenseFive sticks of incense used during ceremonies.
- VestmentsVestments for religious ceremonies.
- Common clothesOrdinary clothes suitable for travel and temple work.
- Belt pouchA pouch containing temple donations and personal savings.
Purse
- 15×Gold piecesStarting funds retained after receiving equipment.
Appearance
A broad-shouldered hill dwarf with weathered copper skin, deep-set hazel eyes, and a thick auburn beard threaded with silver. His beard is divided into three carefully braided sections, each bound with a small bronze ring bearing a symbol of his faith. He wears practical chain mail beneath dark blue clerical robes, carries a battered wooden shield, and keeps his holy symbol prominently displayed at his throat.
Mannerisms
Brannik speaks in a low, steady voice and pauses before answering difficult questions, as though consulting an invisible prayer book. He touches the bronze ring at the end of his beard whenever he is worried, straightens crooked objects without noticing, and offers a brief blessing before every meal, even when eating alone.
Personality
Patient and quietly observant, Brannik treats every person as someone whose story deserves to be heard. He is dependable in a crisis, fond of practical solutions, and more comfortable offering help than accepting it. Though gentle in conversation, he becomes immovable when protecting the sick, the frightened, or the dishonored dead.
Ideals
Compassion. The worth of a faith is measured by the lives it protects, not by the grandeur of its temples.
Bonds
The spring beneath Brannik's home temple is slowly drying, and he believes a stolen sacred relic is responsible. He will risk almost anything to recover it and restore the lifeblood of his community.
Flaws
Brannik cannot easily forgive those who endanger the helpless, and his judgment becomes harsh when he believes someone has treated suffering as an inconvenience. He also has a habit of taking on more burdens than he can bear, refusing assistance until exhaustion makes the decision for him.
Quirks
Background
Brannik Stonehymn was born in a hill dwarf settlement built around an ancient spring said to have been blessed by the first priests of his people. As a child, he was more interested in listening to the old hymns echo through the stone halls than in swinging an axe. His quiet attentiveness eventually brought him to the local temple, where the senior acolytes discovered that Brannik possessed an unusual gift for calming frightened pilgrims and remembering every prayer he had ever heard. He was ordained after surviving a winter plague that swept through several nearby mining villages. Brannik spent weeks tending the sick, carrying water, preparing funerary rites, and praying until his voice failed. In the aftermath, he became convinced that faith was not meant to be guarded behind temple walls. His deity's grace had saved lives through compassion, discipline, and practical labor, so Brannik left his home to bring that same protection to people who could not reach a shrine. He now travels with adventurers, seeking lost relics, defending the vulnerable, and recording the names of everyone he helps in a leather-bound book.
“As a child, he was more interested in listening to the old hymns echo through the stone halls than in swinging an axe.”
- Background
- Acolyte
Connections
Species
Dwarf
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