Skip to content
CreatePricing
Cottoncandy - AI-generated fantasy Character

Cottoncandy

Elf · Rogue · Level 1 · Urchin

Cottoncandy

Cottoncandy is cheerful, suspicious, and fiercely protective.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge115 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Elvish,
Thieves' Cant

Features

9 features

Always on

  • ExpertiseLevel 1

    Cottoncandy has expertise in Stealth and with thieves' tools. Her proficiency bonus is doubled for any ability check using either proficiency.

  • Sneak AttackLevel 1

    Once per turn, Cottoncandy can deal an extra 1d6 damage to one creature she hits with an attack if she has advantage on the attack roll, or if an eligible enemy of the target is within 5 feet of it and Cottoncandy does not have disadvantage. The attack must use a finesse or ranged weapon.

  • Thieves' CantLevel 1

    Cottoncandy understands a secret mixture of dialect, jargon, and code that allows her to conceal messages in ordinary conversation. Only another creature that knows Thieves' Cant can understand such messages.

  • DarkvisionElfCottoncandy can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, but cannot discern color in darkness.
  • Keen SensesElfCottoncandy is proficient in the Perception skill.
  • Fey AncestryElfCottoncandy has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceElfCottoncandy does not need to sleep. She meditates deeply for 4 hours each day and gains the same benefit a human gains from 8 hours of sleep.
  • Elf Ability Score IncreaseElfDexterity increases by 2.
  • City SecretsUrchin

    Cottoncandy knows the secret patterns and shortcuts of the city. She can find routes through urban areas that others would miss, and she can locate enough food and simple shelter for herself and her companions when necessary.

Gear

8 items

Weapons

  • Rapier
    A finely balanced one-handed finesse weapon suitable for close combat.
  • Shortbow and arrows
    A ranged weapon with a quiver containing 20 arrows.
  • 2×
    Daggers
    Small blades concealed for emergencies or throwing.

Armor

  • Leather armor
    Light protective armor made from supple leather.

Gear

  • Burglar's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Urchin keepsakes
    A small knife, a map of the city, a pet mouse, and a token from her childhood street family.
  • Common clothes
    Simple, patched clothing suitable for blending into crowded streets.

Purse

  • 10×
    Gold pieces
    Loose coins gathered during her years on the street and from her starting adventuring funds.

Appearance

Cottoncandy is a slight, quick-moving elf with pale lavender skin, silver-white hair worn in two uneven braids, and bright violet eyes. Her ears are decorated with mismatched brass charms collected from markets and abandoned homes. She wears a well-maintained leather jerkin beneath a faded rose-colored cloak, soft boots suited for rooftop travel, and a collection of hidden pouches. Her smile is mischievous, but her watchful eyes rarely stop scanning exits, hands, and unattended valuables.

Mannerisms

Cottoncandy tilts her head whenever she hears a lie, taps two fingers against her wrist while thinking, and automatically counts doors, windows, and loose coins whenever she enters a room. She often speaks in a bright, sugary tone even while making a threatening observation.

Personality

Cottoncandy is cheerful, suspicious, and fiercely protective. She makes friends quickly with children, animals, and anyone who has been overlooked by society, but she keeps adults at arm's length until they prove themselves. She enjoys jokes, theatrical disguises, and dramatic entrances, yet becomes intensely serious when someone abuses power.

Ideals

Compassion. The fortunate have a responsibility to protect those who have been abandoned, exploited, or forgotten.

Bonds

The children of the old theater tunnels are my family. I will find those who disappeared and make certain the people responsible can never hurt another child.

Flaws

I cannot resist proving that I am the cleverest person in the room, even when staying unnoticed would be safer. I also assume that anyone offering kindness must eventually demand payment.

Quirks

Names every stray animal she meets and leaves it a small food offering.
Keeps a silver button sewn inside her cloak and touches it before taking a serious risk.
Collects colorful bits of glass, ribbon, and broken jewelry from every city she visits.
Refuses to sleep with her back to a door or window.

Background

Cottoncandy was left as a child in the rain outside a crowded city hospice, wrapped in a torn pink blanket and carrying nothing but a silver button engraved with an unfamiliar elven crest. The other street children gave her the name Cottoncandy because of her pale hair and sweet, harmless smile. She survived by sleeping in bell towers, squeezing through drainage tunnels, and learning which shopkeepers left food near their back doors. Her elven senses made her unusually alert, while her small size and quick hands made her an excellent thief, though she preferred taking from cruel merchants and corrupt officials rather than from people who were already struggling. As she grew older, Cottoncandy joined a loose family of abandoned children who used old theater tunnels as their home. When a wealthy magistrate discovered the hideout, he hired thugs to drive them out and burned the tunnels to erase evidence of his own smuggling operation. Cottoncandy escaped with a handful of younger children, but several others vanished in the fire. She now travels as a rogue, searching for the magistrate's network, protecting vulnerable people whenever she can, and trying to discover the origin of the silver button she still keeps sewn inside her cloak. She wants a home, but she is not yet certain she believes a home can survive without someone clever enough to defend it.

“The other street children gave her the name Cottoncandy because of her pale hair and sweet, harmless smile.”
From their backstory
Background
Urchin

Connections

Species

Elf

Media

0 images

No images yet.

Visual sheet

Turn Cottoncandy into a sheet

A high-res, share-ready sheet you can post or print.