Franklin Kettik
Franklin Kettik
Sheet
AC 18 · HP 73 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
24 featuresBonus action
- Cunning ActionLevel 2
When Bonus action
As a bonus action, Franklin can Dash, Disengage, or Hide.
- Insightful FightingLevel 3
When Bonus action against a creature
Franklin can use a bonus action to study a creature with an Insight check contested by Deception. On success, he can apply Sneak Attack to that creature without advantage for 1 minute.
Always on
- Sneak Attack
When Hit with a finesse or ranged weapon
When Franklin hits with a finesse or ranged weapon and has advantage, or an eligible ally is adjacent to the target, he deals an extra 5d6 damage once per turn.
- EvasionLevel 7
When Dexterity saving throw for half damage
When Franklin can see an effect requiring a Dexterity save, he takes no damage on a success and half damage on a failure.
- Halfling LuckyLevel 1
When Natural 1 or natural 2 on a d20 test
Franklin can reduce a d20 roll by 1 after seeing the roll, allowing him to turn a natural 2 into a natural 1. He can also reroll natural 1s.
- Roguish Archetype: InquisitiveLevel 3
Franklin chooses the Inquisitive archetype, specializing in detecting lies, hidden motives, and subtle weaknesses.
- Ability Score ImprovementLevel 4
Franklin gains proficiency in Intelligence saving throws and increases his Dexterity score by 2, raising it to 19.
- Sneak Attack, 5d6Level 1
Franklin deals an extra 5d6 damage once per turn when he hits with a finesse or ranged weapon attack while meeting the Sneak Attack conditions.
- ExpertiseLevel 1
Franklin has proficiency with thieves' tools. His proficiency bonus is doubled for Investigation checks and thieves' tools checks, chosen as his Expertise options.
- Thieves' CantLevel 1
Franklin can understand the secret language of thieves and recognize hidden signs used by criminal networks.
- Steady EyeLevel 9
Franklin has advantage on Wisdom, Perception checks made to find or discern hidden things when he moves no more than half his speed on the same turn.
- BraveLevel 1
Franklin has advantage on saving throws against being frightened.
- Halfling NimblenessLevel 1
Franklin can move through the space of any creature larger than him.
- Naturally StealthyLevel 1
Franklin can attempt to hide when obscured by a creature at least one size larger than him.
- Ability Score ImprovementLevel 4
Franklin increases his Dexterity score by 2 from the 4th-level rogue Ability Score Improvement.
- AlertLevel 8
Franklin cannot be surprised while conscious, gains a +5 bonus to initiative, and unseen attackers do not gain advantage against him merely for being unseen.
- TraitHalflingLucky
- TraitHalflingBrave
- TraitHalflingHalfling Nimbleness
- TraitHalflingNaturally Stealthy
- SizeHalflingSmall
- SpeedHalfling25 ft.
- Ability Score IncreaseHalfling+2 Dexterity, +1 Charisma
- Criminal ContactCriminal, Spy
Franklin has a reliable contact who acts as his informant, passing along rumors, warnings, and useful names in cities where he has operated before.
Gear
10 itemsWeapons
- +1 Rapier, KestikA +1 magic rapier. Franklin calls it Kestik. It grants a +1 bonus to attack and damage rolls.
- RapierA second rapier used as a mundane backup weapon and for formal disguises.
- Shortbow and arrowsA shortbow with a quiver containing 20 arrows.
- 2×DaggersConcealed blades balanced for throwing or close combat.
Armor
- Studded leather armorStudded leather armor, fitted with soft leather panels for quiet movement.
Tools
- Thieves' toolsA kit containing picks, probes, small files, and tension tools. Franklin has expertise with it.
- Disguise kitA false set of travel papers, a hooded scarf, and several ordinary trade tokens used to support covert identities.
Gear
- Cloak of ProtectionA Cloak of Protection, Franklin's magic clothing item. While wearing it, he gains a +1 bonus to AC and saving throws.
- Burglar's packA pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
Purse
- 15×Gold piecesA small purse containing 15 gp saved from prior contracts.
Appearance
Franklin is a compact lightfoot halfling with russet-brown hair cut close at the sides and a narrow, expressive face. His left eyebrow bears a small white scar from a botched lockpick trap. He favors dark green studded leather beneath a charcoal Cloak of Protection, whose silver clasp is shaped like a closed eye. His hands are quick and heavily callused, and his bright hazel eyes rarely remain still for long.
Mannerisms
Franklin taps the side of his nose before asking a difficult question, rolls coins across his knuckles while listening, and answers obvious lies with a polite nod rather than a contradiction. When nervous, he silently counts hinges, windows, and exits.
Personality
Franklin is courteous, observant, and disarmingly practical. He treats conversation like a puzzle box, never forcing a piece when a little patience will reveal the mechanism. He prefers quiet competence to dramatic bravery, but once he decides someone is being exploited, his restraint becomes extremely difficult to maintain.
Ideals
People deserve the truth before they are asked to risk their lives for someone else's version of it.
Bonds
He carries the last coded message written by the investigator who owned Kestik, and he will not rest until he learns who ordered the investigator's death.
Flaws
Franklin cannot resist testing a lock, lie, or social boundary once he notices it. He also hoards information long after sharing it would be safer, because part of him believes that knowledge only has value when he alone controls it.
Quirks
Background
Franklin grew up in a traveling halfling household that repaired clocks, locks, and musical boxes for the villages along the northern trade roads. He learned early that every mechanism had a temperament. A stubborn latch needed patience, a cheap spring needed pressure in exactly the right place, and a frightened person often opened more easily than a door. When a regional magistrate began seizing halfling caravans under invented charges, Franklin joined a quiet network of smugglers and couriers who moved families, letters, and evidence through guarded checkpoints. His work changed after he stole a rapier from an evidence vault and discovered that the weapon had belonged to a murdered investigator. The blade, now called Kestik, seems to find the gaps in an opponent's attention as readily as Franklin does. He also acquired a strange protective cloak from the investigator's abandoned safehouse. Franklin now works as an independent spy and information broker, taking jobs that expose corrupt officials, rescue people trapped by powerful institutions, or prevent violence before it begins. He insists he is not a hero. He simply dislikes seeing bullies profit from other people's fear.
“He learned early that every mechanism had a temperament.”
- Background
- Criminal, Spy
Connections
Species
Halfling
Media
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