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Lee Priest - AI-generated fantasy Character

Lee Priest

Orc · Monk (Way of the Open Hand) · Level 3 · Hermit

Lee Priest

Lee is patient, courteous, and genuinely compassionate, with the composed bearing of a village priest and the watchful habits of a trained fighter.
AC12
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 18 · 40 ft.
AlignmentLawful GoodGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Shortswords

Tools

Herbalism kit

Languages

Common,
Orc,
One additional language, Celestial

Features

18 features

Bonus action

  • Martial Arts Bonus Strike

    When After taking the Attack action with an unarmed strike or monk weapon

    Lee makes two unarmed strikes or monk weapon attacks as a bonus action after attacking with an unarmed strike or monk weapon.

  • Flurry of Blows

    When After taking the Attack action

    Lee makes two unarmed strikes as a bonus action and can apply Open Hand Technique to hits.

  • Step of the Wind

    When Spend 1 ki point

    Lee takes the Disengage or Dash action as a bonus action and doubles his jump distance for the turn.

  • Patient Defense

    When Spend 1 ki point

    Lee takes the Dodge action as a bonus action.

  • Martial ArtsLevel 1

    Lee can use Dexterity instead of Strength for monk weapon attacks, roll martial arts damage with his monk die, and make one unarmed strike as a bonus action after attacking with an unarmed strike or monk weapon.

  • AggressiveOrcAs a bonus action, Lee can move up to his speed toward a hostile creature he can see or hear.

Reaction

  • Deflect MissilesLevel 3

    When When hit by a ranged weapon attack

    Lee reduces damage from a ranged weapon attack and may catch the missile if the damage is reduced to 0.

  • Orcish FuryOrcLee can add one extra die of damage to a weapon attack once per short or long rest, and can use a reaction to make one weapon attack when he uses Relentless Endurance. This trait is from the Orc playable species option in Volo's Guide to Monsters.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor or wielding a shield, Lee's AC equals 10 + his Dexterity modifier + his Wisdom modifier.

  • KiLevel 2

    Lee gains 3 ki points, regained after a short or long rest. He can spend 1 ki point to use Flurry of Blows, Patient Defense, or Step of the Wind. Ki save DC is 12.

  • Unarmored MovementLevel 2

    Lee's unarmored movement increases his walking speed by 10 feet.

  • Monastic Tradition, Way of the Open HandLevel 3

    Lee follows the Way of the Open Hand, learning techniques that manipulate an enemy's balance and movement.

  • Open Hand TechniqueLevel 3

    When Lee hits a creature with one of the attacks granted by Flurry of Blows, he can impose one effect on the target: it must succeed on a Dexterity saving throw or be knocked prone, it must succeed on a Strength saving throw or be pushed up to 15 feet, or it cannot take reactions until the end of Lee's next turn.

  • DarkvisionOrcLee can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees darkness as shades of gray.
  • MenacingOrcLee is proficient in the Intimidation skill.
  • Powerful BuildOrcLee counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
  • Relentless EnduranceOrcWhen reduced to 0 hit points but not killed outright, Lee can drop to 1 hit point instead once per long rest.
  • DiscoveryHermit

    Lee has discovered a unique and powerful truth during his seclusion, namely that discipline, compassion, and a convincing clerical manner can open doors that fists never should. He can usually find shelter, basic care, and sympathetic listeners among religious or charitable communities, provided his conduct remains humble and helpful.

Gear

8 items

Weapons

  • Shortsword
    A simple martial weapon used in training and self-defense, kept wrapped in cloth when Lee wishes to appear more priestly.
  • 10×
    Dart
    Small balanced darts, carried in a leather tube beneath Lee's robes.

Tools

  • Herbalism kit
    A kit of medicinal herbs, salves, and simple tools used to treat wounds and identify plants.

Gear

  • Dungeoneer's pack
    A pack containing basic adventuring supplies such as a bedroll, cookware, tinder, rope, and rations.
  • Scroll case with notes from his studies
    A case containing Lee's notes on herbs, breathing exercises, pressure points, and a highly suspicious number of copied blessings.
  • Winter blanket
    A thick blanket suitable for sleeping outdoors or wrapping injured travelers.
  • Common clothes
    Plain, serviceable clothing resembling the modest robes of a traveling religious mendicant.

Purse

  • 5×
    Gold pieces
    Loose coins saved from offerings and careful trade.

Appearance

Lee Priest is a broad-shouldered gray-green orc with a powerful build, a square jaw, and prominent lower tusks that show whenever he eats, smiles, or recites a prayer. His black hair is shaved close except for a short braided crown, and his small beard is carefully combed. He wears plain brown robes beneath a weathered clerical stole, though the stole is actually an old monk's sash dyed to resemble priestly vestments. A battered wooden holy symbol hangs at his throat, its lower edge polished smooth from years of nervous rubbing. His hands are callused from striking wooden posts and carrying stone water jars, but he keeps them folded in the manner of a humble priest.

Mannerisms

Lee begins serious conversations by touching his wooden holy symbol, even when he is inventing the prayer that follows. He pauses before answering difficult questions, breathes in through his nose, and speaks with solemn certainty. When nervous, he polishes the lower edge of his holy symbol with his thumb.

Personality

Lee is patient, courteous, and genuinely compassionate, with the composed bearing of a village priest and the watchful habits of a trained fighter. He prefers to solve problems through listening, ritual, and practical aid. He is especially gentle with frightened children and injured animals. Despite his calm manner, he has a dry sense of humor and occasionally delivers extremely serious spiritual advice that is actually a lesson in footwork.

Ideals

Mercy. Strength exists to protect those who cannot protect themselves. A disciplined hand should heal first, restrain second, and strike only as a final lesson.

Bonds

He carries his teacher's battered prayer book and will risk anything to protect people who seek shelter, healing, or forgiveness. He also feels responsible for proving that an orc can be known for mercy without surrendering strength.

Flaws

Lee has become so practiced at pretending to be a cleric that he sometimes forgets which parts of his faith are real and which parts were invented for convenience. He is also painfully proud of his gentleness, and can become stubborn or self-righteous when someone suggests that violence might occasionally be the simpler answer.

Quirks

He refers to his ki as divine grace when speaking to strangers, but calls it breath discipline when alone.
He keeps a private list of every person he has helped and refuses to count enemies defeated.
He gives blessings to cookware, door hinges, and suspiciously aggressive chickens.
He smiles with his mouth closed when nervous, which makes his tusks press visibly against his lips.

Background

Lee Priest was raised among an orc clan that valued strength, but he learned early that strength without restraint was merely another form of fear. After a violent dispute left his clan divided, Lee wandered into the hills and found refuge with an elderly human ascetic who mistook his awkward attempts at prayer for genuine religious devotion. The old hermit taught him meditation, herbal remedies, and the discipline of the open hand. Lee became a monk, though he never learned much theology beyond a collection of useful blessings and solemn nods. When his teacher died, Lee discovered that villagers trusted a calm, broad-shouldered orc in priestly robes more readily than they trusted a wandering brawler. He began presenting himself as a cleric, using a repurposed prayer book filled mostly with breathing exercises, medicinal recipes, and notes on pressure points. The deception began as a way to protect the weak and gain access to places where healing was needed. Over time, Lee grew genuinely devoted to service, even if his religious credentials remain entirely invented. He now travels as a mendicant priest, treating injuries with herbs, settling disputes with patient words, and reserving his fists for those who refuse every other lesson.

“The old hermit taught him meditation, herbal remedies, and the discipline of the open hand.”
From their backstory
Background
Hermit

Connections

Species

Orc

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