Cottoncandy
Cottoncandy
Sheet
AC 14 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- ExpertiseLevel 1
Cottoncandy has expertise in Stealth and with thieves' tools. Her proficiency bonus is doubled for any ability check using either proficiency.
- Sneak AttackLevel 1
Once per turn, Cottoncandy can deal an extra 1d6 damage to one creature she hits with an attack if she has advantage on the attack roll, or if an eligible enemy of the target is within 5 feet of it and Cottoncandy does not have disadvantage. The attack must use a finesse or ranged weapon.
- Thieves' CantLevel 1
Cottoncandy understands a secret mixture of dialect, jargon, and code that allows her to conceal messages in ordinary conversation. Only another creature that knows Thieves' Cant can understand such messages.
- DarkvisionElfCottoncandy can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, but cannot discern color in darkness.
- Keen SensesElfCottoncandy is proficient in the Perception skill.
- Fey AncestryElfCottoncandy has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TranceElfCottoncandy does not need to sleep. She meditates deeply for 4 hours each day and gains the same benefit a human gains from 8 hours of sleep.
- Elf Ability Score IncreaseElfDexterity increases by 2.
- City SecretsUrchin
Cottoncandy knows the secret patterns and shortcuts of the city. She can find routes through urban areas that others would miss, and she can locate enough food and simple shelter for herself and her companions when necessary.
Gear
8 itemsWeapons
- RapierA finely balanced one-handed finesse weapon suitable for close combat.
- Shortbow and arrowsA ranged weapon with a quiver containing 20 arrows.
- 2×DaggersSmall blades concealed for emergencies or throwing.
Armor
- Leather armorLight protective armor made from supple leather.
Gear
- Burglar's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Urchin keepsakesA small knife, a map of the city, a pet mouse, and a token from her childhood street family.
- Common clothesSimple, patched clothing suitable for blending into crowded streets.
Purse
- 10×Gold piecesLoose coins gathered during her years on the street and from her starting adventuring funds.
Appearance
Cottoncandy is a slight, quick-moving elf with pale lavender skin, silver-white hair worn in two uneven braids, and bright violet eyes. Her ears are decorated with mismatched brass charms collected from markets and abandoned homes. She wears a well-maintained leather jerkin beneath a faded rose-colored cloak, soft boots suited for rooftop travel, and a collection of hidden pouches. Her smile is mischievous, but her watchful eyes rarely stop scanning exits, hands, and unattended valuables.
Mannerisms
Cottoncandy tilts her head whenever she hears a lie, taps two fingers against her wrist while thinking, and automatically counts doors, windows, and loose coins whenever she enters a room. She often speaks in a bright, sugary tone even while making a threatening observation.
Personality
Cottoncandy is cheerful, suspicious, and fiercely protective. She makes friends quickly with children, animals, and anyone who has been overlooked by society, but she keeps adults at arm's length until they prove themselves. She enjoys jokes, theatrical disguises, and dramatic entrances, yet becomes intensely serious when someone abuses power.
Ideals
Compassion. The fortunate have a responsibility to protect those who have been abandoned, exploited, or forgotten.
Bonds
The children of the old theater tunnels are my family. I will find those who disappeared and make certain the people responsible can never hurt another child.
Flaws
I cannot resist proving that I am the cleverest person in the room, even when staying unnoticed would be safer. I also assume that anyone offering kindness must eventually demand payment.
Quirks
Background
Cottoncandy was left as a child in the rain outside a crowded city hospice, wrapped in a torn pink blanket and carrying nothing but a silver button engraved with an unfamiliar elven crest. The other street children gave her the name Cottoncandy because of her pale hair and sweet, harmless smile. She survived by sleeping in bell towers, squeezing through drainage tunnels, and learning which shopkeepers left food near their back doors. Her elven senses made her unusually alert, while her small size and quick hands made her an excellent thief, though she preferred taking from cruel merchants and corrupt officials rather than from people who were already struggling. As she grew older, Cottoncandy joined a loose family of abandoned children who used old theater tunnels as their home. When a wealthy magistrate discovered the hideout, he hired thugs to drive them out and burned the tunnels to erase evidence of his own smuggling operation. Cottoncandy escaped with a handful of younger children, but several others vanished in the fire. She now travels as a rogue, searching for the magistrate's network, protecting vulnerable people whenever she can, and trying to discover the origin of the silver button she still keeps sewn inside her cloak. She wants a home, but she is not yet certain she believes a home can survive without someone clever enough to defend it.
“The other street children gave her the name Cottoncandy because of her pale hair and sweet, harmless smile.”
- Background
- Urchin
Connections
Species
Elf
Media
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