Balasar Norixius
Balasar Norixius
Sheet
AC 15 · HP 45 · 45 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- MedicineWIS
- ReligionINT
- StealthDEX
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Extra AttackLevel 5
You can attack twice whenever you take the Attack action on your turn.
- Wholeness of BodyLevel 6
As an action, you can regain HP equal to three times your monk level once per long rest.
Bonus action
- Martial ArtsLevel 1
Use DEX instead of STR for monk weapons. Martial arts die is 1d6. Can make one unarmed strike as a bonus action.
Always on
- Unarmed Strike
When Action or Bonus Action
Melee attack: +6 to hit, reach 5ft, 1d6+3 bludgeoning damage.
- Breath Weapon
When Action
5 by 30 ft. line of lightning. DC 13 DEX save or take 3d6 damage (half on success).
- Unarmored DefenseLevel 1
While not wearing armor and not wielding a shield, your AC equals 10 + DEX mod + WIS mod.
- KiLevel 2
You have 6 Ki points. Features include Flurry of Blows, Patient Defense, and Step of the Wind.
- Unarmored MovementLevel 2
Speed increases by 15 feet while not wearing armor or a shield.
- Open Hand TechniqueLevel 3
When you hit with Flurry of Blows, you can knock a target prone (DEX save), push them 15ft (STR save), or remove their reactions.
- Deflect MissilesLevel 3
Use reaction to reduce damage from ranged weapon attacks by 1d10 + DEX mod + monk level.
- Slow FallLevel 4
Use reaction when falling to reduce damage by 5 times your monk level.
- Stunning StrikeLevel 5
Spend 1 Ki point to attempt to stun a creature hit by a melee weapon attack (CON save).
- Ki-Empowered StrikesLevel 6
Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity.
- TraitDragonbornDraconic Ancestry (Bronze)
- TraitDragonbornBreath Weapon (Lightning)
- TraitDragonbornDamage Resistance (Lightning)
- DiscoveryHermit
The quiet seclusion of your hermitage gave you access to a unique and powerful discovery regarding the nature of the cosmos or a local site.
Spells
Spellcasting. Balasar Norixius casts with Wisdom (spell save DC 13, to hit with spell attacks).
Gear
5 itemsWeapons
- QuarterstaffA simple wooden staff used for combat and walking.
- 10×DartsSimple ranged weapons.
Tools
- Herbalism KitTools for creating antitoxins and potions of healing.
Gear
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft rope.
- Common ClothesSimple traveler's garb.
Appearance
Balasar is a bronze scaled dragonborn with scales that shimmer like polished copper in the sunlight. He stands tall but carries himself with a modest, grounded posture. He wears simple, faded saffron robes that allow for a full range of motion. His eyes are a striking turquoise, and he lacks the ornate jewelry common to his clan, opting instead for a simple hemp belt and a worn wooden staff.
Mannerisms
Balasar bows slightly to everyone he meets, even enemies, and often pauses to observe the wind before making a major decision.
Personality
He is a man of few words, believing that every breath spent on idle chatter is a breath wasted. He is remarkably patient and speaks with a calm, resonant voice. Despite his intimidating draconic heritage, he exudes a sense of peace and prefers to deescalate conflicts through logic or presence before resorting to his fists.
Ideals
Self-Knowledge. If you know yourself, then you know the truth of the world around you.
Bonds
The monastery where I found my purpose is being threatened by an unknown force, and I must protect it.
Flaws
I am often too literal in my interpretations of what people say, which leads to frequent social misunderstandings.
Quirks
Background
Born to the Norixius clan, a lineage famed for their legendary dragon knights, Balasar was expected to take up the lance and shield. However, the cacophony of war and the pride of his kin felt hollow to him. Following a moment of clarity during a summer storm, where he felt the lightning in his blood sync with the heavens, he departed for the Cloud Peak Monastery. For over a decade, he lived in silence, tending to the mountain shrines and perfecting the art of internalizing his draconic power. During his deep meditation, he uncovered a hidden truth in the ancient scrolls of his order. The prophecy spoke of a coming imbalance in the elemental planes that only a bridge between the mortal and the divine could mend. Realizing that the walls of the monastery could no longer contain his duty, he stepped back into the world. He now travels as a wanderer, seeking the locations mentioned in the prophecy while maintaining the discipline of his hermetic life.
“However, the cacophony of war and the pride of his kin felt hollow to him.”
- Background
- Hermit
Connections
Species
Dragonborn
Media
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