Shessath
Shessath
Sheet
AC 16 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
9 featuresBonus action
- Second WindLevel 1
When Shessath is wounded and needs to recover during combat.
As a bonus action, Shessath can regain hit points equal to 1d10 + 1. Once used, this ability cannot be used again until she finishes a short or long rest.
Always on
- Fighting Style, Two-Weapon FightingLevel 1
Choose one Fighting Style. Shessath gains a +2 bonus to damage rolls made with a one-handed melee weapon when she is engaging in two-weapon fighting.
- TraitDrowDarkvision out to 120 feet.
- Fey AncestryDrowAdvantage on saving throws against being charmed, and magic cannot put Shessath to sleep.
- TranceDrowShessath meditates deeply for 4 hours instead of sleeping for 8 hours.
- Keen SensesDrowProficiency in the Perception skill.
- Drow MagicDrowShessath knows the dancing lights cantrip. She can cast faerie fire once she reaches 3rd level and darkness once she reaches 5th level. Charisma is her spellcasting ability for these spells.
- Sunlight SensitivityDrowShessath has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or whatever she is trying to perceive is in direct sunlight.
- Shelter of the FaithfulAcolyte
Shessath can request shelter and basic aid from temples, shrines, and other religious communities devoted to Lolth or, when necessary, other faiths willing to recognize her religious authority.
Spells
1 spellSpellcasting. Shessath casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will):
Gear
8 itemsWeapons
- 2×ScimitarA curved, single-edged martial blade used in the Way of the Black Widow.
Armor
- Chain mailA shirt of interlocking metal rings worn beneath her robes.
Gear
- Holy symbolA small symbol of Lolth fashioned as a black spider.
- Prayer bookA prayer book containing liturgies, punishments, and coded notes on Lolth's will.
- 5×Incense sticksFragrant offerings burned during prayers and divinations.
- VestmentsCeremonial robes used during rites and disguises.
- Common clothesPlain replacement clothing for travel beyond the Underdark.
Purse
- 15×Gold piecesStarting funds retained from her former religious station.
Appearance
Shessath is a lean, athletic drow woman with obsidian skin, long white hair braided with black wire, and vivid violet eyes that seem almost red in bright light. Her left arm is deliberately bare from shoulder to wrist, marked with ritual scars and fine spiderweb tattoos. She wears chain mail beneath layered crimson, violet, and black robes, leaving the armor mostly hidden beneath colorful fabric. Two curved blades hang at her hips, and a small spider-shaped holy symbol rests against her throat.
Mannerisms
Shessath keeps her left arm exposed and turns it palm-up when threatening someone, as though inviting an unseen spider to crawl across it. She pauses before delivering a killing blow, listening for Lolth's approval in the silence. When annoyed, she smooths the fabric over her chain mail one fold at a time.
Personality
Shessath is quiet, observant, and intensely formal. She treats combat as a sacred rite, but not a fair one. She studies exits, loose stones, blind corners, and the hands of everyone nearby. Her devotion is sincere, almost tender, though it expresses itself through threats, ritualized cruelty, and an eagerness to interpret danger as divine instruction.
Ideals
Devotion. Mercy is a lie told by the weak. The faithful must become sharp, useful, and merciless enough to serve the Spider Queen without hesitation.
Bonds
Lolth chose me when no one else saw anything but a failed priestess. I will destroy every enemy, rival, and false servant who stands between me and my mother's approval.
Flaws
She interprets every setback as a test from Lolth and every success as proof that she is being watched. She cannot easily recognize kindness without suspecting manipulation, and she would rather die spectacularly than admit that her goddess might be silent.
Quirks
Background
Shessath was born beneath the name her mother selected for her, a daughter of House Travra in Menzoberranzan. From infancy, every gesture, lesson, and punishment was intended to shape her into a priestess of Lolth. She learned the proper prayers, the hierarchy of cruelty, and the sacred language of obedience. Yet she possessed a dangerous fascination with the weapons carried by the house guards. To Shessath, a blade seemed more honest than a sermon. It did not pretend to love before it cut. During a punishment ritual overseen by a senior priestess, Shessath was ordered to endure the bite of ritual spiders without flinching. Instead of pain, she felt a presence descend through the webbed shadows, vast and intimate. Spiders crawled across her exposed arm and did not bite. The priestess declared the moment a sign of favor, but Shessath understood it as a summons. She discarded her birth-name, severed her loyalty to House Travra, and took the name Malice, believing herself remade as Lolth's blade. Now she follows a corrupted interpretation of surface samurai discipline called the Way of the Black Widow, a doctrine of patience, deception, poisoned steel, and absolute devotion. She is not seeking freedom from Lolth. She is seeking to become useful enough that Lolth will never set her aside.
“From infancy, every gesture, lesson, and punishment was intended to shape her into a priestess of Lolth.”
- Background
- Acolyte
Connections
Species
Drow
Media
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